First Commit
This commit is contained in:
129
externals/glslang/Test/baseResults/hlsl.max.frag.out
vendored
Normal file
129
externals/glslang/Test/baseResults/hlsl.max.frag.out
vendored
Normal file
@@ -0,0 +1,129 @@
|
||||
hlsl.max.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input1' ( in 4-component vector of float)
|
||||
0:2 'input2' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:3 Branch: Return with expression
|
||||
0:3 max ( temp 4-component vector of float)
|
||||
0:3 'input1' ( in 4-component vector of float)
|
||||
0:3 'input2' ( in 4-component vector of float)
|
||||
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input1' ( temp 4-component vector of float)
|
||||
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input2' ( temp 4-component vector of float)
|
||||
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:? 'input1' ( temp 4-component vector of float)
|
||||
0:? 'input2' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input1' ( in 4-component vector of float)
|
||||
0:2 'input2' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:3 Branch: Return with expression
|
||||
0:3 max ( temp 4-component vector of float)
|
||||
0:3 'input1' ( in 4-component vector of float)
|
||||
0:3 'input2' ( in 4-component vector of float)
|
||||
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input1' ( temp 4-component vector of float)
|
||||
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input2' ( temp 4-component vector of float)
|
||||
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
|
||||
0:? 'input1' ( temp 4-component vector of float)
|
||||
0:? 'input2' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input1' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'input2' (layout( location=1) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 33
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 12 "@PixelShaderFunction(vf4;vf4;"
|
||||
Name 10 "input1"
|
||||
Name 11 "input2"
|
||||
Name 19 "input1"
|
||||
Name 21 "input1"
|
||||
Name 23 "input2"
|
||||
Name 24 "input2"
|
||||
Name 27 "@entryPointOutput"
|
||||
Name 28 "param"
|
||||
Name 30 "param"
|
||||
Decorate 21(input1) Location 0
|
||||
Decorate 24(input2) Location 1
|
||||
Decorate 27(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr) 8(ptr)
|
||||
20: TypePointer Input 7(fvec4)
|
||||
21(input1): 20(ptr) Variable Input
|
||||
24(input2): 20(ptr) Variable Input
|
||||
26: TypePointer Output 7(fvec4)
|
||||
27(@entryPointOutput): 26(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
19(input1): 8(ptr) Variable Function
|
||||
23(input2): 8(ptr) Variable Function
|
||||
28(param): 8(ptr) Variable Function
|
||||
30(param): 8(ptr) Variable Function
|
||||
22: 7(fvec4) Load 21(input1)
|
||||
Store 19(input1) 22
|
||||
25: 7(fvec4) Load 24(input2)
|
||||
Store 23(input2) 25
|
||||
29: 7(fvec4) Load 19(input1)
|
||||
Store 28(param) 29
|
||||
31: 7(fvec4) Load 23(input2)
|
||||
Store 30(param) 31
|
||||
32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
|
||||
Store 27(@entryPointOutput) 32
|
||||
Return
|
||||
FunctionEnd
|
||||
12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
|
||||
10(input1): 8(ptr) FunctionParameter
|
||||
11(input2): 8(ptr) FunctionParameter
|
||||
13: Label
|
||||
14: 7(fvec4) Load 10(input1)
|
||||
15: 7(fvec4) Load 11(input2)
|
||||
16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15
|
||||
ReturnValue 16
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user