First Commit
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644
externals/glslang/Test/baseResults/hlsl.mul-truncate.frag.out
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644
externals/glslang/Test/baseResults/hlsl.mul-truncate.frag.out
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hlsl.mul-truncate.frag
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WARNING: 0:24: '' : mul() matrix size mismatch
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WARNING: 0:25: '' : mul() matrix size mismatch
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WARNING: 0:28: '' : mul() matrix size mismatch
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WARNING: 0:29: '' : mul() matrix size mismatch
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WARNING: 0:32: '' : mul() matrix size mismatch
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WARNING: 0:33: '' : mul() matrix size mismatch
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WARNING: 0:34: '' : mul() matrix size mismatch
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WARNING: 0:35: '' : mul() matrix size mismatch
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'r00' ( temp float)
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0:20 dot-product ( temp float)
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0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 8 (const uint)
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0:20 Construct vec2 ( in 2-component vector of float)
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0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 7 (const uint)
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||||
0:21 Sequence
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||||
0:21 move second child to first child ( temp float)
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0:21 'r01' ( temp float)
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0:21 dot-product ( temp float)
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0:21 Construct vec2 ( in 2-component vector of float)
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0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21 Constant:
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0:21 6 (const uint)
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0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21 Constant:
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0:21 8 (const uint)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'r10' ( temp 4-component vector of float)
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0:24 matrix-times-vector ( temp 4-component vector of float)
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0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
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0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 0 (const uint)
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0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 7 (const uint)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'r11' ( temp 4-component vector of float)
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0:25 matrix-times-vector ( temp 4-component vector of float)
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0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25 Constant:
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0:25 2 (const uint)
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0:25 Construct vec3 ( uniform 3-component vector of float)
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0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25 Constant:
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0:25 6 (const uint)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r20' ( temp 4-component vector of float)
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0:28 vector-times-matrix ( temp 4-component vector of float)
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0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 7 (const uint)
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0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
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0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 0 (const uint)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 'r21' ( temp 4-component vector of float)
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0:29 vector-times-matrix ( temp 4-component vector of float)
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0:29 Construct vec3 ( uniform 3-component vector of float)
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0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29 Constant:
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0:29 6 (const uint)
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0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29 Constant:
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0:29 1 (const uint)
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0:32 Sequence
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0:32 move second child to first child ( temp 2X3 matrix of float)
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0:32 'r30' ( temp 2X3 matrix of float)
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0:32 matrix-multiply ( temp 2X3 matrix of float)
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0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32 Constant:
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0:32 3 (const uint)
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0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
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0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32 Constant:
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0:32 4 (const uint)
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0:33 Sequence
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0:33 move second child to first child ( temp 3X4 matrix of float)
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0:33 'r31' ( temp 3X4 matrix of float)
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0:33 matrix-multiply ( temp 3X4 matrix of float)
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0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33 Constant:
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0:33 4 (const uint)
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0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
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0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33 Constant:
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0:33 3 (const uint)
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0:34 Sequence
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0:34 move second child to first child ( temp 3X2 matrix of float)
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0:34 'r32' ( temp 3X2 matrix of float)
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0:34 matrix-multiply ( temp 3X2 matrix of float)
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0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
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0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34 Constant:
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0:34 5 (const uint)
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0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34 Constant:
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0:34 3 (const uint)
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0:35 Sequence
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0:35 move second child to first child ( temp 4X3 matrix of float)
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0:35 'r33' ( temp 4X3 matrix of float)
|
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0:35 matrix-multiply ( temp 4X3 matrix of float)
|
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0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
|
||||
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
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0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:35 Constant:
|
||||
0:35 3 (const uint)
|
||||
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
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0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:35 Constant:
|
||||
0:35 5 (const uint)
|
||||
0:37 Branch: Return with expression
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 'r10' ( temp 4-component vector of float)
|
||||
0:37 'r11' ( temp 4-component vector of float)
|
||||
0:37 'r20' ( temp 4-component vector of float)
|
||||
0:37 'r21' ( temp 4-component vector of float)
|
||||
0:37 'r00' ( temp float)
|
||||
0:37 'r01' ( temp float)
|
||||
0:37 direct index ( temp float)
|
||||
0:37 direct index ( temp 3-component vector of float)
|
||||
0:37 'r30' ( temp 2X3 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 direct index ( temp 4-component vector of float)
|
||||
0:37 'r31' ( temp 3X4 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 direct index ( temp float)
|
||||
0:37 direct index ( temp 2-component vector of float)
|
||||
0:37 'r32' ( temp 3X2 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 direct index ( temp 4-component vector of float)
|
||||
0:37 transpose ( temp 3X4 matrix of float)
|
||||
0:37 'r33' ( temp 4X3 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:18 Function Definition: main( ( temp void)
|
||||
0:18 Function Parameters:
|
||||
0:? Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:18 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:18 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:18 Function Parameters:
|
||||
0:? Sequence
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 'r00' ( temp float)
|
||||
0:20 dot-product ( temp float)
|
||||
0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
|
||||
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:20 Constant:
|
||||
0:20 8 (const uint)
|
||||
0:20 Construct vec2 ( in 2-component vector of float)
|
||||
0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
||||
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:20 Constant:
|
||||
0:20 7 (const uint)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp float)
|
||||
0:21 'r01' ( temp float)
|
||||
0:21 dot-product ( temp float)
|
||||
0:21 Construct vec2 ( in 2-component vector of float)
|
||||
0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
||||
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:21 Constant:
|
||||
0:21 6 (const uint)
|
||||
0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
|
||||
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:21 Constant:
|
||||
0:21 8 (const uint)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:24 'r10' ( temp 4-component vector of float)
|
||||
0:24 matrix-times-vector ( temp 4-component vector of float)
|
||||
0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
|
||||
0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
|
||||
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:24 Constant:
|
||||
0:24 0 (const uint)
|
||||
0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
||||
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:24 Constant:
|
||||
0:24 7 (const uint)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child ( temp 4-component vector of float)
|
||||
0:25 'r11' ( temp 4-component vector of float)
|
||||
0:25 matrix-times-vector ( temp 4-component vector of float)
|
||||
0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
|
||||
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:25 Constant:
|
||||
0:25 2 (const uint)
|
||||
0:25 Construct vec3 ( uniform 3-component vector of float)
|
||||
0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
||||
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:25 Constant:
|
||||
0:25 6 (const uint)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 'r20' ( temp 4-component vector of float)
|
||||
0:28 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:28 Constant:
|
||||
0:28 7 (const uint)
|
||||
0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
|
||||
0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of float)
|
||||
0:29 'r21' ( temp 4-component vector of float)
|
||||
0:29 vector-times-matrix ( temp 4-component vector of float)
|
||||
0:29 Construct vec3 ( uniform 3-component vector of float)
|
||||
0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:29 Constant:
|
||||
0:29 6 (const uint)
|
||||
0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:29 Constant:
|
||||
0:29 1 (const uint)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 2X3 matrix of float)
|
||||
0:32 'r30' ( temp 2X3 matrix of float)
|
||||
0:32 matrix-multiply ( temp 2X3 matrix of float)
|
||||
0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:32 Constant:
|
||||
0:32 3 (const uint)
|
||||
0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
|
||||
0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:32 Constant:
|
||||
0:32 4 (const uint)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 3X4 matrix of float)
|
||||
0:33 'r31' ( temp 3X4 matrix of float)
|
||||
0:33 matrix-multiply ( temp 3X4 matrix of float)
|
||||
0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:33 Constant:
|
||||
0:33 4 (const uint)
|
||||
0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
|
||||
0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:33 Constant:
|
||||
0:33 3 (const uint)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child ( temp 3X2 matrix of float)
|
||||
0:34 'r32' ( temp 3X2 matrix of float)
|
||||
0:34 matrix-multiply ( temp 3X2 matrix of float)
|
||||
0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
|
||||
0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:34 Constant:
|
||||
0:34 5 (const uint)
|
||||
0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:34 Constant:
|
||||
0:34 3 (const uint)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4X3 matrix of float)
|
||||
0:35 'r33' ( temp 4X3 matrix of float)
|
||||
0:35 matrix-multiply ( temp 4X3 matrix of float)
|
||||
0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
|
||||
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
||||
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:35 Constant:
|
||||
0:35 3 (const uint)
|
||||
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
||||
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:35 Constant:
|
||||
0:35 5 (const uint)
|
||||
0:37 Branch: Return with expression
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 add ( temp 4-component vector of float)
|
||||
0:37 'r10' ( temp 4-component vector of float)
|
||||
0:37 'r11' ( temp 4-component vector of float)
|
||||
0:37 'r20' ( temp 4-component vector of float)
|
||||
0:37 'r21' ( temp 4-component vector of float)
|
||||
0:37 'r00' ( temp float)
|
||||
0:37 'r01' ( temp float)
|
||||
0:37 direct index ( temp float)
|
||||
0:37 direct index ( temp 3-component vector of float)
|
||||
0:37 'r30' ( temp 2X3 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 direct index ( temp 4-component vector of float)
|
||||
0:37 'r31' ( temp 3X4 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 direct index ( temp float)
|
||||
0:37 direct index ( temp 2-component vector of float)
|
||||
0:37 'r32' ( temp 3X2 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 direct index ( temp 4-component vector of float)
|
||||
0:37 transpose ( temp 3X4 matrix of float)
|
||||
0:37 'r33' ( temp 4X3 matrix of float)
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:18 Function Definition: main( ( temp void)
|
||||
0:18 Function Parameters:
|
||||
0:? Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:18 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 190
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 188
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "r00"
|
||||
Name 21 "Matrix"
|
||||
MemberName 21(Matrix) 0 "m44"
|
||||
MemberName 21(Matrix) 1 "m43"
|
||||
MemberName 21(Matrix) 2 "m34"
|
||||
MemberName 21(Matrix) 3 "m33"
|
||||
MemberName 21(Matrix) 4 "m24"
|
||||
MemberName 21(Matrix) 5 "m42"
|
||||
MemberName 21(Matrix) 6 "v4"
|
||||
MemberName 21(Matrix) 7 "v3"
|
||||
MemberName 21(Matrix) 8 "v2"
|
||||
Name 23 ""
|
||||
Name 37 "r01"
|
||||
Name 49 "r10"
|
||||
Name 61 "r11"
|
||||
Name 73 "r20"
|
||||
Name 88 "r21"
|
||||
Name 102 "r30"
|
||||
Name 118 "r31"
|
||||
Name 133 "r32"
|
||||
Name 146 "r33"
|
||||
Name 188 "@entryPointOutput"
|
||||
MemberDecorate 21(Matrix) 0 RowMajor
|
||||
MemberDecorate 21(Matrix) 0 Offset 0
|
||||
MemberDecorate 21(Matrix) 0 MatrixStride 16
|
||||
MemberDecorate 21(Matrix) 1 RowMajor
|
||||
MemberDecorate 21(Matrix) 1 Offset 64
|
||||
MemberDecorate 21(Matrix) 1 MatrixStride 16
|
||||
MemberDecorate 21(Matrix) 2 RowMajor
|
||||
MemberDecorate 21(Matrix) 2 Offset 112
|
||||
MemberDecorate 21(Matrix) 2 MatrixStride 16
|
||||
MemberDecorate 21(Matrix) 3 RowMajor
|
||||
MemberDecorate 21(Matrix) 3 Offset 176
|
||||
MemberDecorate 21(Matrix) 3 MatrixStride 16
|
||||
MemberDecorate 21(Matrix) 4 RowMajor
|
||||
MemberDecorate 21(Matrix) 4 Offset 224
|
||||
MemberDecorate 21(Matrix) 4 MatrixStride 16
|
||||
MemberDecorate 21(Matrix) 5 RowMajor
|
||||
MemberDecorate 21(Matrix) 5 Offset 288
|
||||
MemberDecorate 21(Matrix) 5 MatrixStride 16
|
||||
MemberDecorate 21(Matrix) 6 Offset 320
|
||||
MemberDecorate 21(Matrix) 7 Offset 336
|
||||
MemberDecorate 21(Matrix) 8 Offset 352
|
||||
Decorate 21(Matrix) Block
|
||||
Decorate 23 DescriptorSet 0
|
||||
Decorate 23 Binding 0
|
||||
Decorate 188(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypePointer Function 6(float)
|
||||
13: TypeMatrix 7(fvec4) 4
|
||||
14: TypeVector 6(float) 3
|
||||
15: TypeMatrix 14(fvec3) 4
|
||||
16: TypeMatrix 7(fvec4) 3
|
||||
17: TypeMatrix 14(fvec3) 3
|
||||
18: TypeMatrix 7(fvec4) 2
|
||||
19: TypeVector 6(float) 2
|
||||
20: TypeMatrix 19(fvec2) 4
|
||||
21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
|
||||
22: TypePointer Uniform 21(Matrix)
|
||||
23: 22(ptr) Variable Uniform
|
||||
24: TypeInt 32 1
|
||||
25: 24(int) Constant 8
|
||||
26: TypePointer Uniform 19(fvec2)
|
||||
29: 24(int) Constant 7
|
||||
30: TypePointer Uniform 14(fvec3)
|
||||
38: 24(int) Constant 6
|
||||
39: TypePointer Uniform 7(fvec4)
|
||||
48: TypePointer Function 7(fvec4)
|
||||
50: 24(int) Constant 0
|
||||
51: TypePointer Uniform 13
|
||||
62: 24(int) Constant 2
|
||||
63: TypePointer Uniform 16
|
||||
95: 24(int) Constant 1
|
||||
96: TypePointer Uniform 15
|
||||
100: TypeMatrix 14(fvec3) 2
|
||||
101: TypePointer Function 100
|
||||
103: 24(int) Constant 3
|
||||
104: TypePointer Uniform 17
|
||||
107: 24(int) Constant 4
|
||||
108: TypePointer Uniform 18
|
||||
117: TypePointer Function 16
|
||||
123: TypeMatrix 19(fvec2) 3
|
||||
132: TypePointer Function 123
|
||||
134: 24(int) Constant 5
|
||||
135: TypePointer Uniform 20
|
||||
145: TypePointer Function 15
|
||||
168: TypeInt 32 0
|
||||
169: 168(int) Constant 0
|
||||
187: TypePointer Output 7(fvec4)
|
||||
188(@entryPointOutput): 187(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
189: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 188(@entryPointOutput) 189
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
12(r00): 11(ptr) Variable Function
|
||||
37(r01): 11(ptr) Variable Function
|
||||
49(r10): 48(ptr) Variable Function
|
||||
61(r11): 48(ptr) Variable Function
|
||||
73(r20): 48(ptr) Variable Function
|
||||
88(r21): 48(ptr) Variable Function
|
||||
102(r30): 101(ptr) Variable Function
|
||||
118(r31): 117(ptr) Variable Function
|
||||
133(r32): 132(ptr) Variable Function
|
||||
146(r33): 145(ptr) Variable Function
|
||||
27: 26(ptr) AccessChain 23 25
|
||||
28: 19(fvec2) Load 27
|
||||
31: 30(ptr) AccessChain 23 29
|
||||
32: 14(fvec3) Load 31
|
||||
33: 6(float) CompositeExtract 32 0
|
||||
34: 6(float) CompositeExtract 32 1
|
||||
35: 19(fvec2) CompositeConstruct 33 34
|
||||
36: 6(float) Dot 28 35
|
||||
Store 12(r00) 36
|
||||
40: 39(ptr) AccessChain 23 38
|
||||
41: 7(fvec4) Load 40
|
||||
42: 6(float) CompositeExtract 41 0
|
||||
43: 6(float) CompositeExtract 41 1
|
||||
44: 19(fvec2) CompositeConstruct 42 43
|
||||
45: 26(ptr) AccessChain 23 25
|
||||
46: 19(fvec2) Load 45
|
||||
47: 6(float) Dot 44 46
|
||||
Store 37(r01) 47
|
||||
52: 51(ptr) AccessChain 23 50
|
||||
53: 13 Load 52
|
||||
54: 7(fvec4) CompositeExtract 53 0
|
||||
55: 7(fvec4) CompositeExtract 53 1
|
||||
56: 7(fvec4) CompositeExtract 53 2
|
||||
57: 16 CompositeConstruct 54 55 56
|
||||
58: 30(ptr) AccessChain 23 29
|
||||
59: 14(fvec3) Load 58
|
||||
60: 7(fvec4) MatrixTimesVector 57 59
|
||||
Store 49(r10) 60
|
||||
64: 63(ptr) AccessChain 23 62
|
||||
65: 16 Load 64
|
||||
66: 39(ptr) AccessChain 23 38
|
||||
67: 7(fvec4) Load 66
|
||||
68: 6(float) CompositeExtract 67 0
|
||||
69: 6(float) CompositeExtract 67 1
|
||||
70: 6(float) CompositeExtract 67 2
|
||||
71: 14(fvec3) CompositeConstruct 68 69 70
|
||||
72: 7(fvec4) MatrixTimesVector 65 71
|
||||
Store 61(r11) 72
|
||||
74: 30(ptr) AccessChain 23 29
|
||||
75: 14(fvec3) Load 74
|
||||
76: 51(ptr) AccessChain 23 50
|
||||
77: 13 Load 76
|
||||
78: 7(fvec4) CompositeExtract 77 0
|
||||
79: 14(fvec3) VectorShuffle 78 78 0 1 2
|
||||
80: 7(fvec4) CompositeExtract 77 1
|
||||
81: 14(fvec3) VectorShuffle 80 80 0 1 2
|
||||
82: 7(fvec4) CompositeExtract 77 2
|
||||
83: 14(fvec3) VectorShuffle 82 82 0 1 2
|
||||
84: 7(fvec4) CompositeExtract 77 3
|
||||
85: 14(fvec3) VectorShuffle 84 84 0 1 2
|
||||
86: 15 CompositeConstruct 79 81 83 85
|
||||
87: 7(fvec4) VectorTimesMatrix 75 86
|
||||
Store 73(r20) 87
|
||||
89: 39(ptr) AccessChain 23 38
|
||||
90: 7(fvec4) Load 89
|
||||
91: 6(float) CompositeExtract 90 0
|
||||
92: 6(float) CompositeExtract 90 1
|
||||
93: 6(float) CompositeExtract 90 2
|
||||
94: 14(fvec3) CompositeConstruct 91 92 93
|
||||
97: 96(ptr) AccessChain 23 95
|
||||
98: 15 Load 97
|
||||
99: 7(fvec4) VectorTimesMatrix 94 98
|
||||
Store 88(r21) 99
|
||||
105: 104(ptr) AccessChain 23 103
|
||||
106: 17 Load 105
|
||||
109: 108(ptr) AccessChain 23 107
|
||||
110: 18 Load 109
|
||||
111: 7(fvec4) CompositeExtract 110 0
|
||||
112: 14(fvec3) VectorShuffle 111 111 0 1 2
|
||||
113: 7(fvec4) CompositeExtract 110 1
|
||||
114: 14(fvec3) VectorShuffle 113 113 0 1 2
|
||||
115: 100 CompositeConstruct 112 114
|
||||
116: 100 MatrixTimesMatrix 106 115
|
||||
Store 102(r30) 116
|
||||
119: 108(ptr) AccessChain 23 107
|
||||
120: 18 Load 119
|
||||
121: 104(ptr) AccessChain 23 103
|
||||
122: 17 Load 121
|
||||
124: 14(fvec3) CompositeExtract 122 0
|
||||
125: 19(fvec2) VectorShuffle 124 124 0 1
|
||||
126: 14(fvec3) CompositeExtract 122 1
|
||||
127: 19(fvec2) VectorShuffle 126 126 0 1
|
||||
128: 14(fvec3) CompositeExtract 122 2
|
||||
129: 19(fvec2) VectorShuffle 128 128 0 1
|
||||
130: 123 CompositeConstruct 125 127 129
|
||||
131: 16 MatrixTimesMatrix 120 130
|
||||
Store 118(r31) 131
|
||||
136: 135(ptr) AccessChain 23 134
|
||||
137: 20 Load 136
|
||||
138: 19(fvec2) CompositeExtract 137 0
|
||||
139: 19(fvec2) CompositeExtract 137 1
|
||||
140: 19(fvec2) CompositeExtract 137 2
|
||||
141: 123 CompositeConstruct 138 139 140
|
||||
142: 104(ptr) AccessChain 23 103
|
||||
143: 17 Load 142
|
||||
144: 123 MatrixTimesMatrix 141 143
|
||||
Store 133(r32) 144
|
||||
147: 104(ptr) AccessChain 23 103
|
||||
148: 17 Load 147
|
||||
149: 14(fvec3) CompositeExtract 148 0
|
||||
150: 14(fvec3) CompositeExtract 148 1
|
||||
151: 100 CompositeConstruct 149 150
|
||||
152: 135(ptr) AccessChain 23 134
|
||||
153: 20 Load 152
|
||||
154: 15 MatrixTimesMatrix 151 153
|
||||
Store 146(r33) 154
|
||||
155: 7(fvec4) Load 49(r10)
|
||||
156: 7(fvec4) Load 61(r11)
|
||||
157: 7(fvec4) FAdd 155 156
|
||||
158: 7(fvec4) Load 73(r20)
|
||||
159: 7(fvec4) FAdd 157 158
|
||||
160: 7(fvec4) Load 88(r21)
|
||||
161: 7(fvec4) FAdd 159 160
|
||||
162: 6(float) Load 12(r00)
|
||||
163: 7(fvec4) CompositeConstruct 162 162 162 162
|
||||
164: 7(fvec4) FAdd 161 163
|
||||
165: 6(float) Load 37(r01)
|
||||
166: 7(fvec4) CompositeConstruct 165 165 165 165
|
||||
167: 7(fvec4) FAdd 164 166
|
||||
170: 11(ptr) AccessChain 102(r30) 50 169
|
||||
171: 6(float) Load 170
|
||||
172: 7(fvec4) CompositeConstruct 171 171 171 171
|
||||
173: 7(fvec4) FAdd 167 172
|
||||
174: 48(ptr) AccessChain 118(r31) 50
|
||||
175: 7(fvec4) Load 174
|
||||
176: 7(fvec4) FAdd 173 175
|
||||
177: 11(ptr) AccessChain 133(r32) 50 169
|
||||
178: 6(float) Load 177
|
||||
179: 7(fvec4) CompositeConstruct 178 178 178 178
|
||||
180: 7(fvec4) FAdd 176 179
|
||||
181: 15 Load 146(r33)
|
||||
182: 16 Transpose 181
|
||||
183: 7(fvec4) CompositeExtract 182 0
|
||||
184: 7(fvec4) FAdd 180 183
|
||||
ReturnValue 184
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user