First Commit
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539
externals/glslang/Test/baseResults/hlsl.implicitBool.frag.out
vendored
Normal file
539
externals/glslang/Test/baseResults/hlsl.implicitBool.frag.out
vendored
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@@ -0,0 +1,539 @@
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hlsl.implicitBool.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a' ( temp 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 Convert int to bool ( temp bool)
|
||||
0:9 condi: direct index for structure ( uniform int)
|
||||
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const uint)
|
||||
0:9 true case
|
||||
0:10 Branch: Return with expression
|
||||
0:10 add ( temp 4-component vector of float)
|
||||
0:10 'a' ( temp 4-component vector of float)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:11 Test condition and select ( temp void)
|
||||
0:11 Condition
|
||||
0:11 Convert float to bool ( temp bool)
|
||||
0:11 condf: direct index for structure ( uniform float)
|
||||
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 true case
|
||||
0:12 Branch: Return with expression
|
||||
0:12 add ( temp 4-component vector of float)
|
||||
0:12 'a' ( temp 4-component vector of float)
|
||||
0:12 Constant:
|
||||
0:12 2.000000
|
||||
0:13 Test condition and select ( temp void)
|
||||
0:13 Condition
|
||||
0:13 Convert float to bool ( temp bool)
|
||||
0:13 condf1: direct index for structure ( uniform 1-component vector of float)
|
||||
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:13 Constant:
|
||||
0:13 2 (const uint)
|
||||
0:13 true case
|
||||
0:14 Branch: Return with expression
|
||||
0:14 add ( temp 4-component vector of float)
|
||||
0:14 'a' ( temp 4-component vector of float)
|
||||
0:14 Constant:
|
||||
0:14 3.000000
|
||||
0:15 Test condition and select ( temp void)
|
||||
0:15 Condition
|
||||
0:15 Convert int to bool ( temp bool)
|
||||
0:15 condi1: direct index for structure ( uniform 1-component vector of int)
|
||||
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:15 Constant:
|
||||
0:15 3 (const uint)
|
||||
0:15 true case
|
||||
0:16 Branch: Return with expression
|
||||
0:16 add ( temp 4-component vector of float)
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||||
0:16 'a' ( temp 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 4.000000
|
||||
0:17 Test condition and select ( temp void)
|
||||
0:17 Condition
|
||||
0:17 logical-or ( temp bool)
|
||||
0:17 logical-and ( temp bool)
|
||||
0:17 Convert int to bool ( temp bool)
|
||||
0:17 condi: direct index for structure ( uniform int)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:17 Constant:
|
||||
0:17 1 (const uint)
|
||||
0:17 Convert float to bool ( temp bool)
|
||||
0:17 condf: direct index for structure ( uniform float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 Convert float to bool ( temp bool)
|
||||
0:17 condf1: direct index for structure ( uniform 1-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:17 Constant:
|
||||
0:17 2 (const uint)
|
||||
0:17 true case
|
||||
0:18 Branch: Return with expression
|
||||
0:18 add ( temp 4-component vector of float)
|
||||
0:18 'a' ( temp 4-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 5.000000
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 'f' ( temp float)
|
||||
0:20 condf: direct index for structure ( uniform float)
|
||||
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:21 Loop with condition tested first
|
||||
0:21 Loop Condition
|
||||
0:21 Convert float to bool ( temp bool)
|
||||
0:21 'f' ( temp float)
|
||||
0:21 Loop Body
|
||||
0:? Sequence
|
||||
0:21 Pre-Decrement ( temp float)
|
||||
0:21 'f' ( temp float)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp int)
|
||||
0:23 'i' ( temp int)
|
||||
0:23 condi: direct index for structure ( uniform int)
|
||||
0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:23 Constant:
|
||||
0:23 1 (const uint)
|
||||
0:24 Loop with condition not tested first
|
||||
0:24 Loop Condition
|
||||
0:24 Convert int to bool ( temp bool)
|
||||
0:24 'i' ( temp int)
|
||||
0:24 Loop Body
|
||||
0:? Sequence
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:26 Loop with condition tested first
|
||||
0:26 Loop Condition
|
||||
0:26 Convert int to bool ( temp bool)
|
||||
0:26 'i' ( temp int)
|
||||
0:26 Loop Body
|
||||
0:? Sequence
|
||||
0:26 Pre-Decrement ( temp int)
|
||||
0:26 'i' ( temp int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:28 'g' ( temp float)
|
||||
0:28 Test condition and select ( temp float): no shortcircuit
|
||||
0:28 Condition
|
||||
0:28 Convert float to bool ( temp bool)
|
||||
0:28 condf: direct index for structure ( uniform float)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:28 true case
|
||||
0:28 Constant:
|
||||
0:28 7.000000
|
||||
0:28 false case
|
||||
0:28 Constant:
|
||||
0:28 8.000000
|
||||
0:29 add second child into first child ( temp 4-component vector of float)
|
||||
0:29 'a' ( temp 4-component vector of float)
|
||||
0:29 'g' ( temp float)
|
||||
0:31 Branch: Return with expression
|
||||
0:31 subtract ( temp 4-component vector of float)
|
||||
0:31 'a' ( temp 4-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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||||
|
||||
|
||||
Linked fragment stage:
|
||||
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||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:8 'a' ( temp 4-component vector of float)
|
||||
0:8 Constant:
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:8 2.000000
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 Convert int to bool ( temp bool)
|
||||
0:9 condi: direct index for structure ( uniform int)
|
||||
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:9 Constant:
|
||||
0:9 1 (const uint)
|
||||
0:9 true case
|
||||
0:10 Branch: Return with expression
|
||||
0:10 add ( temp 4-component vector of float)
|
||||
0:10 'a' ( temp 4-component vector of float)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:11 Test condition and select ( temp void)
|
||||
0:11 Condition
|
||||
0:11 Convert float to bool ( temp bool)
|
||||
0:11 condf: direct index for structure ( uniform float)
|
||||
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 true case
|
||||
0:12 Branch: Return with expression
|
||||
0:12 add ( temp 4-component vector of float)
|
||||
0:12 'a' ( temp 4-component vector of float)
|
||||
0:12 Constant:
|
||||
0:12 2.000000
|
||||
0:13 Test condition and select ( temp void)
|
||||
0:13 Condition
|
||||
0:13 Convert float to bool ( temp bool)
|
||||
0:13 condf1: direct index for structure ( uniform 1-component vector of float)
|
||||
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:13 Constant:
|
||||
0:13 2 (const uint)
|
||||
0:13 true case
|
||||
0:14 Branch: Return with expression
|
||||
0:14 add ( temp 4-component vector of float)
|
||||
0:14 'a' ( temp 4-component vector of float)
|
||||
0:14 Constant:
|
||||
0:14 3.000000
|
||||
0:15 Test condition and select ( temp void)
|
||||
0:15 Condition
|
||||
0:15 Convert int to bool ( temp bool)
|
||||
0:15 condi1: direct index for structure ( uniform 1-component vector of int)
|
||||
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:15 Constant:
|
||||
0:15 3 (const uint)
|
||||
0:15 true case
|
||||
0:16 Branch: Return with expression
|
||||
0:16 add ( temp 4-component vector of float)
|
||||
0:16 'a' ( temp 4-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 4.000000
|
||||
0:17 Test condition and select ( temp void)
|
||||
0:17 Condition
|
||||
0:17 logical-or ( temp bool)
|
||||
0:17 logical-and ( temp bool)
|
||||
0:17 Convert int to bool ( temp bool)
|
||||
0:17 condi: direct index for structure ( uniform int)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:17 Constant:
|
||||
0:17 1 (const uint)
|
||||
0:17 Convert float to bool ( temp bool)
|
||||
0:17 condf: direct index for structure ( uniform float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 Convert float to bool ( temp bool)
|
||||
0:17 condf1: direct index for structure ( uniform 1-component vector of float)
|
||||
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:17 Constant:
|
||||
0:17 2 (const uint)
|
||||
0:17 true case
|
||||
0:18 Branch: Return with expression
|
||||
0:18 add ( temp 4-component vector of float)
|
||||
0:18 'a' ( temp 4-component vector of float)
|
||||
0:18 Constant:
|
||||
0:18 5.000000
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 'f' ( temp float)
|
||||
0:20 condf: direct index for structure ( uniform float)
|
||||
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:20 Constant:
|
||||
0:20 0 (const uint)
|
||||
0:21 Loop with condition tested first
|
||||
0:21 Loop Condition
|
||||
0:21 Convert float to bool ( temp bool)
|
||||
0:21 'f' ( temp float)
|
||||
0:21 Loop Body
|
||||
0:? Sequence
|
||||
0:21 Pre-Decrement ( temp float)
|
||||
0:21 'f' ( temp float)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child ( temp int)
|
||||
0:23 'i' ( temp int)
|
||||
0:23 condi: direct index for structure ( uniform int)
|
||||
0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:23 Constant:
|
||||
0:23 1 (const uint)
|
||||
0:24 Loop with condition not tested first
|
||||
0:24 Loop Condition
|
||||
0:24 Convert int to bool ( temp bool)
|
||||
0:24 'i' ( temp int)
|
||||
0:24 Loop Body
|
||||
0:? Sequence
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:26 Loop with condition tested first
|
||||
0:26 Loop Condition
|
||||
0:26 Convert int to bool ( temp bool)
|
||||
0:26 'i' ( temp int)
|
||||
0:26 Loop Body
|
||||
0:? Sequence
|
||||
0:26 Pre-Decrement ( temp int)
|
||||
0:26 'i' ( temp int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:28 'g' ( temp float)
|
||||
0:28 Test condition and select ( temp float): no shortcircuit
|
||||
0:28 Condition
|
||||
0:28 Convert float to bool ( temp bool)
|
||||
0:28 condf: direct index for structure ( uniform float)
|
||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:28 Constant:
|
||||
0:28 0 (const uint)
|
||||
0:28 true case
|
||||
0:28 Constant:
|
||||
0:28 7.000000
|
||||
0:28 false case
|
||||
0:28 Constant:
|
||||
0:28 8.000000
|
||||
0:29 add second child into first child ( temp 4-component vector of float)
|
||||
0:29 'a' ( temp 4-component vector of float)
|
||||
0:29 'g' ( temp float)
|
||||
0:31 Branch: Return with expression
|
||||
0:31 subtract ( temp 4-component vector of float)
|
||||
0:31 'a' ( temp 4-component vector of float)
|
||||
0:31 Constant:
|
||||
0:31 1.000000
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 139
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 137
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 12 "a"
|
||||
Name 16 "$Global"
|
||||
MemberName 16($Global) 0 "condf"
|
||||
MemberName 16($Global) 1 "condi"
|
||||
MemberName 16($Global) 2 "condf1"
|
||||
MemberName 16($Global) 3 "condi1"
|
||||
Name 18 ""
|
||||
Name 87 "f"
|
||||
Name 100 "i"
|
||||
Name 120 "g"
|
||||
Name 137 "@entryPointOutput"
|
||||
MemberDecorate 16($Global) 0 Offset 0
|
||||
MemberDecorate 16($Global) 1 Offset 4
|
||||
MemberDecorate 16($Global) 2 Offset 8
|
||||
MemberDecorate 16($Global) 3 Offset 12
|
||||
Decorate 16($Global) Block
|
||||
Decorate 18 DescriptorSet 0
|
||||
Decorate 18 Binding 0
|
||||
Decorate 137(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypePointer Function 7(fvec4)
|
||||
13: 6(float) Constant 1073741824
|
||||
14: 7(fvec4) ConstantComposite 13 13 13 13
|
||||
15: TypeInt 32 1
|
||||
16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int)
|
||||
17: TypePointer Uniform 16($Global)
|
||||
18: 17(ptr) Variable Uniform
|
||||
19: 15(int) Constant 1
|
||||
20: TypePointer Uniform 15(int)
|
||||
23: TypeBool
|
||||
24: TypeInt 32 0
|
||||
25: 24(int) Constant 0
|
||||
30: 6(float) Constant 1065353216
|
||||
34: 15(int) Constant 0
|
||||
35: TypePointer Uniform 6(float)
|
||||
38: 6(float) Constant 0
|
||||
46: 15(int) Constant 2
|
||||
53: 6(float) Constant 1077936128
|
||||
57: 15(int) Constant 3
|
||||
64: 6(float) Constant 1082130432
|
||||
82: 6(float) Constant 1084227584
|
||||
86: TypePointer Function 6(float)
|
||||
99: TypePointer Function 15(int)
|
||||
124: 6(float) Constant 1088421888
|
||||
125: 6(float) Constant 1090519040
|
||||
136: TypePointer Output 7(fvec4)
|
||||
137(@entryPointOutput): 136(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
138: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 137(@entryPointOutput) 138
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
12(a): 11(ptr) Variable Function
|
||||
87(f): 86(ptr) Variable Function
|
||||
100(i): 99(ptr) Variable Function
|
||||
120(g): 86(ptr) Variable Function
|
||||
Store 12(a) 14
|
||||
21: 20(ptr) AccessChain 18 19
|
||||
22: 15(int) Load 21
|
||||
26: 23(bool) INotEqual 22 25
|
||||
SelectionMerge 28 None
|
||||
BranchConditional 26 27 28
|
||||
27: Label
|
||||
29: 7(fvec4) Load 12(a)
|
||||
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
32: 7(fvec4) FAdd 29 31
|
||||
ReturnValue 32
|
||||
28: Label
|
||||
36: 35(ptr) AccessChain 18 34
|
||||
37: 6(float) Load 36
|
||||
39: 23(bool) FUnordNotEqual 37 38
|
||||
SelectionMerge 41 None
|
||||
BranchConditional 39 40 41
|
||||
40: Label
|
||||
42: 7(fvec4) Load 12(a)
|
||||
43: 7(fvec4) CompositeConstruct 13 13 13 13
|
||||
44: 7(fvec4) FAdd 42 43
|
||||
ReturnValue 44
|
||||
41: Label
|
||||
47: 35(ptr) AccessChain 18 46
|
||||
48: 6(float) Load 47
|
||||
49: 23(bool) FUnordNotEqual 48 38
|
||||
SelectionMerge 51 None
|
||||
BranchConditional 49 50 51
|
||||
50: Label
|
||||
52: 7(fvec4) Load 12(a)
|
||||
54: 7(fvec4) CompositeConstruct 53 53 53 53
|
||||
55: 7(fvec4) FAdd 52 54
|
||||
ReturnValue 55
|
||||
51: Label
|
||||
58: 20(ptr) AccessChain 18 57
|
||||
59: 15(int) Load 58
|
||||
60: 23(bool) INotEqual 59 25
|
||||
SelectionMerge 62 None
|
||||
BranchConditional 60 61 62
|
||||
61: Label
|
||||
63: 7(fvec4) Load 12(a)
|
||||
65: 7(fvec4) CompositeConstruct 64 64 64 64
|
||||
66: 7(fvec4) FAdd 63 65
|
||||
ReturnValue 66
|
||||
62: Label
|
||||
68: 20(ptr) AccessChain 18 19
|
||||
69: 15(int) Load 68
|
||||
70: 23(bool) INotEqual 69 25
|
||||
71: 35(ptr) AccessChain 18 34
|
||||
72: 6(float) Load 71
|
||||
73: 23(bool) FUnordNotEqual 72 38
|
||||
74: 23(bool) LogicalAnd 70 73
|
||||
75: 35(ptr) AccessChain 18 46
|
||||
76: 6(float) Load 75
|
||||
77: 23(bool) FUnordNotEqual 76 38
|
||||
78: 23(bool) LogicalOr 74 77
|
||||
SelectionMerge 80 None
|
||||
BranchConditional 78 79 80
|
||||
79: Label
|
||||
81: 7(fvec4) Load 12(a)
|
||||
83: 7(fvec4) CompositeConstruct 82 82 82 82
|
||||
84: 7(fvec4) FAdd 81 83
|
||||
ReturnValue 84
|
||||
80: Label
|
||||
88: 35(ptr) AccessChain 18 34
|
||||
89: 6(float) Load 88
|
||||
Store 87(f) 89
|
||||
Branch 90
|
||||
90: Label
|
||||
LoopMerge 92 93 None
|
||||
Branch 94
|
||||
94: Label
|
||||
95: 6(float) Load 87(f)
|
||||
96: 23(bool) FUnordNotEqual 95 38
|
||||
BranchConditional 96 91 92
|
||||
91: Label
|
||||
97: 6(float) Load 87(f)
|
||||
98: 6(float) FSub 97 30
|
||||
Store 87(f) 98
|
||||
Branch 93
|
||||
93: Label
|
||||
Branch 90
|
||||
92: Label
|
||||
101: 20(ptr) AccessChain 18 19
|
||||
102: 15(int) Load 101
|
||||
Store 100(i) 102
|
||||
Branch 103
|
||||
103: Label
|
||||
LoopMerge 105 106 None
|
||||
Branch 104
|
||||
104: Label
|
||||
107: 15(int) Load 100(i)
|
||||
108: 15(int) ISub 107 19
|
||||
Store 100(i) 108
|
||||
Branch 106
|
||||
106: Label
|
||||
109: 15(int) Load 100(i)
|
||||
110: 23(bool) INotEqual 109 25
|
||||
BranchConditional 110 103 105
|
||||
105: Label
|
||||
Branch 111
|
||||
111: Label
|
||||
LoopMerge 113 114 None
|
||||
Branch 115
|
||||
115: Label
|
||||
116: 15(int) Load 100(i)
|
||||
117: 23(bool) INotEqual 116 25
|
||||
BranchConditional 117 112 113
|
||||
112: Label
|
||||
118: 15(int) Load 100(i)
|
||||
119: 15(int) ISub 118 19
|
||||
Store 100(i) 119
|
||||
Branch 114
|
||||
114: Label
|
||||
Branch 111
|
||||
113: Label
|
||||
121: 35(ptr) AccessChain 18 34
|
||||
122: 6(float) Load 121
|
||||
123: 23(bool) FUnordNotEqual 122 38
|
||||
126: 6(float) Select 123 124 125
|
||||
Store 120(g) 126
|
||||
127: 6(float) Load 120(g)
|
||||
128: 7(fvec4) Load 12(a)
|
||||
129: 7(fvec4) CompositeConstruct 127 127 127 127
|
||||
130: 7(fvec4) FAdd 128 129
|
||||
Store 12(a) 130
|
||||
131: 7(fvec4) Load 12(a)
|
||||
132: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
133: 7(fvec4) FSub 131 132
|
||||
ReturnValue 133
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user