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externals/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out
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externals/glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out
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hlsl.sample.sub-vec4.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp float)
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0:17 'txval10' ( temp float)
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0:17 Construct float ( temp float)
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0:? texture ( temp 4-component vector of float)
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0:17 Construct combined texture-sampler ( temp sampler1D)
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0:17 'g_tTex1df1' ( uniform texture1D)
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0:17 'g_sSamp' (layout( binding=0) uniform sampler)
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0:17 Constant:
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0:17 0.100000
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0:18 Sequence
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0:18 move second child to first child ( temp 2-component vector of float)
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0:18 'txval11' ( temp 2-component vector of float)
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0:18 Construct vec2 ( temp 2-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:18 Construct combined texture-sampler ( temp sampler1D)
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0:18 'g_tTex1df2' ( uniform texture1D)
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0:18 'g_sSamp' (layout( binding=0) uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:19 Sequence
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0:19 move second child to first child ( temp 3-component vector of float)
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0:19 'txval12' ( temp 3-component vector of float)
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0:19 Construct vec3 ( temp 3-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:19 Construct combined texture-sampler ( temp sampler1D)
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0:19 'g_tTex1df3' ( uniform texture1D)
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0:19 'g_sSamp' (layout( binding=0) uniform sampler)
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0:19 Constant:
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0:19 0.200000
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'txval13' ( temp 4-component vector of float)
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0:20 texture ( temp 4-component vector of float)
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0:20 Construct combined texture-sampler ( temp sampler1D)
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0:20 'g_tTex1df4' ( uniform texture1D)
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0:20 'g_sSamp' (layout( binding=0) uniform sampler)
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0:20 Constant:
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0:20 0.200000
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Color: direct index for structure ( temp 4-component vector of float)
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 1.000000
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0:22 1.000000
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0:22 1.000000
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0:22 1.000000
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0:23 Branch: Return with expression
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0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Definition: main( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:14 Color: direct index for structure ( temp 4-component vector of float)
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0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Constant:
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0:14 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df1' ( uniform texture1D)
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0:? 'g_tTex1df2' ( uniform texture1D)
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0:? 'g_tTex1df3' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp float)
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0:17 'txval10' ( temp float)
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0:17 Construct float ( temp float)
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0:? texture ( temp 4-component vector of float)
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0:17 Construct combined texture-sampler ( temp sampler1D)
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0:17 'g_tTex1df1' ( uniform texture1D)
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0:17 'g_sSamp' (layout( binding=0) uniform sampler)
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0:17 Constant:
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0:17 0.100000
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0:18 Sequence
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0:18 move second child to first child ( temp 2-component vector of float)
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0:18 'txval11' ( temp 2-component vector of float)
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0:18 Construct vec2 ( temp 2-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:18 Construct combined texture-sampler ( temp sampler1D)
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0:18 'g_tTex1df2' ( uniform texture1D)
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0:18 'g_sSamp' (layout( binding=0) uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:19 Sequence
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0:19 move second child to first child ( temp 3-component vector of float)
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0:19 'txval12' ( temp 3-component vector of float)
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0:19 Construct vec3 ( temp 3-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:19 Construct combined texture-sampler ( temp sampler1D)
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0:19 'g_tTex1df3' ( uniform texture1D)
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0:19 'g_sSamp' (layout( binding=0) uniform sampler)
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0:19 Constant:
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0:19 0.200000
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'txval13' ( temp 4-component vector of float)
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0:20 texture ( temp 4-component vector of float)
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0:20 Construct combined texture-sampler ( temp sampler1D)
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0:20 'g_tTex1df4' ( uniform texture1D)
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0:20 'g_sSamp' (layout( binding=0) uniform sampler)
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0:20 Constant:
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0:20 0.200000
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Color: direct index for structure ( temp 4-component vector of float)
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 1.000000
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0:22 1.000000
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0:22 1.000000
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0:22 1.000000
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0:23 Branch: Return with expression
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0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Definition: main( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:14 Color: direct index for structure ( temp 4-component vector of float)
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0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Constant:
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0:14 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df1' ( uniform texture1D)
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0:? 'g_tTex1df2' ( uniform texture1D)
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0:? 'g_tTex1df3' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 72
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 69
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df1"
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Name 20 "g_sSamp"
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Name 29 "txval11"
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Name 30 "g_tTex1df2"
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Name 41 "txval12"
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Name 42 "g_tTex1df3"
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Name 52 "txval13"
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Name 53 "g_tTex1df4"
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Name 59 "psout"
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Name 69 "@entryPointOutput.Color"
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Decorate 16(g_tTex1df1) DescriptorSet 0
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Decorate 16(g_tTex1df1) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 30(g_tTex1df2) DescriptorSet 0
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Decorate 30(g_tTex1df2) Binding 2
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Decorate 42(g_tTex1df3) DescriptorSet 0
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Decorate 42(g_tTex1df3) Binding 3
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Decorate 53(g_tTex1df4) DescriptorSet 0
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Decorate 53(g_tTex1df4) Binding 4
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Decorate 69(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df1): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: 6(float) Constant 1036831949
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27: TypeVector 6(float) 2
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28: TypePointer Function 27(fvec2)
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30(g_tTex1df2): 15(ptr) Variable UniformConstant
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34: 6(float) Constant 1045220557
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39: TypeVector 6(float) 3
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40: TypePointer Function 39(fvec3)
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42(g_tTex1df3): 15(ptr) Variable UniformConstant
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51: TypePointer Function 7(fvec4)
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53(g_tTex1df4): 15(ptr) Variable UniformConstant
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58: TypePointer Function 8(PS_OUTPUT)
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60: TypeInt 32 1
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61: 60(int) Constant 0
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62: 6(float) Constant 1065353216
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63: 7(fvec4) ConstantComposite 62 62 62 62
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68: TypePointer Output 7(fvec4)
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69(@entryPointOutput.Color): 68(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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70:8(PS_OUTPUT) FunctionCall 10(@main()
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71: 7(fvec4) CompositeExtract 70 0
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Store 69(@entryPointOutput.Color) 71
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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29(txval11): 28(ptr) Variable Function
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41(txval12): 40(ptr) Variable Function
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52(txval13): 51(ptr) Variable Function
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59(psout): 58(ptr) Variable Function
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17: 14 Load 16(g_tTex1df1)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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25: 7(fvec4) ImageSampleImplicitLod 23 24
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26: 6(float) CompositeExtract 25 0
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Store 13(txval10) 26
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31: 14 Load 30(g_tTex1df2)
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32: 18 Load 20(g_sSamp)
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33: 22 SampledImage 31 32
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35: 7(fvec4) ImageSampleImplicitLod 33 34
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36: 6(float) CompositeExtract 35 0
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37: 6(float) CompositeExtract 35 1
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38: 27(fvec2) CompositeConstruct 36 37
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Store 29(txval11) 38
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43: 14 Load 42(g_tTex1df3)
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44: 18 Load 20(g_sSamp)
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45: 22 SampledImage 43 44
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46: 7(fvec4) ImageSampleImplicitLod 45 34
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47: 6(float) CompositeExtract 46 0
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48: 6(float) CompositeExtract 46 1
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49: 6(float) CompositeExtract 46 2
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50: 39(fvec3) CompositeConstruct 47 48 49
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Store 41(txval12) 50
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54: 14 Load 53(g_tTex1df4)
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55: 18 Load 20(g_sSamp)
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56: 22 SampledImage 54 55
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57: 7(fvec4) ImageSampleImplicitLod 56 34
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Store 52(txval13) 57
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64: 51(ptr) AccessChain 59(psout) 61
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Store 64 63
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65:8(PS_OUTPUT) Load 59(psout)
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ReturnValue 65
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FunctionEnd
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