First Commit
This commit is contained in:
306
externals/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out
vendored
Normal file
306
externals/glslang/Test/baseResults/hlsl.load.buffer.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,306 @@
|
||||
hlsl.load.buffer.dx10.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 'r00' ( temp 4-component vector of float)
|
||||
0:28 textureFetch ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:28 c1: direct index for structure ( uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of int)
|
||||
0:29 'r01' ( temp 4-component vector of int)
|
||||
0:29 textureFetch ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:29 c1: direct index for structure ( uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
0:29 0 (const uint)
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of uint)
|
||||
0:30 'r02' ( temp 4-component vector of uint)
|
||||
0:30 textureFetch ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:30 c1: direct index for structure ( uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
0:30 0 (const uint)
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:34 Constant:
|
||||
0:34 1.000000
|
||||
0:34 1.000000
|
||||
0:34 1.000000
|
||||
0:34 1.000000
|
||||
0:35 move second child to first child ( temp float)
|
||||
0:35 Depth: direct index for structure ( temp float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1.000000
|
||||
0:37 Branch: Return with expression
|
||||
0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:28 'r00' ( temp 4-component vector of float)
|
||||
0:28 textureFetch ( temp 4-component vector of float)
|
||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:28 c1: direct index for structure ( uniform int)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of int)
|
||||
0:29 'r01' ( temp 4-component vector of int)
|
||||
0:29 textureFetch ( temp 4-component vector of int)
|
||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:29 c1: direct index for structure ( uniform int)
|
||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:29 Constant:
|
||||
0:29 0 (const uint)
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of uint)
|
||||
0:30 'r02' ( temp 4-component vector of uint)
|
||||
0:30 textureFetch ( temp 4-component vector of uint)
|
||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:30 c1: direct index for structure ( uniform int)
|
||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:30 Constant:
|
||||
0:30 0 (const uint)
|
||||
0:34 move second child to first child ( temp 4-component vector of float)
|
||||
0:34 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:34 Constant:
|
||||
0:34 0 (const int)
|
||||
0:34 Constant:
|
||||
0:34 1.000000
|
||||
0:34 1.000000
|
||||
0:34 1.000000
|
||||
0:34 1.000000
|
||||
0:35 move second child to first child ( temp float)
|
||||
0:35 Depth: direct index for structure ( temp float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1.000000
|
||||
0:37 Branch: Return with expression
|
||||
0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 72
|
||||
|
||||
Capability Shader
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 64 68
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r00"
|
||||
Name 16 "g_tTexbf4"
|
||||
Name 22 "$Global"
|
||||
MemberName 22($Global) 0 "c1"
|
||||
MemberName 22($Global) 1 "c2"
|
||||
MemberName 22($Global) 2 "c3"
|
||||
MemberName 22($Global) 3 "c4"
|
||||
MemberName 22($Global) 4 "o1"
|
||||
MemberName 22($Global) 5 "o2"
|
||||
MemberName 22($Global) 6 "o3"
|
||||
MemberName 22($Global) 7 "o4"
|
||||
Name 24 ""
|
||||
Name 31 "r01"
|
||||
Name 34 "g_tTexbi4"
|
||||
Name 42 "r02"
|
||||
Name 45 "g_tTexbu4"
|
||||
Name 51 "psout"
|
||||
Name 61 "flattenTemp"
|
||||
Name 64 "@entryPointOutput.Color"
|
||||
Name 68 "@entryPointOutput.Depth"
|
||||
Name 71 "g_tTexbf4_test"
|
||||
Decorate 16(g_tTexbf4) DescriptorSet 0
|
||||
Decorate 16(g_tTexbf4) Binding 1
|
||||
MemberDecorate 22($Global) 0 Offset 0
|
||||
MemberDecorate 22($Global) 1 Offset 8
|
||||
MemberDecorate 22($Global) 2 Offset 16
|
||||
MemberDecorate 22($Global) 3 Offset 32
|
||||
MemberDecorate 22($Global) 4 Offset 48
|
||||
MemberDecorate 22($Global) 5 Offset 56
|
||||
MemberDecorate 22($Global) 6 Offset 64
|
||||
MemberDecorate 22($Global) 7 Offset 80
|
||||
Decorate 22($Global) Block
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 24 Binding 4
|
||||
Decorate 34(g_tTexbi4) DescriptorSet 0
|
||||
Decorate 34(g_tTexbi4) Binding 2
|
||||
Decorate 45(g_tTexbu4) DescriptorSet 0
|
||||
Decorate 45(g_tTexbu4) Binding 3
|
||||
Decorate 64(@entryPointOutput.Color) Location 0
|
||||
Decorate 68(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 71(g_tTexbf4_test) DescriptorSet 0
|
||||
Decorate 71(g_tTexbf4_test) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) Buffer sampled format:Rgba32f
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTexbf4): 15(ptr) Variable UniformConstant
|
||||
18: TypeInt 32 1
|
||||
19: TypeVector 18(int) 2
|
||||
20: TypeVector 18(int) 3
|
||||
21: TypeVector 18(int) 4
|
||||
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
|
||||
23: TypePointer Uniform 22($Global)
|
||||
24: 23(ptr) Variable Uniform
|
||||
25: 18(int) Constant 0
|
||||
26: TypePointer Uniform 18(int)
|
||||
30: TypePointer Function 21(ivec4)
|
||||
32: TypeImage 18(int) Buffer sampled format:Rgba32i
|
||||
33: TypePointer UniformConstant 32
|
||||
34(g_tTexbi4): 33(ptr) Variable UniformConstant
|
||||
39: TypeInt 32 0
|
||||
40: TypeVector 39(int) 4
|
||||
41: TypePointer Function 40(ivec4)
|
||||
43: TypeImage 39(int) Buffer sampled format:Rgba32ui
|
||||
44: TypePointer UniformConstant 43
|
||||
45(g_tTexbu4): 44(ptr) Variable UniformConstant
|
||||
50: TypePointer Function 8(PS_OUTPUT)
|
||||
52: 6(float) Constant 1065353216
|
||||
53: 7(fvec4) ConstantComposite 52 52 52 52
|
||||
55: 18(int) Constant 1
|
||||
56: TypePointer Function 6(float)
|
||||
63: TypePointer Output 7(fvec4)
|
||||
64(@entryPointOutput.Color): 63(ptr) Variable Output
|
||||
67: TypePointer Output 6(float)
|
||||
68(@entryPointOutput.Depth): 67(ptr) Variable Output
|
||||
71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
61(flattenTemp): 50(ptr) Variable Function
|
||||
62:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 61(flattenTemp) 62
|
||||
65: 12(ptr) AccessChain 61(flattenTemp) 25
|
||||
66: 7(fvec4) Load 65
|
||||
Store 64(@entryPointOutput.Color) 66
|
||||
69: 56(ptr) AccessChain 61(flattenTemp) 55
|
||||
70: 6(float) Load 69
|
||||
Store 68(@entryPointOutput.Depth) 70
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r00): 12(ptr) Variable Function
|
||||
31(r01): 30(ptr) Variable Function
|
||||
42(r02): 41(ptr) Variable Function
|
||||
51(psout): 50(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTexbf4)
|
||||
27: 26(ptr) AccessChain 24 25
|
||||
28: 18(int) Load 27
|
||||
29: 7(fvec4) ImageFetch 17 28
|
||||
Store 13(r00) 29
|
||||
35: 32 Load 34(g_tTexbi4)
|
||||
36: 26(ptr) AccessChain 24 25
|
||||
37: 18(int) Load 36
|
||||
38: 21(ivec4) ImageFetch 35 37
|
||||
Store 31(r01) 38
|
||||
46: 43 Load 45(g_tTexbu4)
|
||||
47: 26(ptr) AccessChain 24 25
|
||||
48: 18(int) Load 47
|
||||
49: 40(ivec4) ImageFetch 46 48
|
||||
Store 42(r02) 49
|
||||
54: 12(ptr) AccessChain 51(psout) 25
|
||||
Store 54 53
|
||||
57: 56(ptr) AccessChain 51(psout) 55
|
||||
Store 57 52
|
||||
58:8(PS_OUTPUT) Load 51(psout)
|
||||
ReturnValue 58
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user