First Commit
This commit is contained in:
211
externals/glslang/Test/baseResults/hlsl.mip.operator.frag.out
vendored
Normal file
211
externals/glslang/Test/baseResults/hlsl.mip.operator.frag.out
vendored
Normal file
@@ -0,0 +1,211 @@
|
||||
hlsl.mip.operator.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:6 textureFetch ( temp 4-component vector of float)
|
||||
0:6 'g_tTex2df4' ( uniform texture2D)
|
||||
0:6 Constant:
|
||||
0:6 3 (const uint)
|
||||
0:6 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:9 textureFetch ( temp 4-component vector of float)
|
||||
0:9 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:9 Constant:
|
||||
0:9 6 (const uint)
|
||||
0:9 7 (const uint)
|
||||
0:9 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 5 (const uint)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:13 vector swizzle ( temp 2-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Constant:
|
||||
0:13 14 (const uint)
|
||||
0:13 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 13 (const int)
|
||||
0:13 Sequence
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Convert float to uint ( temp uint)
|
||||
0:13 direct index ( temp float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Constant:
|
||||
0:13 10 (const uint)
|
||||
0:13 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 9 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:6 add ( temp 4-component vector of float)
|
||||
0:6 textureFetch ( temp 4-component vector of float)
|
||||
0:6 'g_tTex2df4' ( uniform texture2D)
|
||||
0:6 Constant:
|
||||
0:6 3 (const uint)
|
||||
0:6 4 (const uint)
|
||||
0:6 Constant:
|
||||
0:6 2 (const int)
|
||||
0:9 textureFetch ( temp 4-component vector of float)
|
||||
0:9 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:9 Constant:
|
||||
0:9 6 (const uint)
|
||||
0:9 7 (const uint)
|
||||
0:9 8 (const uint)
|
||||
0:9 Constant:
|
||||
0:9 5 (const uint)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Convert float to uint ( temp 2-component vector of uint)
|
||||
0:13 vector swizzle ( temp 2-component vector of float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Constant:
|
||||
0:13 14 (const uint)
|
||||
0:13 15 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 13 (const int)
|
||||
0:13 Sequence
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Convert float to uint ( temp uint)
|
||||
0:13 direct index ( temp float)
|
||||
0:13 textureFetch ( temp 4-component vector of float)
|
||||
0:13 'g_tTex2df4' ( uniform texture2D)
|
||||
0:13 Constant:
|
||||
0:13 10 (const uint)
|
||||
0:13 11 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 9 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 61
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 59
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 13 "g_tTex2df4"
|
||||
Name 25 "g_tTex2df4a"
|
||||
Name 59 "@entryPointOutput"
|
||||
Decorate 13(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 13(g_tTex2df4) Binding 1
|
||||
Decorate 25(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 25(g_tTex2df4a) Binding 0
|
||||
Decorate 59(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypeImage 6(float) 2D sampled format:Unknown
|
||||
12: TypePointer UniformConstant 11
|
||||
13(g_tTex2df4): 12(ptr) Variable UniformConstant
|
||||
15: TypeInt 32 0
|
||||
16: TypeVector 15(int) 2
|
||||
17: 15(int) Constant 3
|
||||
18: 15(int) Constant 4
|
||||
19: 16(ivec2) ConstantComposite 17 18
|
||||
20: TypeInt 32 1
|
||||
21: 20(int) Constant 2
|
||||
23: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
24: TypePointer UniformConstant 23
|
||||
25(g_tTex2df4a): 24(ptr) Variable UniformConstant
|
||||
27: TypeVector 15(int) 3
|
||||
28: 15(int) Constant 6
|
||||
29: 15(int) Constant 7
|
||||
30: 15(int) Constant 8
|
||||
31: 27(ivec3) ConstantComposite 28 29 30
|
||||
32: 15(int) Constant 5
|
||||
37: 15(int) Constant 14
|
||||
38: 15(int) Constant 15
|
||||
39: 16(ivec2) ConstantComposite 37 38
|
||||
40: 20(int) Constant 13
|
||||
42: TypeVector 6(float) 2
|
||||
46: 15(int) Constant 10
|
||||
47: 15(int) Constant 11
|
||||
48: 16(ivec2) ConstantComposite 46 47
|
||||
49: 20(int) Constant 9
|
||||
51: 15(int) Constant 0
|
||||
58: TypePointer Output 7(fvec4)
|
||||
59(@entryPointOutput): 58(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
60: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 59(@entryPointOutput) 60
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
14: 11 Load 13(g_tTex2df4)
|
||||
22: 7(fvec4) ImageFetch 14 19 Lod 21
|
||||
26: 23 Load 25(g_tTex2df4a)
|
||||
33: 7(fvec4) ImageFetch 26 31 Lod 32
|
||||
34: 7(fvec4) FAdd 22 33
|
||||
35: 11 Load 13(g_tTex2df4)
|
||||
36: 11 Load 13(g_tTex2df4)
|
||||
41: 7(fvec4) ImageFetch 36 39 Lod 40
|
||||
43: 42(fvec2) VectorShuffle 41 41 0 1
|
||||
44: 16(ivec2) ConvertFToU 43
|
||||
45: 11 Load 13(g_tTex2df4)
|
||||
50: 7(fvec4) ImageFetch 45 48 Lod 49
|
||||
52: 6(float) CompositeExtract 50 0
|
||||
53: 15(int) ConvertFToU 52
|
||||
54: 7(fvec4) ImageFetch 35 44 Lod 53
|
||||
55: 7(fvec4) FAdd 34 54
|
||||
ReturnValue 55
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user