First Commit
This commit is contained in:
550
externals/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
vendored
Normal file
550
externals/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
vendored
Normal file
@@ -0,0 +1,550 @@
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hlsl.intrinsics.negative.vert
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Shader version: 500
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||||
0:? Sequence
|
||||
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' ( in float)
|
||||
0:15 'inF1' ( in float)
|
||||
0:15 'inF2' ( in float)
|
||||
0:15 'inI0' ( in int)
|
||||
0:? Sequence
|
||||
0:71 Branch: Return with expression
|
||||
0:71 Constant:
|
||||
0:71 0.000000
|
||||
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
|
||||
0:75 Function Parameters:
|
||||
0:75 'inF0' ( in 1-component vector of float)
|
||||
0:75 'inF1' ( in 1-component vector of float)
|
||||
0:75 'inF2' ( in 1-component vector of float)
|
||||
0:75 'inI0' ( in 1-component vector of int)
|
||||
0:? Sequence
|
||||
0:80 Branch: Return with expression
|
||||
0:80 Constant:
|
||||
0:80 0.000000
|
||||
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
|
||||
0:84 Function Parameters:
|
||||
0:84 'inF0' ( in 2-component vector of float)
|
||||
0:84 'inF1' ( in 2-component vector of float)
|
||||
0:84 'inF2' ( in 2-component vector of float)
|
||||
0:84 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:127 Branch: Return with expression
|
||||
0:127 Constant:
|
||||
0:127 1.000000
|
||||
0:127 2.000000
|
||||
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 3-component vector of float)
|
||||
0:131 'inF1' ( in 3-component vector of float)
|
||||
0:131 'inF2' ( in 3-component vector of float)
|
||||
0:131 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:172 Branch: Return with expression
|
||||
0:172 Constant:
|
||||
0:172 1.000000
|
||||
0:172 2.000000
|
||||
0:172 3.000000
|
||||
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:176 Function Parameters:
|
||||
0:176 'inF0' ( in 4-component vector of float)
|
||||
0:176 'inF1' ( in 4-component vector of float)
|
||||
0:176 'inF2' ( in 4-component vector of float)
|
||||
0:176 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:217 Branch: Return with expression
|
||||
0:217 Constant:
|
||||
0:217 1.000000
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||||
0:217 2.000000
|
||||
0:217 3.000000
|
||||
0:217 4.000000
|
||||
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
||||
0:176 Function Parameters:
|
||||
0:? Sequence
|
||||
0:176 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
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||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
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||||
0:176 move second child to first child ( temp 4-component vector of float)
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||||
0:? 'inF1' ( temp 4-component vector of float)
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||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
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||||
0:176 move second child to first child ( temp 4-component vector of float)
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||||
0:? 'inF2' ( temp 4-component vector of float)
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||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:176 move second child to first child ( temp 4-component vector of int)
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||||
0:? 'inI0' ( temp 4-component vector of int)
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||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
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||||
0:176 move second child to first child ( temp 4-component vector of float)
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||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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||||
0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:226 Function Parameters:
|
||||
0:226 'inF0' ( in 2X2 matrix of float)
|
||||
0:226 'inF1' ( in 2X2 matrix of float)
|
||||
0:226 'inF2' ( in 2X2 matrix of float)
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||||
0:? Sequence
|
||||
0:230 Branch: Return with expression
|
||||
0:230 Constant:
|
||||
0:230 2.000000
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||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:234 Function Parameters:
|
||||
0:234 'inF0' ( in 3X3 matrix of float)
|
||||
0:234 'inF1' ( in 3X3 matrix of float)
|
||||
0:234 'inF2' ( in 3X3 matrix of float)
|
||||
0:? Sequence
|
||||
0:238 Branch: Return with expression
|
||||
0:238 Constant:
|
||||
0:238 3.000000
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||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:242 Function Parameters:
|
||||
0:242 'inF0' ( in 4X4 matrix of float)
|
||||
0:242 'inF1' ( in 4X4 matrix of float)
|
||||
0:242 'inF2' ( in 4X4 matrix of float)
|
||||
0:? Sequence
|
||||
0:246 Branch: Return with expression
|
||||
0:246 Constant:
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gs_ua' ( global uint)
|
||||
0:? 'gs_ub' ( global uint)
|
||||
0:? 'gs_uc' ( global uint)
|
||||
0:? 'gs_ua2' ( global 2-component vector of uint)
|
||||
0:? 'gs_ub2' ( global 2-component vector of uint)
|
||||
0:? 'gs_uc2' ( global 2-component vector of uint)
|
||||
0:? 'gs_ua3' ( global 3-component vector of uint)
|
||||
0:? 'gs_ub3' ( global 3-component vector of uint)
|
||||
0:? 'gs_uc3' ( global 3-component vector of uint)
|
||||
0:? 'gs_ua4' ( global 4-component vector of uint)
|
||||
0:? 'gs_ub4' ( global 4-component vector of uint)
|
||||
0:? 'gs_uc4' ( global 4-component vector of uint)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 500
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||||
0:? Sequence
|
||||
0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' ( in float)
|
||||
0:15 'inF1' ( in float)
|
||||
0:15 'inF2' ( in float)
|
||||
0:15 'inI0' ( in int)
|
||||
0:? Sequence
|
||||
0:71 Branch: Return with expression
|
||||
0:71 Constant:
|
||||
0:71 0.000000
|
||||
0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
|
||||
0:75 Function Parameters:
|
||||
0:75 'inF0' ( in 1-component vector of float)
|
||||
0:75 'inF1' ( in 1-component vector of float)
|
||||
0:75 'inF2' ( in 1-component vector of float)
|
||||
0:75 'inI0' ( in 1-component vector of int)
|
||||
0:? Sequence
|
||||
0:80 Branch: Return with expression
|
||||
0:80 Constant:
|
||||
0:80 0.000000
|
||||
0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
|
||||
0:84 Function Parameters:
|
||||
0:84 'inF0' ( in 2-component vector of float)
|
||||
0:84 'inF1' ( in 2-component vector of float)
|
||||
0:84 'inF2' ( in 2-component vector of float)
|
||||
0:84 'inI0' ( in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:127 Branch: Return with expression
|
||||
0:127 Constant:
|
||||
0:127 1.000000
|
||||
0:127 2.000000
|
||||
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
|
||||
0:131 Function Parameters:
|
||||
0:131 'inF0' ( in 3-component vector of float)
|
||||
0:131 'inF1' ( in 3-component vector of float)
|
||||
0:131 'inF2' ( in 3-component vector of float)
|
||||
0:131 'inI0' ( in 3-component vector of int)
|
||||
0:? Sequence
|
||||
0:172 Branch: Return with expression
|
||||
0:172 Constant:
|
||||
0:172 1.000000
|
||||
0:172 2.000000
|
||||
0:172 3.000000
|
||||
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:176 Function Parameters:
|
||||
0:176 'inF0' ( in 4-component vector of float)
|
||||
0:176 'inF1' ( in 4-component vector of float)
|
||||
0:176 'inF2' ( in 4-component vector of float)
|
||||
0:176 'inI0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:217 Branch: Return with expression
|
||||
0:217 Constant:
|
||||
0:217 1.000000
|
||||
0:217 2.000000
|
||||
0:217 3.000000
|
||||
0:217 4.000000
|
||||
0:176 Function Definition: VertexShaderFunction( ( temp void)
|
||||
0:176 Function Parameters:
|
||||
0:? Sequence
|
||||
0:176 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:176 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:176 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:176 move second child to first child ( temp 4-component vector of int)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
||||
0:176 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
|
||||
0:? 'inF0' ( temp 4-component vector of float)
|
||||
0:? 'inF1' ( temp 4-component vector of float)
|
||||
0:? 'inF2' ( temp 4-component vector of float)
|
||||
0:? 'inI0' ( temp 4-component vector of int)
|
||||
0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
||||
0:226 Function Parameters:
|
||||
0:226 'inF0' ( in 2X2 matrix of float)
|
||||
0:226 'inF1' ( in 2X2 matrix of float)
|
||||
0:226 'inF2' ( in 2X2 matrix of float)
|
||||
0:? Sequence
|
||||
0:230 Branch: Return with expression
|
||||
0:230 Constant:
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:230 2.000000
|
||||
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
||||
0:234 Function Parameters:
|
||||
0:234 'inF0' ( in 3X3 matrix of float)
|
||||
0:234 'inF1' ( in 3X3 matrix of float)
|
||||
0:234 'inF2' ( in 3X3 matrix of float)
|
||||
0:? Sequence
|
||||
0:238 Branch: Return with expression
|
||||
0:238 Constant:
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:238 3.000000
|
||||
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
||||
0:242 Function Parameters:
|
||||
0:242 'inF0' ( in 4X4 matrix of float)
|
||||
0:242 'inF1' ( in 4X4 matrix of float)
|
||||
0:242 'inF2' ( in 4X4 matrix of float)
|
||||
0:? Sequence
|
||||
0:246 Branch: Return with expression
|
||||
0:246 Constant:
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:246 4.000000
|
||||
0:? Linker Objects
|
||||
0:? 'gs_ua' ( global uint)
|
||||
0:? 'gs_ub' ( global uint)
|
||||
0:? 'gs_uc' ( global uint)
|
||||
0:? 'gs_ua2' ( global 2-component vector of uint)
|
||||
0:? 'gs_ub2' ( global 2-component vector of uint)
|
||||
0:? 'gs_uc2' ( global 2-component vector of uint)
|
||||
0:? 'gs_ua3' ( global 3-component vector of uint)
|
||||
0:? 'gs_ub3' ( global 3-component vector of uint)
|
||||
0:? 'gs_uc3' ( global 3-component vector of uint)
|
||||
0:? 'gs_ua4' ( global 4-component vector of uint)
|
||||
0:? 'gs_ub4' ( global 4-component vector of uint)
|
||||
0:? 'gs_uc4' ( global 4-component vector of uint)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
||||
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
||||
0:? 'inI0' (layout( location=3) in 4-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 155
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
|
||||
Source HLSL 500
|
||||
Name 4 "VertexShaderFunction"
|
||||
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
|
||||
Name 11 "inF0"
|
||||
Name 12 "inF1"
|
||||
Name 13 "inF2"
|
||||
Name 14 "inI0"
|
||||
Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
|
||||
Name 17 "inF0"
|
||||
Name 18 "inF1"
|
||||
Name 19 "inF2"
|
||||
Name 20 "inI0"
|
||||
Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
|
||||
Name 28 "inF0"
|
||||
Name 29 "inF1"
|
||||
Name 30 "inF2"
|
||||
Name 31 "inI0"
|
||||
Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
|
||||
Name 39 "inF0"
|
||||
Name 40 "inF1"
|
||||
Name 41 "inF2"
|
||||
Name 42 "inI0"
|
||||
Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;"
|
||||
Name 50 "inF0"
|
||||
Name 51 "inF1"
|
||||
Name 52 "inF2"
|
||||
Name 53 "inI0"
|
||||
Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;"
|
||||
Name 59 "inF0"
|
||||
Name 60 "inF1"
|
||||
Name 61 "inF2"
|
||||
Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;"
|
||||
Name 67 "inF0"
|
||||
Name 68 "inF1"
|
||||
Name 69 "inF2"
|
||||
Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;"
|
||||
Name 75 "inF0"
|
||||
Name 76 "inF1"
|
||||
Name 77 "inF2"
|
||||
Name 98 "inF0"
|
||||
Name 100 "inF0"
|
||||
Name 102 "inF1"
|
||||
Name 103 "inF1"
|
||||
Name 105 "inF2"
|
||||
Name 106 "inF2"
|
||||
Name 108 "inI0"
|
||||
Name 110 "inI0"
|
||||
Name 113 "@entryPointOutput"
|
||||
Name 114 "param"
|
||||
Name 116 "param"
|
||||
Name 118 "param"
|
||||
Name 120 "param"
|
||||
Name 137 "gs_ua"
|
||||
Name 138 "gs_ub"
|
||||
Name 139 "gs_uc"
|
||||
Name 142 "gs_ua2"
|
||||
Name 143 "gs_ub2"
|
||||
Name 144 "gs_uc2"
|
||||
Name 147 "gs_ua3"
|
||||
Name 148 "gs_ub3"
|
||||
Name 149 "gs_uc3"
|
||||
Name 152 "gs_ua4"
|
||||
Name 153 "gs_ub4"
|
||||
Name 154 "gs_uc4"
|
||||
Decorate 100(inF0) Location 0
|
||||
Decorate 103(inF1) Location 1
|
||||
Decorate 106(inF2) Location 2
|
||||
Decorate 110(inI0) Location 3
|
||||
Decorate 113(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeInt 32 1
|
||||
9: TypePointer Function 8(int)
|
||||
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
|
||||
23: TypeVector 6(float) 2
|
||||
24: TypePointer Function 23(fvec2)
|
||||
25: TypeVector 8(int) 2
|
||||
26: TypePointer Function 25(ivec2)
|
||||
27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
|
||||
34: TypeVector 6(float) 3
|
||||
35: TypePointer Function 34(fvec3)
|
||||
36: TypeVector 8(int) 3
|
||||
37: TypePointer Function 36(ivec3)
|
||||
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
|
||||
45: TypeVector 6(float) 4
|
||||
46: TypePointer Function 45(fvec4)
|
||||
47: TypeVector 8(int) 4
|
||||
48: TypePointer Function 47(ivec4)
|
||||
49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
|
||||
56: TypeMatrix 23(fvec2) 2
|
||||
57: TypePointer Function 56
|
||||
58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
|
||||
64: TypeMatrix 34(fvec3) 3
|
||||
65: TypePointer Function 64
|
||||
66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr)
|
||||
72: TypeMatrix 45(fvec4) 4
|
||||
73: TypePointer Function 72
|
||||
74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr)
|
||||
80: 6(float) Constant 0
|
||||
85: 6(float) Constant 1065353216
|
||||
86: 6(float) Constant 1073741824
|
||||
87: 23(fvec2) ConstantComposite 85 86
|
||||
90: 6(float) Constant 1077936128
|
||||
91: 34(fvec3) ConstantComposite 85 86 90
|
||||
94: 6(float) Constant 1082130432
|
||||
95: 45(fvec4) ConstantComposite 85 86 90 94
|
||||
99: TypePointer Input 45(fvec4)
|
||||
100(inF0): 99(ptr) Variable Input
|
||||
103(inF1): 99(ptr) Variable Input
|
||||
106(inF2): 99(ptr) Variable Input
|
||||
109: TypePointer Input 47(ivec4)
|
||||
110(inI0): 109(ptr) Variable Input
|
||||
112: TypePointer Output 45(fvec4)
|
||||
113(@entryPointOutput): 112(ptr) Variable Output
|
||||
123: 23(fvec2) ConstantComposite 86 86
|
||||
124: 56 ConstantComposite 123 123
|
||||
127: 34(fvec3) ConstantComposite 90 90 90
|
||||
128: 64 ConstantComposite 127 127 127
|
||||
131: 45(fvec4) ConstantComposite 94 94 94 94
|
||||
132: 72 ConstantComposite 131 131 131 131
|
||||
135: TypeInt 32 0
|
||||
136: TypePointer Private 135(int)
|
||||
137(gs_ua): 136(ptr) Variable Private
|
||||
138(gs_ub): 136(ptr) Variable Private
|
||||
139(gs_uc): 136(ptr) Variable Private
|
||||
140: TypeVector 135(int) 2
|
||||
141: TypePointer Private 140(ivec2)
|
||||
142(gs_ua2): 141(ptr) Variable Private
|
||||
143(gs_ub2): 141(ptr) Variable Private
|
||||
144(gs_uc2): 141(ptr) Variable Private
|
||||
145: TypeVector 135(int) 3
|
||||
146: TypePointer Private 145(ivec3)
|
||||
147(gs_ua3): 146(ptr) Variable Private
|
||||
148(gs_ub3): 146(ptr) Variable Private
|
||||
149(gs_uc3): 146(ptr) Variable Private
|
||||
150: TypeVector 135(int) 4
|
||||
151: TypePointer Private 150(ivec4)
|
||||
152(gs_ua4): 151(ptr) Variable Private
|
||||
153(gs_ub4): 151(ptr) Variable Private
|
||||
154(gs_uc4): 151(ptr) Variable Private
|
||||
4(VertexShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
98(inF0): 46(ptr) Variable Function
|
||||
102(inF1): 46(ptr) Variable Function
|
||||
105(inF2): 46(ptr) Variable Function
|
||||
108(inI0): 48(ptr) Variable Function
|
||||
114(param): 46(ptr) Variable Function
|
||||
116(param): 46(ptr) Variable Function
|
||||
118(param): 46(ptr) Variable Function
|
||||
120(param): 48(ptr) Variable Function
|
||||
101: 45(fvec4) Load 100(inF0)
|
||||
Store 98(inF0) 101
|
||||
104: 45(fvec4) Load 103(inF1)
|
||||
Store 102(inF1) 104
|
||||
107: 45(fvec4) Load 106(inF2)
|
||||
Store 105(inF2) 107
|
||||
111: 47(ivec4) Load 110(inI0)
|
||||
Store 108(inI0) 111
|
||||
115: 45(fvec4) Load 98(inF0)
|
||||
Store 114(param) 115
|
||||
117: 45(fvec4) Load 102(inF1)
|
||||
Store 116(param) 117
|
||||
119: 45(fvec4) Load 105(inF2)
|
||||
Store 118(param) 119
|
||||
121: 47(ivec4) Load 108(inI0)
|
||||
Store 120(param) 121
|
||||
122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param)
|
||||
Store 113(@entryPointOutput) 122
|
||||
Return
|
||||
FunctionEnd
|
||||
15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
|
||||
11(inF0): 7(ptr) FunctionParameter
|
||||
12(inF1): 7(ptr) FunctionParameter
|
||||
13(inF2): 7(ptr) FunctionParameter
|
||||
14(inI0): 9(ptr) FunctionParameter
|
||||
16: Label
|
||||
ReturnValue 80
|
||||
FunctionEnd
|
||||
21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
|
||||
17(inF0): 7(ptr) FunctionParameter
|
||||
18(inF1): 7(ptr) FunctionParameter
|
||||
19(inF2): 7(ptr) FunctionParameter
|
||||
20(inI0): 9(ptr) FunctionParameter
|
||||
22: Label
|
||||
ReturnValue 80
|
||||
FunctionEnd
|
||||
32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
|
||||
28(inF0): 24(ptr) FunctionParameter
|
||||
29(inF1): 24(ptr) FunctionParameter
|
||||
30(inF2): 24(ptr) FunctionParameter
|
||||
31(inI0): 26(ptr) FunctionParameter
|
||||
33: Label
|
||||
ReturnValue 87
|
||||
FunctionEnd
|
||||
43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
|
||||
39(inF0): 35(ptr) FunctionParameter
|
||||
40(inF1): 35(ptr) FunctionParameter
|
||||
41(inF2): 35(ptr) FunctionParameter
|
||||
42(inI0): 37(ptr) FunctionParameter
|
||||
44: Label
|
||||
ReturnValue 91
|
||||
FunctionEnd
|
||||
54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
|
||||
50(inF0): 46(ptr) FunctionParameter
|
||||
51(inF1): 46(ptr) FunctionParameter
|
||||
52(inF2): 46(ptr) FunctionParameter
|
||||
53(inI0): 48(ptr) FunctionParameter
|
||||
55: Label
|
||||
ReturnValue 95
|
||||
FunctionEnd
|
||||
62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58
|
||||
59(inF0): 57(ptr) FunctionParameter
|
||||
60(inF1): 57(ptr) FunctionParameter
|
||||
61(inF2): 57(ptr) FunctionParameter
|
||||
63: Label
|
||||
ReturnValue 124
|
||||
FunctionEnd
|
||||
70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66
|
||||
67(inF0): 65(ptr) FunctionParameter
|
||||
68(inF1): 65(ptr) FunctionParameter
|
||||
69(inF2): 65(ptr) FunctionParameter
|
||||
71: Label
|
||||
ReturnValue 128
|
||||
FunctionEnd
|
||||
78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74
|
||||
75(inF0): 73(ptr) FunctionParameter
|
||||
76(inF1): 73(ptr) FunctionParameter
|
||||
77(inF2): 73(ptr) FunctionParameter
|
||||
79: Label
|
||||
ReturnValue 132
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user