First Commit
This commit is contained in:
418
externals/glslang/Test/baseResults/hlsl.if.frag.out
vendored
Normal file
418
externals/glslang/Test/baseResults/hlsl.if.frag.out
vendored
Normal file
@@ -0,0 +1,418 @@
|
||||
hlsl.if.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Function Definition: f0(vf4; ( temp 4-component vector of float)
|
||||
0:1 Function Parameters:
|
||||
0:1 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:2 Test condition and select ( temp void)
|
||||
0:2 Condition
|
||||
0:2 all ( temp bool)
|
||||
0:2 Equal ( temp 4-component vector of bool)
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 true case
|
||||
0:3 Branch: Return with expression
|
||||
0:3 'input' ( in 4-component vector of float)
|
||||
0:2 false case
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Negate value ( temp 4-component vector of float)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:8 Function Definition: f1(vf4; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 all ( temp bool)
|
||||
0:9 Equal ( temp 4-component vector of bool)
|
||||
0:9 'input' ( in 4-component vector of float)
|
||||
0:9 'input' ( in 4-component vector of float)
|
||||
0:9 true case
|
||||
0:? Sequence
|
||||
0:10 Branch: Return with expression
|
||||
0:10 'input' ( in 4-component vector of float)
|
||||
0:9 false case
|
||||
0:? Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:12 Negate value ( temp 4-component vector of float)
|
||||
0:12 'input' ( in 4-component vector of float)
|
||||
0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:17 Function Parameters:
|
||||
0:17 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:18 Test condition and select ( temp void)
|
||||
0:18 Condition
|
||||
0:18 all ( temp bool)
|
||||
0:18 Equal ( temp 4-component vector of bool)
|
||||
0:18 'input' ( in 4-component vector of float)
|
||||
0:18 'input' ( in 4-component vector of float)
|
||||
0:18 true case
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'input' ( in 4-component vector of float)
|
||||
0:21 Function Call: f0(vf4; ( temp 4-component vector of float)
|
||||
0:21 'input' ( in 4-component vector of float)
|
||||
0:23 Test condition and select ( temp void)
|
||||
0:23 Condition
|
||||
0:23 all ( temp bool)
|
||||
0:23 Equal ( temp 4-component vector of bool)
|
||||
0:23 'input' ( in 4-component vector of float)
|
||||
0:23 'input' ( in 4-component vector of float)
|
||||
0:23 true case is null
|
||||
0:26 Test condition and select ( temp void)
|
||||
0:26 Condition
|
||||
0:26 all ( temp bool)
|
||||
0:26 Equal ( temp 4-component vector of bool)
|
||||
0:26 'input' ( in 4-component vector of float)
|
||||
0:26 'input' ( in 4-component vector of float)
|
||||
0:26 true case is null
|
||||
0:31 Test condition and select ( temp void): Flatten
|
||||
0:31 Condition
|
||||
0:31 all ( temp bool)
|
||||
0:31 Equal ( temp 4-component vector of bool)
|
||||
0:31 'input' ( in 4-component vector of float)
|
||||
0:31 'input' ( in 4-component vector of float)
|
||||
0:31 true case
|
||||
0:? Sequence
|
||||
0:32 Branch: Return with expression
|
||||
0:32 'input' ( in 4-component vector of float)
|
||||
0:35 Function Call: f1(vf4; ( temp 4-component vector of float)
|
||||
0:35 'input' ( in 4-component vector of float)
|
||||
0:38 Test condition and select ( temp void)
|
||||
0:38 Condition
|
||||
0:38 Convert float to bool ( temp bool)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:38 'ii' ( temp float)
|
||||
0:38 direct index ( temp float)
|
||||
0:38 'input' ( in 4-component vector of float)
|
||||
0:38 Constant:
|
||||
0:38 2 (const int)
|
||||
0:38 true case
|
||||
0:39 Pre-Increment ( temp float)
|
||||
0:39 'ii' ( temp float)
|
||||
0:40 Pre-Increment ( temp int)
|
||||
0:40 'ii' ( temp int)
|
||||
0:41 Test condition and select ( temp void)
|
||||
0:41 Condition
|
||||
0:41 Compare Equal ( temp bool)
|
||||
0:41 Convert int to float ( temp float)
|
||||
0:41 'ii' ( temp int)
|
||||
0:41 Constant:
|
||||
0:41 1.000000
|
||||
0:41 true case
|
||||
0:42 Pre-Increment ( temp int)
|
||||
0:42 'ii' ( temp int)
|
||||
0:17 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:1 Function Definition: f0(vf4; ( temp 4-component vector of float)
|
||||
0:1 Function Parameters:
|
||||
0:1 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:2 Test condition and select ( temp void)
|
||||
0:2 Condition
|
||||
0:2 all ( temp bool)
|
||||
0:2 Equal ( temp 4-component vector of bool)
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 true case
|
||||
0:3 Branch: Return with expression
|
||||
0:3 'input' ( in 4-component vector of float)
|
||||
0:2 false case
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Negate value ( temp 4-component vector of float)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:8 Function Definition: f1(vf4; ( temp 4-component vector of float)
|
||||
0:8 Function Parameters:
|
||||
0:8 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:9 Test condition and select ( temp void)
|
||||
0:9 Condition
|
||||
0:9 all ( temp bool)
|
||||
0:9 Equal ( temp 4-component vector of bool)
|
||||
0:9 'input' ( in 4-component vector of float)
|
||||
0:9 'input' ( in 4-component vector of float)
|
||||
0:9 true case
|
||||
0:? Sequence
|
||||
0:10 Branch: Return with expression
|
||||
0:10 'input' ( in 4-component vector of float)
|
||||
0:9 false case
|
||||
0:? Sequence
|
||||
0:12 Branch: Return with expression
|
||||
0:12 Negate value ( temp 4-component vector of float)
|
||||
0:12 'input' ( in 4-component vector of float)
|
||||
0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:17 Function Parameters:
|
||||
0:17 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:18 Test condition and select ( temp void)
|
||||
0:18 Condition
|
||||
0:18 all ( temp bool)
|
||||
0:18 Equal ( temp 4-component vector of bool)
|
||||
0:18 'input' ( in 4-component vector of float)
|
||||
0:18 'input' ( in 4-component vector of float)
|
||||
0:18 true case
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'input' ( in 4-component vector of float)
|
||||
0:21 Function Call: f0(vf4; ( temp 4-component vector of float)
|
||||
0:21 'input' ( in 4-component vector of float)
|
||||
0:23 Test condition and select ( temp void)
|
||||
0:23 Condition
|
||||
0:23 all ( temp bool)
|
||||
0:23 Equal ( temp 4-component vector of bool)
|
||||
0:23 'input' ( in 4-component vector of float)
|
||||
0:23 'input' ( in 4-component vector of float)
|
||||
0:23 true case is null
|
||||
0:26 Test condition and select ( temp void)
|
||||
0:26 Condition
|
||||
0:26 all ( temp bool)
|
||||
0:26 Equal ( temp 4-component vector of bool)
|
||||
0:26 'input' ( in 4-component vector of float)
|
||||
0:26 'input' ( in 4-component vector of float)
|
||||
0:26 true case is null
|
||||
0:31 Test condition and select ( temp void): Flatten
|
||||
0:31 Condition
|
||||
0:31 all ( temp bool)
|
||||
0:31 Equal ( temp 4-component vector of bool)
|
||||
0:31 'input' ( in 4-component vector of float)
|
||||
0:31 'input' ( in 4-component vector of float)
|
||||
0:31 true case
|
||||
0:? Sequence
|
||||
0:32 Branch: Return with expression
|
||||
0:32 'input' ( in 4-component vector of float)
|
||||
0:35 Function Call: f1(vf4; ( temp 4-component vector of float)
|
||||
0:35 'input' ( in 4-component vector of float)
|
||||
0:38 Test condition and select ( temp void)
|
||||
0:38 Condition
|
||||
0:38 Convert float to bool ( temp bool)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:38 'ii' ( temp float)
|
||||
0:38 direct index ( temp float)
|
||||
0:38 'input' ( in 4-component vector of float)
|
||||
0:38 Constant:
|
||||
0:38 2 (const int)
|
||||
0:38 true case
|
||||
0:39 Pre-Increment ( temp float)
|
||||
0:39 'ii' ( temp float)
|
||||
0:40 Pre-Increment ( temp int)
|
||||
0:40 'ii' ( temp int)
|
||||
0:41 Test condition and select ( temp void)
|
||||
0:41 Condition
|
||||
0:41 Compare Equal ( temp bool)
|
||||
0:41 Convert int to float ( temp float)
|
||||
0:41 'ii' ( temp int)
|
||||
0:41 Constant:
|
||||
0:41 1.000000
|
||||
0:41 true case
|
||||
0:42 Pre-Increment ( temp int)
|
||||
0:42 'ii' ( temp int)
|
||||
0:17 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 117
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 110 113
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "f0(vf4;"
|
||||
Name 10 "input"
|
||||
Name 14 "f1(vf4;"
|
||||
Name 13 "input"
|
||||
Name 17 "@PixelShaderFunction(vf4;"
|
||||
Name 16 "input"
|
||||
Name 55 "param"
|
||||
Name 78 "param"
|
||||
Name 82 "ii"
|
||||
Name 96 "ii"
|
||||
Name 108 "input"
|
||||
Name 110 "input"
|
||||
Name 113 "@entryPointOutput"
|
||||
Name 114 "param"
|
||||
Decorate 110(input) Location 0
|
||||
Decorate 113(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr)
|
||||
21: TypeBool
|
||||
22: TypeVector 21(bool) 4
|
||||
81: TypePointer Function 6(float)
|
||||
83: TypeInt 32 0
|
||||
84: 83(int) Constant 2
|
||||
87: 6(float) Constant 0
|
||||
92: 6(float) Constant 1065353216
|
||||
94: TypeInt 32 1
|
||||
95: TypePointer Function 94(int)
|
||||
98: 94(int) Constant 1
|
||||
109: TypePointer Input 7(fvec4)
|
||||
110(input): 109(ptr) Variable Input
|
||||
112: TypePointer Output 7(fvec4)
|
||||
113(@entryPointOutput): 112(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
108(input): 8(ptr) Variable Function
|
||||
114(param): 8(ptr) Variable Function
|
||||
111: 7(fvec4) Load 110(input)
|
||||
Store 108(input) 111
|
||||
115: 7(fvec4) Load 108(input)
|
||||
Store 114(param) 115
|
||||
116: 7(fvec4) FunctionCall 17(@PixelShaderFunction(vf4;) 114(param)
|
||||
Store 113(@entryPointOutput) 116
|
||||
Return
|
||||
FunctionEnd
|
||||
11(f0(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
19: 7(fvec4) Load 10(input)
|
||||
20: 7(fvec4) Load 10(input)
|
||||
23: 22(bvec4) FOrdEqual 19 20
|
||||
24: 21(bool) All 23
|
||||
SelectionMerge 26 None
|
||||
BranchConditional 24 25 29
|
||||
25: Label
|
||||
27: 7(fvec4) Load 10(input)
|
||||
ReturnValue 27
|
||||
29: Label
|
||||
30: 7(fvec4) Load 10(input)
|
||||
31: 7(fvec4) FNegate 30
|
||||
ReturnValue 31
|
||||
26: Label
|
||||
Unreachable
|
||||
FunctionEnd
|
||||
14(f1(vf4;): 7(fvec4) Function None 9
|
||||
13(input): 8(ptr) FunctionParameter
|
||||
15: Label
|
||||
34: 7(fvec4) Load 13(input)
|
||||
35: 7(fvec4) Load 13(input)
|
||||
36: 22(bvec4) FOrdEqual 34 35
|
||||
37: 21(bool) All 36
|
||||
SelectionMerge 39 None
|
||||
BranchConditional 37 38 42
|
||||
38: Label
|
||||
40: 7(fvec4) Load 13(input)
|
||||
ReturnValue 40
|
||||
42: Label
|
||||
43: 7(fvec4) Load 13(input)
|
||||
44: 7(fvec4) FNegate 43
|
||||
ReturnValue 44
|
||||
39: Label
|
||||
Unreachable
|
||||
FunctionEnd
|
||||
17(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
||||
16(input): 8(ptr) FunctionParameter
|
||||
18: Label
|
||||
55(param): 8(ptr) Variable Function
|
||||
78(param): 8(ptr) Variable Function
|
||||
82(ii): 81(ptr) Variable Function
|
||||
96(ii): 95(ptr) Variable Function
|
||||
47: 7(fvec4) Load 16(input)
|
||||
48: 7(fvec4) Load 16(input)
|
||||
49: 22(bvec4) FOrdEqual 47 48
|
||||
50: 21(bool) All 49
|
||||
SelectionMerge 52 None
|
||||
BranchConditional 50 51 52
|
||||
51: Label
|
||||
53: 7(fvec4) Load 16(input)
|
||||
ReturnValue 53
|
||||
52: Label
|
||||
56: 7(fvec4) Load 16(input)
|
||||
Store 55(param) 56
|
||||
57: 7(fvec4) FunctionCall 11(f0(vf4;) 55(param)
|
||||
58: 7(fvec4) Load 16(input)
|
||||
59: 7(fvec4) Load 16(input)
|
||||
60: 22(bvec4) FOrdEqual 58 59
|
||||
61: 21(bool) All 60
|
||||
SelectionMerge 63 None
|
||||
BranchConditional 61 62 63
|
||||
62: Label
|
||||
Branch 63
|
||||
63: Label
|
||||
64: 7(fvec4) Load 16(input)
|
||||
65: 7(fvec4) Load 16(input)
|
||||
66: 22(bvec4) FOrdEqual 64 65
|
||||
67: 21(bool) All 66
|
||||
SelectionMerge 69 None
|
||||
BranchConditional 67 68 69
|
||||
68: Label
|
||||
Branch 69
|
||||
69: Label
|
||||
70: 7(fvec4) Load 16(input)
|
||||
71: 7(fvec4) Load 16(input)
|
||||
72: 22(bvec4) FOrdEqual 70 71
|
||||
73: 21(bool) All 72
|
||||
SelectionMerge 75 Flatten
|
||||
BranchConditional 73 74 75
|
||||
74: Label
|
||||
76: 7(fvec4) Load 16(input)
|
||||
ReturnValue 76
|
||||
75: Label
|
||||
79: 7(fvec4) Load 16(input)
|
||||
Store 78(param) 79
|
||||
80: 7(fvec4) FunctionCall 14(f1(vf4;) 78(param)
|
||||
85: 81(ptr) AccessChain 16(input) 84
|
||||
86: 6(float) Load 85
|
||||
Store 82(ii) 86
|
||||
88: 21(bool) FUnordNotEqual 86 87
|
||||
SelectionMerge 90 None
|
||||
BranchConditional 88 89 90
|
||||
89: Label
|
||||
91: 6(float) Load 82(ii)
|
||||
93: 6(float) FAdd 91 92
|
||||
Store 82(ii) 93
|
||||
Branch 90
|
||||
90: Label
|
||||
97: 94(int) Load 96(ii)
|
||||
99: 94(int) IAdd 97 98
|
||||
Store 96(ii) 99
|
||||
100: 94(int) Load 96(ii)
|
||||
101: 6(float) ConvertSToF 100
|
||||
102: 21(bool) FOrdEqual 101 92
|
||||
SelectionMerge 104 None
|
||||
BranchConditional 102 103 104
|
||||
103: Label
|
||||
105: 94(int) Load 96(ii)
|
||||
106: 94(int) IAdd 105 98
|
||||
Store 96(ii) 106
|
||||
Branch 104
|
||||
104: Label
|
||||
107: 7(fvec4) Undef
|
||||
ReturnValue 107
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user