First Commit
This commit is contained in:
852
externals/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out
vendored
Normal file
852
externals/glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out
vendored
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@@ -0,0 +1,852 @@
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hlsl.matrixSwizzle.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @ShaderFunction(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'inf' ( in float)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:7 direct index ( temp 4-component vector of float)
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0:7 'm' ( temp 3X4 matrix of float)
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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||||
0:7 3 (const int)
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0:7 Constant:
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0:7 1.000000
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 'm' ( temp 3X4 matrix of float)
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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||||
0:8 3 (const int)
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||||
0:8 Constant:
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0:8 2.000000
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0:9 move second child to first child ( temp float)
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0:9 direct index ( temp float)
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0:9 direct index ( temp 4-component vector of float)
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0:9 'm' ( temp 3X4 matrix of float)
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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||||
0:9 3 (const int)
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||||
0:9 Constant:
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||||
0:9 2.000000
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||||
0:11 move second child to first child ( temp 4-component vector of float)
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||||
0:11 direct index ( temp 4-component vector of float)
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||||
0:11 'm' ( temp 3X4 matrix of float)
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||||
0:11 Constant:
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||||
0:11 0 (const int)
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||||
0:11 Constant:
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||||
0:11 3.000000
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||||
0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:12 move second child to first child ( temp 4-component vector of float)
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||||
0:12 direct index ( temp 4-component vector of float)
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||||
0:12 'm' ( temp 3X4 matrix of float)
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||||
0:12 Constant:
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||||
0:12 1 (const int)
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||||
0:12 Constant:
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||||
0:12 3.000000
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||||
0:12 3.000000
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||||
0:12 3.000000
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||||
0:12 3.000000
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||||
0:13 move second child to first child ( temp 4-component vector of float)
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||||
0:13 direct index ( temp 4-component vector of float)
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||||
0:13 'm' ( temp 3X4 matrix of float)
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||||
0:13 Constant:
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||||
0:13 1 (const int)
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||||
0:13 Constant:
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||||
0:13 3.000000
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||||
0:13 3.000000
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||||
0:13 3.000000
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0:13 3.000000
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||||
0:? Sequence
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||||
0:18 move second child to first child ( temp float)
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||||
0:18 direct index ( temp float)
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||||
0:18 direct index ( temp 4-component vector of float)
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||||
0:18 'm' ( temp 3X4 matrix of float)
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||||
0:18 Constant:
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||||
0:18 0 (const int)
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||||
0:18 Constant:
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||||
0:18 0 (const int)
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||||
0:18 direct index ( temp float)
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||||
0:18 'f3' ( temp 3-component vector of float)
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||||
0:18 Constant:
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||||
0:18 0 (const int)
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||||
0:18 move second child to first child ( temp float)
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||||
0:18 direct index ( temp float)
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||||
0:18 direct index ( temp 4-component vector of float)
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||||
0:18 'm' ( temp 3X4 matrix of float)
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||||
0:18 Constant:
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||||
0:18 1 (const int)
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||||
0:18 Constant:
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||||
0:18 1 (const int)
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||||
0:18 direct index ( temp float)
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||||
0:18 'f3' ( temp 3-component vector of float)
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||||
0:18 Constant:
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||||
0:18 1 (const int)
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||||
0:18 move second child to first child ( temp float)
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||||
0:18 direct index ( temp float)
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||||
0:18 direct index ( temp 4-component vector of float)
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||||
0:18 'm' ( temp 3X4 matrix of float)
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||||
0:18 Constant:
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||||
0:18 1 (const int)
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||||
0:18 Constant:
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||||
0:18 2 (const int)
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||||
0:18 direct index ( temp float)
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||||
0:18 'f3' ( temp 3-component vector of float)
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||||
0:18 Constant:
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||||
0:18 2 (const int)
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||||
0:19 Sequence
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||||
0:19 move second child to first child ( temp 3-component vector of float)
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||||
0:19 'intermVec' ( temp 3-component vector of float)
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||||
0:19 Constant:
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||||
0:19 5.000000
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||||
0:19 5.000000
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||||
0:19 5.000000
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||||
0:19 move second child to first child ( temp float)
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||||
0:19 direct index ( temp float)
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||||
0:19 direct index ( temp 4-component vector of float)
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||||
0:19 'm' ( temp 3X4 matrix of float)
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||||
0:19 Constant:
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||||
0:19 1 (const int)
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||||
0:19 Constant:
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||||
0:19 0 (const int)
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||||
0:19 direct index ( temp float)
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||||
0:19 'intermVec' ( temp 3-component vector of float)
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||||
0:19 Constant:
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||||
0:19 0 (const int)
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||||
0:19 move second child to first child ( temp float)
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||||
0:19 direct index ( temp float)
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||||
0:19 direct index ( temp 4-component vector of float)
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||||
0:19 'm' ( temp 3X4 matrix of float)
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||||
0:19 Constant:
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||||
0:19 0 (const int)
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||||
0:19 Constant:
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||||
0:19 1 (const int)
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||||
0:19 direct index ( temp float)
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||||
0:19 'intermVec' ( temp 3-component vector of float)
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||||
0:19 Constant:
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||||
0:19 1 (const int)
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||||
0:19 move second child to first child ( temp float)
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||||
0:19 direct index ( temp float)
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||||
0:19 direct index ( temp 4-component vector of float)
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||||
0:19 'm' ( temp 3X4 matrix of float)
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||||
0:19 Constant:
|
||||
0:19 2 (const int)
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||||
0:19 Constant:
|
||||
0:19 0 (const int)
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||||
0:19 direct index ( temp float)
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||||
0:19 'intermVec' ( temp 3-component vector of float)
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||||
0:19 Constant:
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||||
0:19 2 (const int)
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||||
0:20 Sequence
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||||
0:20 move second child to first child ( temp 3-component vector of float)
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||||
0:20 'intermVec' ( temp 3-component vector of float)
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||||
0:20 vector-scale ( temp 3-component vector of float)
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||||
0:20 Constant:
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||||
0:20 2.000000
|
||||
0:20 'f3' ( temp 3-component vector of float)
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||||
0:20 move second child to first child ( temp float)
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||||
0:20 direct index ( temp float)
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||||
0:20 direct index ( temp 4-component vector of float)
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||||
0:20 'm' ( temp 3X4 matrix of float)
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||||
0:20 Constant:
|
||||
0:20 0 (const int)
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||||
0:20 Constant:
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||||
0:20 0 (const int)
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||||
0:20 direct index ( temp float)
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||||
0:20 'intermVec' ( temp 3-component vector of float)
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||||
0:20 Constant:
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||||
0:20 0 (const int)
|
||||
0:20 move second child to first child ( temp float)
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||||
0:20 direct index ( temp float)
|
||||
0:20 direct index ( temp 4-component vector of float)
|
||||
0:20 'm' ( temp 3X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
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||||
0:20 direct index ( temp float)
|
||||
0:20 'intermVec' ( temp 3-component vector of float)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 direct index ( temp 4-component vector of float)
|
||||
0:20 'm' ( temp 3X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'intermVec' ( temp 3-component vector of float)
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
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||||
0:23 move second child to first child ( temp 3-component vector of float)
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||||
0:23 'f3' ( temp 3-component vector of float)
|
||||
0:23 matrix swizzle ( temp 3-component vector of float)
|
||||
0:23 'm' ( temp 3X4 matrix of float)
|
||||
0:23 Sequence
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 2 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:2 Function Definition: ShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp float)
|
||||
0:? 'inf' ( temp float)
|
||||
0:? 'inf' (layout( location=0) in float)
|
||||
0:2 Function Call: @ShaderFunction(f1; ( temp void)
|
||||
0:? 'inf' ( temp float)
|
||||
0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
|
||||
0:27 Function Parameters:
|
||||
0:27 'a' ( in 3-component vector of float)
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||||
0:27 'b' ( in 3-component vector of float)
|
||||
0:27 'c' ( in 3-component vector of float)
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||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'm' ( temp 3X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'a' ( in 3-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'm' ( temp 3X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'a' ( in 3-component vector of float)
|
||||
0:29 Constant:
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||||
0:29 1 (const int)
|
||||
0:29 move second child to first child ( temp float)
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||||
0:29 direct index ( temp float)
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||||
0:29 direct index ( temp 3-component vector of float)
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||||
0:29 'm' ( temp 3X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 2 (const int)
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||||
0:29 Constant:
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||||
0:29 0 (const int)
|
||||
0:29 direct index ( temp float)
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||||
0:29 'a' ( in 3-component vector of float)
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||||
0:29 Constant:
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||||
0:29 2 (const int)
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||||
0:? Sequence
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||||
0:30 move second child to first child ( temp float)
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||||
0:30 direct index ( temp float)
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||||
0:30 direct index ( temp 3-component vector of float)
|
||||
0:30 'm' ( temp 3X3 matrix of float)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
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||||
0:30 Constant:
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||||
0:30 1 (const int)
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||||
0:30 direct index ( temp float)
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||||
0:30 'b' ( in 3-component vector of float)
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||||
0:30 Constant:
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||||
0:30 0 (const int)
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||||
0:30 move second child to first child ( temp float)
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||||
0:30 direct index ( temp float)
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||||
0:30 direct index ( temp 3-component vector of float)
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||||
0:30 'm' ( temp 3X3 matrix of float)
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||||
0:30 Constant:
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||||
0:30 1 (const int)
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||||
0:30 Constant:
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||||
0:30 1 (const int)
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||||
0:30 direct index ( temp float)
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||||
0:30 'b' ( in 3-component vector of float)
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||||
0:30 Constant:
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||||
0:30 1 (const int)
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||||
0:30 move second child to first child ( temp float)
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||||
0:30 direct index ( temp float)
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||||
0:30 direct index ( temp 3-component vector of float)
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||||
0:30 'm' ( temp 3X3 matrix of float)
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||||
0:30 Constant:
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||||
0:30 2 (const int)
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||||
0:30 Constant:
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||||
0:30 1 (const int)
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||||
0:30 direct index ( temp float)
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||||
0:30 'b' ( in 3-component vector of float)
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||||
0:30 Constant:
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||||
0:30 2 (const int)
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||||
0:? Sequence
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||||
0:31 move second child to first child ( temp float)
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||||
0:31 direct index ( temp float)
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||||
0:31 direct index ( temp 3-component vector of float)
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||||
0:31 'm' ( temp 3X3 matrix of float)
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||||
0:31 Constant:
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||||
0:31 0 (const int)
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||||
0:31 Constant:
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||||
0:31 2 (const int)
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||||
0:31 direct index ( temp float)
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||||
0:31 'c' ( in 3-component vector of float)
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||||
0:31 Constant:
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||||
0:31 0 (const int)
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||||
0:31 move second child to first child ( temp float)
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||||
0:31 direct index ( temp float)
|
||||
0:31 direct index ( temp 3-component vector of float)
|
||||
0:31 'm' ( temp 3X3 matrix of float)
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'c' ( in 3-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 move second child to first child ( temp float)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 direct index ( temp 3-component vector of float)
|
||||
0:31 'm' ( temp 3X3 matrix of float)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'c' ( in 3-component vector of float)
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||||
0:31 Constant:
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||||
0:31 2 (const int)
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||||
0:32 Branch: Return with expression
|
||||
0:32 'm' ( temp 3X3 matrix of float)
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||||
0:? Linker Objects
|
||||
0:? 'inf' (layout( location=0) in float)
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||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @ShaderFunction(f1; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:2 'inf' ( in float)
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 direct index ( temp float)
|
||||
0:7 direct index ( temp 4-component vector of float)
|
||||
0:7 'm' ( temp 3X4 matrix of float)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 Constant:
|
||||
0:7 3 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1.000000
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 direct index ( temp 4-component vector of float)
|
||||
0:8 'm' ( temp 3X4 matrix of float)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:9 move second child to first child ( temp float)
|
||||
0:9 direct index ( temp float)
|
||||
0:9 direct index ( temp 4-component vector of float)
|
||||
0:9 'm' ( temp 3X4 matrix of float)
|
||||
0:9 Constant:
|
||||
0:9 2 (const int)
|
||||
0:9 Constant:
|
||||
0:9 3 (const int)
|
||||
0:9 Constant:
|
||||
0:9 2.000000
|
||||
0:11 move second child to first child ( temp 4-component vector of float)
|
||||
0:11 direct index ( temp 4-component vector of float)
|
||||
0:11 'm' ( temp 3X4 matrix of float)
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
0:11 Constant:
|
||||
0:11 3.000000
|
||||
0:11 3.000000
|
||||
0:11 3.000000
|
||||
0:11 3.000000
|
||||
0:12 move second child to first child ( temp 4-component vector of float)
|
||||
0:12 direct index ( temp 4-component vector of float)
|
||||
0:12 'm' ( temp 3X4 matrix of float)
|
||||
0:12 Constant:
|
||||
0:12 1 (const int)
|
||||
0:12 Constant:
|
||||
0:12 3.000000
|
||||
0:12 3.000000
|
||||
0:12 3.000000
|
||||
0:12 3.000000
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:13 direct index ( temp 4-component vector of float)
|
||||
0:13 'm' ( temp 3X4 matrix of float)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
|
||||
0:13 3.000000
|
||||
0:13 3.000000
|
||||
0:13 3.000000
|
||||
0:13 3.000000
|
||||
0:? Sequence
|
||||
0:18 move second child to first child ( temp float)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 direct index ( temp 4-component vector of float)
|
||||
0:18 'm' ( temp 3X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'f3' ( temp 3-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 move second child to first child ( temp float)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 direct index ( temp 4-component vector of float)
|
||||
0:18 'm' ( temp 3X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'f3' ( temp 3-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 move second child to first child ( temp float)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 direct index ( temp 4-component vector of float)
|
||||
0:18 'm' ( temp 3X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
0:18 2 (const int)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 'f3' ( temp 3-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 2 (const int)
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp 3-component vector of float)
|
||||
0:19 'intermVec' ( temp 3-component vector of float)
|
||||
0:19 Constant:
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 5.000000
|
||||
0:19 move second child to first child ( temp float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 direct index ( temp 4-component vector of float)
|
||||
0:19 'm' ( temp 3X4 matrix of float)
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'intermVec' ( temp 3-component vector of float)
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 move second child to first child ( temp float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 direct index ( temp 4-component vector of float)
|
||||
0:19 'm' ( temp 3X4 matrix of float)
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'intermVec' ( temp 3-component vector of float)
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 move second child to first child ( temp float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 direct index ( temp 4-component vector of float)
|
||||
0:19 'm' ( temp 3X4 matrix of float)
|
||||
0:19 Constant:
|
||||
0:19 2 (const int)
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 'intermVec' ( temp 3-component vector of float)
|
||||
0:19 Constant:
|
||||
0:19 2 (const int)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp 3-component vector of float)
|
||||
0:20 'intermVec' ( temp 3-component vector of float)
|
||||
0:20 vector-scale ( temp 3-component vector of float)
|
||||
0:20 Constant:
|
||||
0:20 2.000000
|
||||
0:20 'f3' ( temp 3-component vector of float)
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 direct index ( temp 4-component vector of float)
|
||||
0:20 'm' ( temp 3X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'intermVec' ( temp 3-component vector of float)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 direct index ( temp 4-component vector of float)
|
||||
0:20 'm' ( temp 3X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'intermVec' ( temp 3-component vector of float)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 direct index ( temp 4-component vector of float)
|
||||
0:20 'm' ( temp 3X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 Constant:
|
||||
0:20 0 (const int)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 'intermVec' ( temp 3-component vector of float)
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
|
||||
0:23 move second child to first child ( temp 3-component vector of float)
|
||||
0:23 'f3' ( temp 3-component vector of float)
|
||||
0:23 matrix swizzle ( temp 3-component vector of float)
|
||||
0:23 'm' ( temp 3X4 matrix of float)
|
||||
0:23 Sequence
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 2 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:2 Function Definition: ShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp float)
|
||||
0:? 'inf' ( temp float)
|
||||
0:? 'inf' (layout( location=0) in float)
|
||||
0:2 Function Call: @ShaderFunction(f1; ( temp void)
|
||||
0:? 'inf' ( temp float)
|
||||
0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
|
||||
0:27 Function Parameters:
|
||||
0:27 'a' ( in 3-component vector of float)
|
||||
0:27 'b' ( in 3-component vector of float)
|
||||
0:27 'c' ( in 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'm' ( temp 3X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'a' ( in 3-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'm' ( temp 3X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'a' ( in 3-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'm' ( temp 3X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 2 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 'a' ( in 3-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 2 (const int)
|
||||
0:? Sequence
|
||||
0:30 move second child to first child ( temp float)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 direct index ( temp 3-component vector of float)
|
||||
0:30 'm' ( temp 3X3 matrix of float)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 'b' ( in 3-component vector of float)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:30 move second child to first child ( temp float)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 direct index ( temp 3-component vector of float)
|
||||
0:30 'm' ( temp 3X3 matrix of float)
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 'b' ( in 3-component vector of float)
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 move second child to first child ( temp float)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 direct index ( temp 3-component vector of float)
|
||||
0:30 'm' ( temp 3X3 matrix of float)
|
||||
0:30 Constant:
|
||||
0:30 2 (const int)
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 'b' ( in 3-component vector of float)
|
||||
0:30 Constant:
|
||||
0:30 2 (const int)
|
||||
0:? Sequence
|
||||
0:31 move second child to first child ( temp float)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 direct index ( temp 3-component vector of float)
|
||||
0:31 'm' ( temp 3X3 matrix of float)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'c' ( in 3-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 move second child to first child ( temp float)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 direct index ( temp 3-component vector of float)
|
||||
0:31 'm' ( temp 3X3 matrix of float)
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'c' ( in 3-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 move second child to first child ( temp float)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 direct index ( temp 3-component vector of float)
|
||||
0:31 'm' ( temp 3X3 matrix of float)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:31 direct index ( temp float)
|
||||
0:31 'c' ( in 3-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 2 (const int)
|
||||
0:32 Branch: Return with expression
|
||||
0:32 'm' ( temp 3X3 matrix of float)
|
||||
0:? Linker Objects
|
||||
0:? 'inf' (layout( location=0) in float)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 118
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "ShaderFunction" 81
|
||||
Source HLSL 500
|
||||
Name 4 "ShaderFunction"
|
||||
Name 10 "@ShaderFunction(f1;"
|
||||
Name 9 "inf"
|
||||
Name 19 "createMat3x3(vf3;vf3;vf3;"
|
||||
Name 16 "a"
|
||||
Name 17 "b"
|
||||
Name 18 "c"
|
||||
Name 24 "m"
|
||||
Name 42 "f3"
|
||||
Name 55 "intermVec"
|
||||
Name 67 "intermVec"
|
||||
Name 79 "inf"
|
||||
Name 81 "inf"
|
||||
Name 83 "param"
|
||||
Name 87 "m"
|
||||
Decorate 81(inf) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeFunction 2 7(ptr)
|
||||
12: TypeVector 6(float) 3
|
||||
13: TypePointer Function 12(fvec3)
|
||||
14: TypeMatrix 12(fvec3) 3
|
||||
15: TypeFunction 14 13(ptr) 13(ptr) 13(ptr)
|
||||
21: TypeVector 6(float) 4
|
||||
22: TypeMatrix 21(fvec4) 3
|
||||
23: TypePointer Function 22
|
||||
25: TypeInt 32 1
|
||||
26: 25(int) Constant 2
|
||||
27: 6(float) Constant 1065353216
|
||||
28: TypeInt 32 0
|
||||
29: 28(int) Constant 3
|
||||
31: 6(float) Constant 1073741824
|
||||
34: 25(int) Constant 0
|
||||
35: 6(float) Constant 1077936128
|
||||
36: 21(fvec4) ConstantComposite 35 35 35 35
|
||||
37: TypePointer Function 21(fvec4)
|
||||
39: 25(int) Constant 1
|
||||
43: 28(int) Constant 0
|
||||
47: 28(int) Constant 1
|
||||
51: 28(int) Constant 2
|
||||
56: 6(float) Constant 1084227584
|
||||
57: 12(fvec3) ConstantComposite 56 56 56
|
||||
80: TypePointer Input 6(float)
|
||||
81(inf): 80(ptr) Variable Input
|
||||
86: TypePointer Function 14
|
||||
4(ShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
79(inf): 7(ptr) Variable Function
|
||||
83(param): 7(ptr) Variable Function
|
||||
82: 6(float) Load 81(inf)
|
||||
Store 79(inf) 82
|
||||
84: 6(float) Load 79(inf)
|
||||
Store 83(param) 84
|
||||
85: 2 FunctionCall 10(@ShaderFunction(f1;) 83(param)
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@ShaderFunction(f1;): 2 Function None 8
|
||||
9(inf): 7(ptr) FunctionParameter
|
||||
11: Label
|
||||
24(m): 23(ptr) Variable Function
|
||||
42(f3): 13(ptr) Variable Function
|
||||
55(intermVec): 13(ptr) Variable Function
|
||||
67(intermVec): 13(ptr) Variable Function
|
||||
30: 7(ptr) AccessChain 24(m) 26 29
|
||||
Store 30 27
|
||||
32: 7(ptr) AccessChain 24(m) 26 29
|
||||
Store 32 31
|
||||
33: 7(ptr) AccessChain 24(m) 26 29
|
||||
Store 33 31
|
||||
38: 37(ptr) AccessChain 24(m) 34
|
||||
Store 38 36
|
||||
40: 37(ptr) AccessChain 24(m) 39
|
||||
Store 40 36
|
||||
41: 37(ptr) AccessChain 24(m) 39
|
||||
Store 41 36
|
||||
44: 7(ptr) AccessChain 42(f3) 43
|
||||
45: 6(float) Load 44
|
||||
46: 7(ptr) AccessChain 24(m) 34 43
|
||||
Store 46 45
|
||||
48: 7(ptr) AccessChain 42(f3) 47
|
||||
49: 6(float) Load 48
|
||||
50: 7(ptr) AccessChain 24(m) 39 47
|
||||
Store 50 49
|
||||
52: 7(ptr) AccessChain 42(f3) 51
|
||||
53: 6(float) Load 52
|
||||
54: 7(ptr) AccessChain 24(m) 39 51
|
||||
Store 54 53
|
||||
Store 55(intermVec) 57
|
||||
58: 7(ptr) AccessChain 55(intermVec) 43
|
||||
59: 6(float) Load 58
|
||||
60: 7(ptr) AccessChain 24(m) 39 43
|
||||
Store 60 59
|
||||
61: 7(ptr) AccessChain 55(intermVec) 47
|
||||
62: 6(float) Load 61
|
||||
63: 7(ptr) AccessChain 24(m) 34 47
|
||||
Store 63 62
|
||||
64: 7(ptr) AccessChain 55(intermVec) 51
|
||||
65: 6(float) Load 64
|
||||
66: 7(ptr) AccessChain 24(m) 26 43
|
||||
Store 66 65
|
||||
68: 12(fvec3) Load 42(f3)
|
||||
69: 12(fvec3) VectorTimesScalar 68 31
|
||||
Store 67(intermVec) 69
|
||||
70: 7(ptr) AccessChain 67(intermVec) 43
|
||||
71: 6(float) Load 70
|
||||
72: 7(ptr) AccessChain 24(m) 34 43
|
||||
Store 72 71
|
||||
73: 7(ptr) AccessChain 67(intermVec) 47
|
||||
74: 6(float) Load 73
|
||||
75: 7(ptr) AccessChain 24(m) 34 47
|
||||
Store 75 74
|
||||
76: 7(ptr) AccessChain 67(intermVec) 51
|
||||
77: 6(float) Load 76
|
||||
78: 7(ptr) AccessChain 24(m) 39 43
|
||||
Store 78 77
|
||||
Store 42(f3) 34
|
||||
Return
|
||||
FunctionEnd
|
||||
19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15
|
||||
16(a): 13(ptr) FunctionParameter
|
||||
17(b): 13(ptr) FunctionParameter
|
||||
18(c): 13(ptr) FunctionParameter
|
||||
20: Label
|
||||
87(m): 86(ptr) Variable Function
|
||||
88: 7(ptr) AccessChain 16(a) 43
|
||||
89: 6(float) Load 88
|
||||
90: 7(ptr) AccessChain 87(m) 34 43
|
||||
Store 90 89
|
||||
91: 7(ptr) AccessChain 16(a) 47
|
||||
92: 6(float) Load 91
|
||||
93: 7(ptr) AccessChain 87(m) 39 43
|
||||
Store 93 92
|
||||
94: 7(ptr) AccessChain 16(a) 51
|
||||
95: 6(float) Load 94
|
||||
96: 7(ptr) AccessChain 87(m) 26 43
|
||||
Store 96 95
|
||||
97: 7(ptr) AccessChain 17(b) 43
|
||||
98: 6(float) Load 97
|
||||
99: 7(ptr) AccessChain 87(m) 34 47
|
||||
Store 99 98
|
||||
100: 7(ptr) AccessChain 17(b) 47
|
||||
101: 6(float) Load 100
|
||||
102: 7(ptr) AccessChain 87(m) 39 47
|
||||
Store 102 101
|
||||
103: 7(ptr) AccessChain 17(b) 51
|
||||
104: 6(float) Load 103
|
||||
105: 7(ptr) AccessChain 87(m) 26 47
|
||||
Store 105 104
|
||||
106: 7(ptr) AccessChain 18(c) 43
|
||||
107: 6(float) Load 106
|
||||
108: 7(ptr) AccessChain 87(m) 34 51
|
||||
Store 108 107
|
||||
109: 7(ptr) AccessChain 18(c) 47
|
||||
110: 6(float) Load 109
|
||||
111: 7(ptr) AccessChain 87(m) 39 51
|
||||
Store 111 110
|
||||
112: 7(ptr) AccessChain 18(c) 51
|
||||
113: 6(float) Load 112
|
||||
114: 7(ptr) AccessChain 87(m) 26 51
|
||||
Store 114 113
|
||||
115: 14 Load 87(m)
|
||||
ReturnValue 115
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user