First Commit
This commit is contained in:
549
externals/glslang/Test/baseResults/hlsl.sample.array.dx10.frag.out
vendored
Normal file
549
externals/glslang/Test/baseResults/hlsl.sample.array.dx10.frag.out
vendored
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@@ -0,0 +1,549 @@
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hlsl.sample.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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||||
0:27 Sequence
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||||
0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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||||
0:27 texture ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
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||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:27 Constant:
|
||||
0:27 0.100000
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||||
0:27 0.200000
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||||
0:28 Sequence
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||||
0:28 move second child to first child ( temp 4-component vector of int)
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||||
0:28 'txval11' ( temp 4-component vector of int)
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0:28 texture ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
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||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
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||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:28 Constant:
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||||
0:28 0.200000
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||||
0:28 0.300000
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||||
0:29 Sequence
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||||
0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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||||
0:29 texture ( temp 4-component vector of uint)
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||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
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||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:29 Constant:
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||||
0:29 0.300000
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||||
0:29 0.400000
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||||
0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of float)
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||||
0:31 'txval20' ( temp 4-component vector of float)
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||||
0:31 texture ( temp 4-component vector of float)
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||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
|
||||
0:31 0.100000
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||||
0:31 0.200000
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||||
0:31 0.300000
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||||
0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval21' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
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||||
0:32 0.300000
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||||
0:32 0.400000
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||||
0:32 0.500000
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||||
0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
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||||
0:33 0.500000
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||||
0:33 0.600000
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0:33 0.700000
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
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||||
0:35 0.100000
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||||
0:35 0.200000
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||||
0:35 0.300000
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||||
0:35 0.400000
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||||
0:36 Sequence
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||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval41' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:36 Constant:
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||||
0:36 0.400000
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||||
0:36 0.500000
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||||
0:36 0.600000
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||||
0:36 0.700000
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||||
0:37 Sequence
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||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
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||||
0:37 texture ( temp 4-component vector of uint)
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||||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:37 Constant:
|
||||
0:37 0.700000
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||||
0:37 0.800000
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||||
0:37 0.900000
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||||
0:37 1.000000
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||||
0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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||||
0:39 0 (const int)
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||||
0:39 Constant:
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||||
0:39 1.000000
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||||
0:39 1.000000
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0:39 1.000000
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||||
0:39 1.000000
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||||
0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:40 Constant:
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||||
0:40 1 (const int)
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||||
0:40 Constant:
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||||
0:40 1.000000
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||||
0:42 Branch: Return with expression
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||||
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Definition: main( ( temp void)
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||||
0:24 Function Parameters:
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||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 0 (const int)
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||||
0:24 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 1 (const int)
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||||
0:? Linker Objects
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||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
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||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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||||
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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|
||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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using depth_any
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||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 'txval10' ( temp 4-component vector of float)
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||||
0:27 texture ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
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||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:27 Constant:
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||||
0:27 0.100000
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||||
0:27 0.200000
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||||
0:28 Sequence
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||||
0:28 move second child to first child ( temp 4-component vector of int)
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||||
0:28 'txval11' ( temp 4-component vector of int)
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||||
0:28 texture ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
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||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:28 Constant:
|
||||
0:28 0.200000
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||||
0:28 0.300000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
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||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
0:29 texture ( temp 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:29 Constant:
|
||||
0:29 0.300000
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||||
0:29 0.400000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
0:31 texture ( temp 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:31 Constant:
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||||
0:31 0.100000
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||||
0:31 0.200000
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||||
0:31 0.300000
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||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval21' ( temp 4-component vector of int)
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||||
0:32 texture ( temp 4-component vector of int)
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||||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
|
||||
0:32 0.300000
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||||
0:32 0.400000
|
||||
0:32 0.500000
|
||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of uint)
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||||
0:33 'txval22' ( temp 4-component vector of uint)
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||||
0:33 texture ( temp 4-component vector of uint)
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||||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
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||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
|
||||
0:33 0.500000
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||||
0:33 0.600000
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||||
0:33 0.700000
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval40' ( temp 4-component vector of float)
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||||
0:35 texture ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
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||||
0:35 0.100000
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||||
0:35 0.200000
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||||
0:35 0.300000
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||||
0:35 0.400000
|
||||
0:36 Sequence
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||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval41' ( temp 4-component vector of int)
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||||
0:36 texture ( temp 4-component vector of int)
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||||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:36 Constant:
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||||
0:36 0.400000
|
||||
0:36 0.500000
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||||
0:36 0.600000
|
||||
0:36 0.700000
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||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
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||||
0:37 texture ( temp 4-component vector of uint)
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||||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
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||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:40 move second child to first child ( temp float)
|
||||
0:40 Depth: direct index for structure ( temp float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1.000000
|
||||
0:42 Branch: Return with expression
|
||||
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 146
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 138 142
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 32 "txval11"
|
||||
Name 35 "g_tTex1di4"
|
||||
Name 46 "txval12"
|
||||
Name 49 "g_tTex1du4"
|
||||
Name 57 "txval20"
|
||||
Name 60 "g_tTex2df4"
|
||||
Name 68 "txval21"
|
||||
Name 71 "g_tTex2di4"
|
||||
Name 79 "txval22"
|
||||
Name 82 "g_tTex2du4"
|
||||
Name 91 "txval40"
|
||||
Name 94 "g_tTexcdf4"
|
||||
Name 101 "txval41"
|
||||
Name 104 "g_tTexcdi4"
|
||||
Name 111 "txval42"
|
||||
Name 114 "g_tTexcdu4"
|
||||
Name 125 "psout"
|
||||
Name 135 "flattenTemp"
|
||||
Name 138 "@entryPointOutput.Color"
|
||||
Name 142 "@entryPointOutput.Depth"
|
||||
Name 145 "g_tTex1df4a"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 35(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 35(g_tTex1di4) Binding 2
|
||||
Decorate 49(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 49(g_tTex1du4) Binding 3
|
||||
Decorate 60(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 60(g_tTex2df4) Binding 4
|
||||
Decorate 71(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 71(g_tTex2di4) Binding 5
|
||||
Decorate 82(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 82(g_tTex2du4) Binding 6
|
||||
Decorate 94(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 94(g_tTexcdf4) Binding 7
|
||||
Decorate 104(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 104(g_tTexcdi4) Binding 8
|
||||
Decorate 114(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 114(g_tTexcdu4) Binding 9
|
||||
Decorate 138(@entryPointOutput.Color) Location 0
|
||||
Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 145(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 145(g_tTex1df4a) Binding 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
29: TypeInt 32 1
|
||||
30: TypeVector 29(int) 4
|
||||
31: TypePointer Function 30(ivec4)
|
||||
33: TypeImage 29(int) 1D array sampled format:Unknown
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
||||
38: TypeSampledImage 33
|
||||
40: 6(float) Constant 1050253722
|
||||
41: 24(fvec2) ConstantComposite 26 40
|
||||
43: TypeInt 32 0
|
||||
44: TypeVector 43(int) 4
|
||||
45: TypePointer Function 44(ivec4)
|
||||
47: TypeImage 43(int) 1D array sampled format:Unknown
|
||||
48: TypePointer UniformConstant 47
|
||||
49(g_tTex1du4): 48(ptr) Variable UniformConstant
|
||||
52: TypeSampledImage 47
|
||||
54: 6(float) Constant 1053609165
|
||||
55: 24(fvec2) ConstantComposite 40 54
|
||||
58: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
59: TypePointer UniformConstant 58
|
||||
60(g_tTex2df4): 59(ptr) Variable UniformConstant
|
||||
63: TypeSampledImage 58
|
||||
65: TypeVector 6(float) 3
|
||||
66: 65(fvec3) ConstantComposite 25 26 40
|
||||
69: TypeImage 29(int) 2D array sampled format:Unknown
|
||||
70: TypePointer UniformConstant 69
|
||||
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
||||
74: TypeSampledImage 69
|
||||
76: 6(float) Constant 1056964608
|
||||
77: 65(fvec3) ConstantComposite 40 54 76
|
||||
80: TypeImage 43(int) 2D array sampled format:Unknown
|
||||
81: TypePointer UniformConstant 80
|
||||
82(g_tTex2du4): 81(ptr) Variable UniformConstant
|
||||
85: TypeSampledImage 80
|
||||
87: 6(float) Constant 1058642330
|
||||
88: 6(float) Constant 1060320051
|
||||
89: 65(fvec3) ConstantComposite 76 87 88
|
||||
92: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
93: TypePointer UniformConstant 92
|
||||
94(g_tTexcdf4): 93(ptr) Variable UniformConstant
|
||||
97: TypeSampledImage 92
|
||||
99: 7(fvec4) ConstantComposite 25 26 40 54
|
||||
102: TypeImage 29(int) Cube array sampled format:Unknown
|
||||
103: TypePointer UniformConstant 102
|
||||
104(g_tTexcdi4): 103(ptr) Variable UniformConstant
|
||||
107: TypeSampledImage 102
|
||||
109: 7(fvec4) ConstantComposite 54 76 87 88
|
||||
112: TypeImage 43(int) Cube array sampled format:Unknown
|
||||
113: TypePointer UniformConstant 112
|
||||
114(g_tTexcdu4): 113(ptr) Variable UniformConstant
|
||||
117: TypeSampledImage 112
|
||||
119: 6(float) Constant 1061997773
|
||||
120: 6(float) Constant 1063675494
|
||||
121: 6(float) Constant 1065353216
|
||||
122: 7(fvec4) ConstantComposite 88 119 120 121
|
||||
124: TypePointer Function 8(PS_OUTPUT)
|
||||
126: 29(int) Constant 0
|
||||
127: 7(fvec4) ConstantComposite 121 121 121 121
|
||||
129: 29(int) Constant 1
|
||||
130: TypePointer Function 6(float)
|
||||
137: TypePointer Output 7(fvec4)
|
||||
138(@entryPointOutput.Color): 137(ptr) Variable Output
|
||||
141: TypePointer Output 6(float)
|
||||
142(@entryPointOutput.Depth): 141(ptr) Variable Output
|
||||
145(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
135(flattenTemp): 124(ptr) Variable Function
|
||||
136:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 135(flattenTemp) 136
|
||||
139: 12(ptr) AccessChain 135(flattenTemp) 126
|
||||
140: 7(fvec4) Load 139
|
||||
Store 138(@entryPointOutput.Color) 140
|
||||
143: 130(ptr) AccessChain 135(flattenTemp) 129
|
||||
144: 6(float) Load 143
|
||||
Store 142(@entryPointOutput.Depth) 144
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
32(txval11): 31(ptr) Variable Function
|
||||
46(txval12): 45(ptr) Variable Function
|
||||
57(txval20): 12(ptr) Variable Function
|
||||
68(txval21): 31(ptr) Variable Function
|
||||
79(txval22): 45(ptr) Variable Function
|
||||
91(txval40): 12(ptr) Variable Function
|
||||
101(txval41): 31(ptr) Variable Function
|
||||
111(txval42): 45(ptr) Variable Function
|
||||
125(psout): 124(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
28: 7(fvec4) ImageSampleImplicitLod 23 27
|
||||
Store 13(txval10) 28
|
||||
36: 33 Load 35(g_tTex1di4)
|
||||
37: 18 Load 20(g_sSamp)
|
||||
39: 38 SampledImage 36 37
|
||||
42: 30(ivec4) ImageSampleImplicitLod 39 41
|
||||
Store 32(txval11) 42
|
||||
50: 47 Load 49(g_tTex1du4)
|
||||
51: 18 Load 20(g_sSamp)
|
||||
53: 52 SampledImage 50 51
|
||||
56: 44(ivec4) ImageSampleImplicitLod 53 55
|
||||
Store 46(txval12) 56
|
||||
61: 58 Load 60(g_tTex2df4)
|
||||
62: 18 Load 20(g_sSamp)
|
||||
64: 63 SampledImage 61 62
|
||||
67: 7(fvec4) ImageSampleImplicitLod 64 66
|
||||
Store 57(txval20) 67
|
||||
72: 69 Load 71(g_tTex2di4)
|
||||
73: 18 Load 20(g_sSamp)
|
||||
75: 74 SampledImage 72 73
|
||||
78: 30(ivec4) ImageSampleImplicitLod 75 77
|
||||
Store 68(txval21) 78
|
||||
83: 80 Load 82(g_tTex2du4)
|
||||
84: 18 Load 20(g_sSamp)
|
||||
86: 85 SampledImage 83 84
|
||||
90: 44(ivec4) ImageSampleImplicitLod 86 89
|
||||
Store 79(txval22) 90
|
||||
95: 92 Load 94(g_tTexcdf4)
|
||||
96: 18 Load 20(g_sSamp)
|
||||
98: 97 SampledImage 95 96
|
||||
100: 7(fvec4) ImageSampleImplicitLod 98 99
|
||||
Store 91(txval40) 100
|
||||
105: 102 Load 104(g_tTexcdi4)
|
||||
106: 18 Load 20(g_sSamp)
|
||||
108: 107 SampledImage 105 106
|
||||
110: 30(ivec4) ImageSampleImplicitLod 108 109
|
||||
Store 101(txval41) 110
|
||||
115: 112 Load 114(g_tTexcdu4)
|
||||
116: 18 Load 20(g_sSamp)
|
||||
118: 117 SampledImage 115 116
|
||||
123: 44(ivec4) ImageSampleImplicitLod 118 122
|
||||
Store 111(txval42) 123
|
||||
128: 12(ptr) AccessChain 125(psout) 126
|
||||
Store 128 127
|
||||
131: 130(ptr) AccessChain 125(psout) 129
|
||||
Store 131 121
|
||||
132:8(PS_OUTPUT) Load 125(psout)
|
||||
ReturnValue 132
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user