First Commit
This commit is contained in:
664
externals/glslang/Test/baseResults/hlsl.load.array.dx10.frag.out
vendored
Normal file
664
externals/glslang/Test/baseResults/hlsl.load.array.dx10.frag.out
vendored
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@@ -0,0 +1,664 @@
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hlsl.load.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch ( temp 4-component vector of float)
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0:52 'g_tTex1df4a' ( uniform texture1DArray)
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0:52 vector swizzle ( temp 2-component vector of int)
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0:52 c3: direct index for structure ( uniform 3-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index ( temp int)
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0:52 c3: direct index for structure ( uniform 3-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Constant:
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0:52 2 (const int)
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0:53 textureFetch ( temp 4-component vector of int)
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||||
0:53 'g_tTex1di4a' ( uniform itexture1DArray)
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0:53 vector swizzle ( temp 2-component vector of int)
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0:53 c3: direct index for structure ( uniform 3-component vector of int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Sequence
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0:53 Constant:
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||||
0:53 0 (const int)
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||||
0:53 Constant:
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||||
0:53 1 (const int)
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||||
0:53 direct index ( temp int)
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0:53 c3: direct index for structure ( uniform 3-component vector of int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 2 (const uint)
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0:53 Constant:
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0:53 2 (const int)
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0:54 textureFetch ( temp 4-component vector of uint)
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0:54 'g_tTex1du4a' ( uniform utexture1DArray)
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0:54 vector swizzle ( temp 2-component vector of int)
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0:54 c3: direct index for structure ( uniform 3-component vector of int)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Sequence
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0:54 Constant:
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||||
0:54 0 (const int)
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0:54 Constant:
|
||||
0:54 1 (const int)
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0:54 direct index ( temp int)
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0:54 c3: direct index for structure ( uniform 3-component vector of int)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:54 Constant:
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0:54 2 (const int)
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0:57 textureFetch ( temp 4-component vector of float)
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0:57 'g_tTex2df4a' ( uniform texture2DArray)
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0:57 vector swizzle ( temp 3-component vector of int)
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0:57 c4: direct index for structure ( uniform 4-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Sequence
|
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0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
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0:57 Constant:
|
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0:57 2 (const int)
|
||||
0:57 direct index ( temp int)
|
||||
0:57 c4: direct index for structure ( uniform 4-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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0:57 3 (const int)
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0:58 textureFetch ( temp 4-component vector of int)
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0:58 'g_tTex2di4a' ( uniform itexture2DArray)
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0:58 vector swizzle ( temp 3-component vector of int)
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0:58 c4: direct index for structure ( uniform 4-component vector of int)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Sequence
|
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0:58 Constant:
|
||||
0:58 0 (const int)
|
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0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
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||||
0:58 2 (const int)
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0:58 direct index ( temp int)
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0:58 c4: direct index for structure ( uniform 4-component vector of int)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 3 (const uint)
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0:58 Constant:
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0:58 3 (const int)
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0:59 textureFetch ( temp 4-component vector of uint)
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0:59 'g_tTex2du4a' ( uniform utexture2DArray)
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0:59 vector swizzle ( temp 3-component vector of int)
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||||
0:59 c4: direct index for structure ( uniform 4-component vector of int)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Sequence
|
||||
0:59 Constant:
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||||
0:59 0 (const int)
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||||
0:59 Constant:
|
||||
0:59 1 (const int)
|
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0:59 Constant:
|
||||
0:59 2 (const int)
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||||
0:59 direct index ( temp int)
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||||
0:59 c4: direct index for structure ( uniform 4-component vector of int)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Constant:
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0:59 3 (const int)
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0:67 move second child to first child ( temp 4-component vector of float)
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0:67 Color: direct index for structure ( temp 4-component vector of float)
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0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:68 move second child to first child ( temp float)
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0:68 Depth: direct index for structure ( temp float)
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0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 1.000000
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0:70 Branch: Return with expression
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0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Function Definition: main( ( temp void)
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0:48 Function Parameters:
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0:? Sequence
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0:48 Sequence
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0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:48 Color: direct index for structure ( temp 4-component vector of float)
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0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 0 (const int)
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0:48 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:48 Depth: direct index for structure ( temp float)
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0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
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||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
|
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0:52 textureFetch ( temp 4-component vector of float)
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||||
0:52 'g_tTex1df4a' ( uniform texture1DArray)
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||||
0:52 vector swizzle ( temp 2-component vector of int)
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||||
0:52 c3: direct index for structure ( uniform 3-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
|
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0:52 1 (const int)
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0:52 direct index ( temp int)
|
||||
0:52 c3: direct index for structure ( uniform 3-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 2 (const uint)
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0:52 Constant:
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0:52 2 (const int)
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0:53 textureFetch ( temp 4-component vector of int)
|
||||
0:53 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:53 vector swizzle ( temp 2-component vector of int)
|
||||
0:53 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
|
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0:53 2 (const uint)
|
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0:53 Sequence
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:53 direct index ( temp int)
|
||||
0:53 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 2 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 2 (const int)
|
||||
0:54 textureFetch ( temp 4-component vector of uint)
|
||||
0:54 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:54 vector swizzle ( temp 2-component vector of int)
|
||||
0:54 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:54 Constant:
|
||||
0:54 2 (const uint)
|
||||
0:54 Sequence
|
||||
0:54 Constant:
|
||||
0:54 0 (const int)
|
||||
0:54 Constant:
|
||||
0:54 1 (const int)
|
||||
0:54 direct index ( temp int)
|
||||
0:54 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:54 Constant:
|
||||
0:54 2 (const uint)
|
||||
0:54 Constant:
|
||||
0:54 2 (const int)
|
||||
0:57 textureFetch ( temp 4-component vector of float)
|
||||
0:57 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:57 vector swizzle ( temp 3-component vector of int)
|
||||
0:57 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 3 (const uint)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:57 direct index ( temp int)
|
||||
0:57 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 3 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 3 (const int)
|
||||
0:58 textureFetch ( temp 4-component vector of int)
|
||||
0:58 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:58 vector swizzle ( temp 3-component vector of int)
|
||||
0:58 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 3 (const uint)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:58 direct index ( temp int)
|
||||
0:58 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 3 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 3 (const int)
|
||||
0:59 textureFetch ( temp 4-component vector of uint)
|
||||
0:59 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:59 vector swizzle ( temp 3-component vector of int)
|
||||
0:59 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Sequence
|
||||
0:59 Constant:
|
||||
0:59 0 (const int)
|
||||
0:59 Constant:
|
||||
0:59 1 (const int)
|
||||
0:59 Constant:
|
||||
0:59 2 (const int)
|
||||
0:59 direct index ( temp int)
|
||||
0:59 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Constant:
|
||||
0:59 3 (const int)
|
||||
0:67 move second child to first child ( temp 4-component vector of float)
|
||||
0:67 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:67 Constant:
|
||||
0:67 1.000000
|
||||
0:67 1.000000
|
||||
0:67 1.000000
|
||||
0:67 1.000000
|
||||
0:68 move second child to first child ( temp float)
|
||||
0:68 Depth: direct index for structure ( temp float)
|
||||
0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:68 Constant:
|
||||
0:68 1 (const int)
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:70 Branch: Return with expression
|
||||
0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 Function Definition: main( ( temp void)
|
||||
0:48 Function Parameters:
|
||||
0:? Sequence
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:48 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 Constant:
|
||||
0:48 0 (const int)
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:48 Depth: direct index for structure ( temp float)
|
||||
0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 Constant:
|
||||
0:48 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 159
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 104 108
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 14 "g_tTex1df4a"
|
||||
Name 20 "$Global"
|
||||
MemberName 20($Global) 0 "c1"
|
||||
MemberName 20($Global) 1 "c2"
|
||||
MemberName 20($Global) 2 "c3"
|
||||
MemberName 20($Global) 3 "c4"
|
||||
MemberName 20($Global) 4 "o1"
|
||||
MemberName 20($Global) 5 "o2"
|
||||
MemberName 20($Global) 6 "o3"
|
||||
MemberName 20($Global) 7 "o4"
|
||||
Name 22 ""
|
||||
Name 36 "g_tTex1di4a"
|
||||
Name 46 "g_tTex1du4a"
|
||||
Name 57 "g_tTex2df4a"
|
||||
Name 70 "g_tTex2di4a"
|
||||
Name 80 "g_tTex2du4a"
|
||||
Name 89 "psout"
|
||||
Name 101 "flattenTemp"
|
||||
Name 104 "@entryPointOutput.Color"
|
||||
Name 108 "@entryPointOutput.Depth"
|
||||
Name 113 "g_sSamp"
|
||||
Name 116 "g_tTex1df4"
|
||||
Name 119 "g_tTex1di4"
|
||||
Name 122 "g_tTex1du4"
|
||||
Name 125 "g_tTex2df4"
|
||||
Name 128 "g_tTex2di4"
|
||||
Name 131 "g_tTex2du4"
|
||||
Name 134 "g_tTex3df4"
|
||||
Name 137 "g_tTex3di4"
|
||||
Name 140 "g_tTex3du4"
|
||||
Name 143 "g_tTexcdf4"
|
||||
Name 146 "g_tTexcdi4"
|
||||
Name 149 "g_tTexcdu4"
|
||||
Name 152 "g_tTexcdf4a"
|
||||
Name 155 "g_tTexcdi4a"
|
||||
Name 158 "g_tTexcdu4a"
|
||||
Decorate 14(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 14(g_tTex1df4a) Binding 1
|
||||
MemberDecorate 20($Global) 0 Offset 0
|
||||
MemberDecorate 20($Global) 1 Offset 8
|
||||
MemberDecorate 20($Global) 2 Offset 16
|
||||
MemberDecorate 20($Global) 3 Offset 32
|
||||
MemberDecorate 20($Global) 4 Offset 48
|
||||
MemberDecorate 20($Global) 5 Offset 56
|
||||
MemberDecorate 20($Global) 6 Offset 64
|
||||
MemberDecorate 20($Global) 7 Offset 80
|
||||
Decorate 20($Global) Block
|
||||
Decorate 22 DescriptorSet 0
|
||||
Decorate 22 Binding 7
|
||||
Decorate 36(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 36(g_tTex1di4a) Binding 2
|
||||
Decorate 46(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 46(g_tTex1du4a) Binding 3
|
||||
Decorate 57(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 57(g_tTex2df4a) Binding 4
|
||||
Decorate 70(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 70(g_tTex2di4a) Binding 5
|
||||
Decorate 80(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 80(g_tTex2du4a) Binding 6
|
||||
Decorate 104(@entryPointOutput.Color) Location 0
|
||||
Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 113(g_sSamp) DescriptorSet 0
|
||||
Decorate 113(g_sSamp) Binding 0
|
||||
Decorate 116(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 116(g_tTex1df4) Binding 0
|
||||
Decorate 119(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 119(g_tTex1di4) Binding 0
|
||||
Decorate 122(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 122(g_tTex1du4) Binding 0
|
||||
Decorate 125(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 125(g_tTex2df4) Binding 0
|
||||
Decorate 128(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 128(g_tTex2di4) Binding 0
|
||||
Decorate 131(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 131(g_tTex2du4) Binding 0
|
||||
Decorate 134(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 134(g_tTex3df4) Binding 0
|
||||
Decorate 137(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 137(g_tTex3di4) Binding 0
|
||||
Decorate 140(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 140(g_tTex3du4) Binding 0
|
||||
Decorate 143(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 143(g_tTexcdf4) Binding 0
|
||||
Decorate 146(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 146(g_tTexcdi4) Binding 0
|
||||
Decorate 149(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 149(g_tTexcdu4) Binding 0
|
||||
Decorate 152(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 152(g_tTexcdf4a) Binding 0
|
||||
Decorate 155(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 155(g_tTexcdi4a) Binding 0
|
||||
Decorate 158(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 158(g_tTexcdu4a) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
13: TypePointer UniformConstant 12
|
||||
14(g_tTex1df4a): 13(ptr) Variable UniformConstant
|
||||
16: TypeInt 32 1
|
||||
17: TypeVector 16(int) 2
|
||||
18: TypeVector 16(int) 3
|
||||
19: TypeVector 16(int) 4
|
||||
20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
|
||||
21: TypePointer Uniform 20($Global)
|
||||
22: 21(ptr) Variable Uniform
|
||||
23: 16(int) Constant 2
|
||||
24: TypePointer Uniform 18(ivec3)
|
||||
28: TypeInt 32 0
|
||||
29: 28(int) Constant 2
|
||||
30: TypePointer Uniform 16(int)
|
||||
34: TypeImage 16(int) 1D array sampled format:Unknown
|
||||
35: TypePointer UniformConstant 34
|
||||
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
|
||||
44: TypeImage 28(int) 1D array sampled format:Unknown
|
||||
45: TypePointer UniformConstant 44
|
||||
46(g_tTex1du4a): 45(ptr) Variable UniformConstant
|
||||
53: TypeVector 28(int) 4
|
||||
55: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
56: TypePointer UniformConstant 55
|
||||
57(g_tTex2df4a): 56(ptr) Variable UniformConstant
|
||||
59: 16(int) Constant 3
|
||||
60: TypePointer Uniform 19(ivec4)
|
||||
64: 28(int) Constant 3
|
||||
68: TypeImage 16(int) 2D array sampled format:Unknown
|
||||
69: TypePointer UniformConstant 68
|
||||
70(g_tTex2di4a): 69(ptr) Variable UniformConstant
|
||||
78: TypeImage 28(int) 2D array sampled format:Unknown
|
||||
79: TypePointer UniformConstant 78
|
||||
80(g_tTex2du4a): 79(ptr) Variable UniformConstant
|
||||
88: TypePointer Function 8(PS_OUTPUT)
|
||||
90: 16(int) Constant 0
|
||||
91: 6(float) Constant 1065353216
|
||||
92: 7(fvec4) ConstantComposite 91 91 91 91
|
||||
93: TypePointer Function 7(fvec4)
|
||||
95: 16(int) Constant 1
|
||||
96: TypePointer Function 6(float)
|
||||
103: TypePointer Output 7(fvec4)
|
||||
104(@entryPointOutput.Color): 103(ptr) Variable Output
|
||||
107: TypePointer Output 6(float)
|
||||
108(@entryPointOutput.Depth): 107(ptr) Variable Output
|
||||
111: TypeSampler
|
||||
112: TypePointer UniformConstant 111
|
||||
113(g_sSamp): 112(ptr) Variable UniformConstant
|
||||
114: TypeImage 6(float) 1D sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTex1df4): 115(ptr) Variable UniformConstant
|
||||
117: TypeImage 16(int) 1D sampled format:Unknown
|
||||
118: TypePointer UniformConstant 117
|
||||
119(g_tTex1di4): 118(ptr) Variable UniformConstant
|
||||
120: TypeImage 28(int) 1D sampled format:Unknown
|
||||
121: TypePointer UniformConstant 120
|
||||
122(g_tTex1du4): 121(ptr) Variable UniformConstant
|
||||
123: TypeImage 6(float) 2D sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTex2df4): 124(ptr) Variable UniformConstant
|
||||
126: TypeImage 16(int) 2D sampled format:Unknown
|
||||
127: TypePointer UniformConstant 126
|
||||
128(g_tTex2di4): 127(ptr) Variable UniformConstant
|
||||
129: TypeImage 28(int) 2D sampled format:Unknown
|
||||
130: TypePointer UniformConstant 129
|
||||
131(g_tTex2du4): 130(ptr) Variable UniformConstant
|
||||
132: TypeImage 6(float) 3D sampled format:Unknown
|
||||
133: TypePointer UniformConstant 132
|
||||
134(g_tTex3df4): 133(ptr) Variable UniformConstant
|
||||
135: TypeImage 16(int) 3D sampled format:Unknown
|
||||
136: TypePointer UniformConstant 135
|
||||
137(g_tTex3di4): 136(ptr) Variable UniformConstant
|
||||
138: TypeImage 28(int) 3D sampled format:Unknown
|
||||
139: TypePointer UniformConstant 138
|
||||
140(g_tTex3du4): 139(ptr) Variable UniformConstant
|
||||
141: TypeImage 6(float) Cube sampled format:Unknown
|
||||
142: TypePointer UniformConstant 141
|
||||
143(g_tTexcdf4): 142(ptr) Variable UniformConstant
|
||||
144: TypeImage 16(int) Cube sampled format:Unknown
|
||||
145: TypePointer UniformConstant 144
|
||||
146(g_tTexcdi4): 145(ptr) Variable UniformConstant
|
||||
147: TypeImage 28(int) Cube sampled format:Unknown
|
||||
148: TypePointer UniformConstant 147
|
||||
149(g_tTexcdu4): 148(ptr) Variable UniformConstant
|
||||
150: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
151: TypePointer UniformConstant 150
|
||||
152(g_tTexcdf4a): 151(ptr) Variable UniformConstant
|
||||
153: TypeImage 16(int) Cube array sampled format:Unknown
|
||||
154: TypePointer UniformConstant 153
|
||||
155(g_tTexcdi4a): 154(ptr) Variable UniformConstant
|
||||
156: TypeImage 28(int) Cube array sampled format:Unknown
|
||||
157: TypePointer UniformConstant 156
|
||||
158(g_tTexcdu4a): 157(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
101(flattenTemp): 88(ptr) Variable Function
|
||||
102:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 101(flattenTemp) 102
|
||||
105: 93(ptr) AccessChain 101(flattenTemp) 90
|
||||
106: 7(fvec4) Load 105
|
||||
Store 104(@entryPointOutput.Color) 106
|
||||
109: 96(ptr) AccessChain 101(flattenTemp) 95
|
||||
110: 6(float) Load 109
|
||||
Store 108(@entryPointOutput.Depth) 110
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
89(psout): 88(ptr) Variable Function
|
||||
15: 12 Load 14(g_tTex1df4a)
|
||||
25: 24(ptr) AccessChain 22 23
|
||||
26: 18(ivec3) Load 25
|
||||
27: 17(ivec2) VectorShuffle 26 26 0 1
|
||||
31: 30(ptr) AccessChain 22 23 29
|
||||
32: 16(int) Load 31
|
||||
33: 7(fvec4) ImageFetch 15 27 Lod 32
|
||||
37: 34 Load 36(g_tTex1di4a)
|
||||
38: 24(ptr) AccessChain 22 23
|
||||
39: 18(ivec3) Load 38
|
||||
40: 17(ivec2) VectorShuffle 39 39 0 1
|
||||
41: 30(ptr) AccessChain 22 23 29
|
||||
42: 16(int) Load 41
|
||||
43: 19(ivec4) ImageFetch 37 40 Lod 42
|
||||
47: 44 Load 46(g_tTex1du4a)
|
||||
48: 24(ptr) AccessChain 22 23
|
||||
49: 18(ivec3) Load 48
|
||||
50: 17(ivec2) VectorShuffle 49 49 0 1
|
||||
51: 30(ptr) AccessChain 22 23 29
|
||||
52: 16(int) Load 51
|
||||
54: 53(ivec4) ImageFetch 47 50 Lod 52
|
||||
58: 55 Load 57(g_tTex2df4a)
|
||||
61: 60(ptr) AccessChain 22 59
|
||||
62: 19(ivec4) Load 61
|
||||
63: 18(ivec3) VectorShuffle 62 62 0 1 2
|
||||
65: 30(ptr) AccessChain 22 59 64
|
||||
66: 16(int) Load 65
|
||||
67: 7(fvec4) ImageFetch 58 63 Lod 66
|
||||
71: 68 Load 70(g_tTex2di4a)
|
||||
72: 60(ptr) AccessChain 22 59
|
||||
73: 19(ivec4) Load 72
|
||||
74: 18(ivec3) VectorShuffle 73 73 0 1 2
|
||||
75: 30(ptr) AccessChain 22 59 64
|
||||
76: 16(int) Load 75
|
||||
77: 19(ivec4) ImageFetch 71 74 Lod 76
|
||||
81: 78 Load 80(g_tTex2du4a)
|
||||
82: 60(ptr) AccessChain 22 59
|
||||
83: 19(ivec4) Load 82
|
||||
84: 18(ivec3) VectorShuffle 83 83 0 1 2
|
||||
85: 30(ptr) AccessChain 22 59 64
|
||||
86: 16(int) Load 85
|
||||
87: 53(ivec4) ImageFetch 81 84 Lod 86
|
||||
94: 93(ptr) AccessChain 89(psout) 90
|
||||
Store 94 92
|
||||
97: 96(ptr) AccessChain 89(psout) 95
|
||||
Store 97 91
|
||||
98:8(PS_OUTPUT) Load 89(psout)
|
||||
ReturnValue 98
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user