First Commit
This commit is contained in:
481
externals/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
vendored
Normal file
481
externals/glslang/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,481 @@
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hlsl.samplebias.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:20 Function Parameters:
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||||
0:? Sequence
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||||
0:23 Sequence
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||||
0:23 move second child to first child ( temp 4-component vector of float)
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||||
0:23 'txval10' ( temp 4-component vector of float)
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||||
0:23 textureOffset ( temp 4-component vector of float)
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||||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
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||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:23 Constant:
|
||||
0:23 0.100000
|
||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0.500000
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||||
0:24 Sequence
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||||
0:24 move second child to first child ( temp 4-component vector of int)
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||||
0:24 'txval11' ( temp 4-component vector of int)
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||||
0:24 textureOffset ( temp 4-component vector of int)
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||||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
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||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
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||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
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||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
0:24 0.500000
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||||
0:25 Sequence
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||||
0:25 move second child to first child ( temp 4-component vector of uint)
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||||
0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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||||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
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||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:25 Constant:
|
||||
0:25 0.300000
|
||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0.500000
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||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
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||||
0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:27 Constant:
|
||||
0:27 0.100000
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||||
0:27 0.200000
|
||||
0:27 0.300000
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||||
0:27 Constant:
|
||||
0:27 0 (const int)
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||||
0:27 0 (const int)
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||||
0:27 Constant:
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||||
0:27 0.500000
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||||
0:28 Sequence
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||||
0:28 move second child to first child ( temp 4-component vector of int)
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||||
0:28 'txval21' ( temp 4-component vector of int)
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||||
0:28 textureOffset ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:28 Constant:
|
||||
0:28 0.300000
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||||
0:28 0.400000
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||||
0:28 0.500000
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||||
0:28 Constant:
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||||
0:28 0 (const int)
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||||
0:28 0 (const int)
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||||
0:28 Constant:
|
||||
0:28 0.500000
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||||
0:29 Sequence
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||||
0:29 move second child to first child ( temp 4-component vector of uint)
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||||
0:29 'txval22' ( temp 4-component vector of uint)
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||||
0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:29 Constant:
|
||||
0:29 0.500000
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||||
0:29 0.600000
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||||
0:29 0.700000
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||||
0:29 Constant:
|
||||
0:29 0 (const int)
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||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0.500000
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||||
0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:33 Constant:
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||||
0:33 0 (const int)
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||||
0:33 Constant:
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||||
0:33 1.000000
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||||
0:33 1.000000
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||||
0:33 1.000000
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||||
0:33 1.000000
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||||
0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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||||
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:34 Constant:
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||||
0:34 1 (const int)
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||||
0:34 Constant:
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||||
0:34 1.000000
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||||
0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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||||
0:20 Sequence
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||||
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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||||
0:? Linker Objects
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||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
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||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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||||
gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
|
||||
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp 4-component vector of float)
|
||||
0:23 'txval10' ( temp 4-component vector of float)
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||||
0:23 textureOffset ( temp 4-component vector of float)
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||||
0:23 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:23 Constant:
|
||||
0:23 0.100000
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||||
0:23 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0.500000
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp 4-component vector of int)
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||||
0:24 'txval11' ( temp 4-component vector of int)
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||||
0:24 textureOffset ( temp 4-component vector of int)
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||||
0:24 Construct combined texture-sampler ( temp isampler1DArray)
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||||
0:24 'g_tTex1di4' ( uniform itexture1DArray)
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||||
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:24 Constant:
|
||||
0:24 0.200000
|
||||
0:24 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
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||||
0:24 Constant:
|
||||
0:24 0.500000
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||||
0:25 Sequence
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||||
0:25 move second child to first child ( temp 4-component vector of uint)
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||||
0:25 'txval12' ( temp 4-component vector of uint)
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||||
0:25 textureOffset ( temp 4-component vector of uint)
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||||
0:25 Construct combined texture-sampler ( temp usampler1DArray)
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||||
0:25 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:25 Constant:
|
||||
0:25 0.300000
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||||
0:25 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0.500000
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
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||||
0:27 'txval20' ( temp 4-component vector of float)
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||||
0:27 textureOffset ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 0.300000
|
||||
0:27 Constant:
|
||||
0:27 0 (const int)
|
||||
0:27 0 (const int)
|
||||
0:27 Constant:
|
||||
0:27 0.500000
|
||||
0:28 Sequence
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||||
0:28 move second child to first child ( temp 4-component vector of int)
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||||
0:28 'txval21' ( temp 4-component vector of int)
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||||
0:28 textureOffset ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:28 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:28 Constant:
|
||||
0:28 0.300000
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||||
0:28 0.400000
|
||||
0:28 0.500000
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
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||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0.500000
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||||
0:29 Sequence
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||||
0:29 move second child to first child ( temp 4-component vector of uint)
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||||
0:29 'txval22' ( temp 4-component vector of uint)
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||||
0:29 textureOffset ( temp 4-component vector of uint)
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||||
0:29 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:29 Constant:
|
||||
0:29 0.500000
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||||
0:29 0.600000
|
||||
0:29 0.700000
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0.500000
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||||
0:33 move second child to first child ( temp 4-component vector of float)
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||||
0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:33 Constant:
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||||
0:33 0 (const int)
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||||
0:33 Constant:
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||||
0:33 1.000000
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||||
0:33 1.000000
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||||
0:33 1.000000
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||||
0:33 1.000000
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||||
0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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||||
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:34 Constant:
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||||
0:34 1 (const int)
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||||
0:34 Constant:
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||||
0:34 1.000000
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||||
0:36 Branch: Return with expression
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||||
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:20 Function Definition: main( ( temp void)
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||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:20 Constant:
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||||
0:20 0 (const int)
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||||
0:20 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:20 Depth: direct index for structure ( temp float)
|
||||
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 118
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 110 114
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 34 "txval11"
|
||||
Name 37 "g_tTex1di4"
|
||||
Name 49 "txval12"
|
||||
Name 52 "g_tTex1du4"
|
||||
Name 61 "txval20"
|
||||
Name 64 "g_tTex2df4"
|
||||
Name 74 "txval21"
|
||||
Name 77 "g_tTex2di4"
|
||||
Name 84 "txval22"
|
||||
Name 87 "g_tTex2du4"
|
||||
Name 98 "psout"
|
||||
Name 107 "flattenTemp"
|
||||
Name 110 "@entryPointOutput.Color"
|
||||
Name 114 "@entryPointOutput.Depth"
|
||||
Name 117 "g_tTex1df4a"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 37(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 37(g_tTex1di4) Binding 2
|
||||
Decorate 52(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 52(g_tTex1du4) Binding 3
|
||||
Decorate 64(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 64(g_tTex2df4) Binding 4
|
||||
Decorate 77(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 77(g_tTex2di4) Binding 5
|
||||
Decorate 87(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 87(g_tTex2du4) Binding 6
|
||||
Decorate 110(@entryPointOutput.Color) Location 0
|
||||
Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 117(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 117(g_tTex1df4a) Binding 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
28: TypeInt 32 1
|
||||
29: 28(int) Constant 0
|
||||
30: 6(float) Constant 1056964608
|
||||
32: TypeVector 28(int) 4
|
||||
33: TypePointer Function 32(ivec4)
|
||||
35: TypeImage 28(int) 1D array sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1di4): 36(ptr) Variable UniformConstant
|
||||
40: TypeSampledImage 35
|
||||
42: 6(float) Constant 1050253722
|
||||
43: 24(fvec2) ConstantComposite 26 42
|
||||
44: 28(int) Constant 1
|
||||
46: TypeInt 32 0
|
||||
47: TypeVector 46(int) 4
|
||||
48: TypePointer Function 47(ivec4)
|
||||
50: TypeImage 46(int) 1D array sampled format:Unknown
|
||||
51: TypePointer UniformConstant 50
|
||||
52(g_tTex1du4): 51(ptr) Variable UniformConstant
|
||||
55: TypeSampledImage 50
|
||||
57: 6(float) Constant 1053609165
|
||||
58: 24(fvec2) ConstantComposite 42 57
|
||||
59: 28(int) Constant 2
|
||||
62: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
63: TypePointer UniformConstant 62
|
||||
64(g_tTex2df4): 63(ptr) Variable UniformConstant
|
||||
67: TypeSampledImage 62
|
||||
69: TypeVector 6(float) 3
|
||||
70: 69(fvec3) ConstantComposite 25 26 42
|
||||
71: TypeVector 28(int) 2
|
||||
72: 71(ivec2) ConstantComposite 29 29
|
||||
75: TypeImage 28(int) 2D array sampled format:Unknown
|
||||
76: TypePointer UniformConstant 75
|
||||
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
||||
80: TypeSampledImage 75
|
||||
82: 69(fvec3) ConstantComposite 42 57 30
|
||||
85: TypeImage 46(int) 2D array sampled format:Unknown
|
||||
86: TypePointer UniformConstant 85
|
||||
87(g_tTex2du4): 86(ptr) Variable UniformConstant
|
||||
90: TypeSampledImage 85
|
||||
92: 6(float) Constant 1058642330
|
||||
93: 6(float) Constant 1060320051
|
||||
94: 69(fvec3) ConstantComposite 30 92 93
|
||||
95: 71(ivec2) ConstantComposite 29 44
|
||||
97: TypePointer Function 8(PS_OUTPUT)
|
||||
99: 6(float) Constant 1065353216
|
||||
100: 7(fvec4) ConstantComposite 99 99 99 99
|
||||
102: TypePointer Function 6(float)
|
||||
109: TypePointer Output 7(fvec4)
|
||||
110(@entryPointOutput.Color): 109(ptr) Variable Output
|
||||
113: TypePointer Output 6(float)
|
||||
114(@entryPointOutput.Depth): 113(ptr) Variable Output
|
||||
117(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
107(flattenTemp): 97(ptr) Variable Function
|
||||
108:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 107(flattenTemp) 108
|
||||
111: 12(ptr) AccessChain 107(flattenTemp) 29
|
||||
112: 7(fvec4) Load 111
|
||||
Store 110(@entryPointOutput.Color) 112
|
||||
115: 102(ptr) AccessChain 107(flattenTemp) 44
|
||||
116: 6(float) Load 115
|
||||
Store 114(@entryPointOutput.Depth) 116
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
34(txval11): 33(ptr) Variable Function
|
||||
49(txval12): 48(ptr) Variable Function
|
||||
61(txval20): 12(ptr) Variable Function
|
||||
74(txval21): 33(ptr) Variable Function
|
||||
84(txval22): 48(ptr) Variable Function
|
||||
98(psout): 97(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
31: 7(fvec4) ImageSampleImplicitLod 23 27 Bias ConstOffset 30 29
|
||||
Store 13(txval10) 31
|
||||
38: 35 Load 37(g_tTex1di4)
|
||||
39: 18 Load 20(g_sSamp)
|
||||
41: 40 SampledImage 38 39
|
||||
45: 32(ivec4) ImageSampleImplicitLod 41 43 Bias ConstOffset 30 44
|
||||
Store 34(txval11) 45
|
||||
53: 50 Load 52(g_tTex1du4)
|
||||
54: 18 Load 20(g_sSamp)
|
||||
56: 55 SampledImage 53 54
|
||||
60: 47(ivec4) ImageSampleImplicitLod 56 58 Bias ConstOffset 30 59
|
||||
Store 49(txval12) 60
|
||||
65: 62 Load 64(g_tTex2df4)
|
||||
66: 18 Load 20(g_sSamp)
|
||||
68: 67 SampledImage 65 66
|
||||
73: 7(fvec4) ImageSampleImplicitLod 68 70 Bias ConstOffset 30 72
|
||||
Store 61(txval20) 73
|
||||
78: 75 Load 77(g_tTex2di4)
|
||||
79: 18 Load 20(g_sSamp)
|
||||
81: 80 SampledImage 78 79
|
||||
83: 32(ivec4) ImageSampleImplicitLod 81 82 Bias ConstOffset 30 72
|
||||
Store 74(txval21) 83
|
||||
88: 85 Load 87(g_tTex2du4)
|
||||
89: 18 Load 20(g_sSamp)
|
||||
91: 90 SampledImage 88 89
|
||||
96: 47(ivec4) ImageSampleImplicitLod 91 94 Bias ConstOffset 30 95
|
||||
Store 84(txval22) 96
|
||||
101: 12(ptr) AccessChain 98(psout) 29
|
||||
Store 101 100
|
||||
103: 102(ptr) AccessChain 98(psout) 44
|
||||
Store 103 99
|
||||
104:8(PS_OUTPUT) Load 98(psout)
|
||||
ReturnValue 104
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user