First Commit
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188
externals/glslang/Test/baseResults/hlsl.hull.5.tesc.out
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188
externals/glslang/Test/baseResults/hlsl.hull.5.tesc.out
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hlsl.hull.5.tesc
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ERROR: 0:0: '' : unimplemented: PCF input patch without entry point input patch parameter
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ERROR: 1 compilation errors. No code generated.
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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ERROR: node is still EOpNull!
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0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:25 Function Parameters:
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0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 Constant:
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:28 move second child to first child ( temp float)
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0:28 fInsideTessFactor: direct index for structure ( temp float)
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0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:28 Constant:
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0:28 1 (const int)
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0:28 add ( temp float)
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0:28 direct index ( temp float)
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0:28 m_Position: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:28 direct index ( temp float)
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0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:30 Branch: Return with expression
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0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Parameters:
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0:39 'cpid' ( in uint)
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
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0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:40 Constant:
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 m_Position: direct index for structure ( temp 4-component vector of float)
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0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:42 Branch: Return with expression
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0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Definition: main( ( temp void)
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0:39 Function Parameters:
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0:? Sequence
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0:39 move second child to first child ( temp uint)
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0:? 'cpid' ( temp uint)
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0:? 'cpid' ( in uint InvocationID)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 indirect index ( out 4-component vector of float Position)
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'cpid' ( in uint InvocationID)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:? 'cpid' ( temp uint)
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0:39 Constant:
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0:39 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'cpid' ( in uint InvocationID)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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ERROR: node is still EOpNull!
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0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:25 Function Parameters:
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0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 Constant:
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:28 move second child to first child ( temp float)
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0:28 fInsideTessFactor: direct index for structure ( temp float)
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0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:28 Constant:
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0:28 1 (const int)
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0:28 add ( temp float)
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0:28 direct index ( temp float)
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0:28 m_Position: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:28 direct index ( temp float)
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0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:30 Branch: Return with expression
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0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Parameters:
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0:39 'cpid' ( in uint)
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
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0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:40 Constant:
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 m_Position: direct index for structure ( temp 4-component vector of float)
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0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:42 Branch: Return with expression
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0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Definition: main( ( temp void)
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0:39 Function Parameters:
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0:? Sequence
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0:39 move second child to first child ( temp uint)
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0:? 'cpid' ( temp uint)
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0:? 'cpid' ( in uint InvocationID)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 indirect index ( out 4-component vector of float Position)
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'cpid' ( in uint InvocationID)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:? 'cpid' ( temp uint)
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0:39 Constant:
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0:39 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'cpid' ( in uint InvocationID)
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SPIR-V is not generated for failed compile or link
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