First Commit
This commit is contained in:
399
externals/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out
vendored
Normal file
399
externals/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out
vendored
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@@ -0,0 +1,399 @@
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hlsl.gather.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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||||
0:? Sequence
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||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval20' ( temp 4-component vector of float)
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0:33 textureGatherOffset ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2D)
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||||
0:33 'g_tTex2df4' ( uniform texture2D)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
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||||
0:33 0.100000
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||||
0:33 0.200000
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||||
0:33 Constant:
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||||
0:33 1 (const int)
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||||
0:33 0 (const int)
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||||
0:34 Sequence
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||||
0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval21' ( temp 4-component vector of int)
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0:34 textureGatherOffset ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2D)
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0:34 'g_tTex2di4' ( uniform itexture2D)
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||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:34 Constant:
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||||
0:34 0.300000
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||||
0:34 0.400000
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||||
0:34 Constant:
|
||||
0:34 1 (const int)
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||||
0:34 1 (const int)
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval22' ( temp 4-component vector of uint)
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0:35 textureGatherOffset ( temp 4-component vector of uint)
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0:35 Construct combined texture-sampler ( temp usampler2D)
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0:35 'g_tTex2du4' ( uniform utexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
|
||||
0:35 0.500000
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||||
0:35 0.600000
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||||
0:35 Constant:
|
||||
0:35 1 (const int)
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||||
0:35 -1 (const int)
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||||
0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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||||
0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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||||
0:? 'g_tTex1du4' ( uniform utexture1D)
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||||
0:? 'g_tTex2df4' ( uniform texture2D)
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||||
0:? 'g_tTex2di4' ( uniform itexture2D)
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||||
0:? 'g_tTex2du4' ( uniform utexture2D)
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||||
0:? 'g_tTex3df4' ( uniform texture3D)
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||||
0:? 'g_tTex3di4' ( uniform itexture3D)
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||||
0:? 'g_tTex3du4' ( uniform utexture3D)
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||||
0:? 'g_tTexcdf4' ( uniform textureCube)
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||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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||||
|
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Function Parameters:
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0:? Sequence
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||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
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||||
0:33 'txval20' ( temp 4-component vector of float)
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||||
0:33 textureGatherOffset ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2D)
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||||
0:33 'g_tTex2df4' ( uniform texture2D)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
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||||
0:33 0.100000
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||||
0:33 0.200000
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||||
0:33 Constant:
|
||||
0:33 1 (const int)
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||||
0:33 0 (const int)
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0:34 Sequence
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||||
0:34 move second child to first child ( temp 4-component vector of int)
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||||
0:34 'txval21' ( temp 4-component vector of int)
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0:34 textureGatherOffset ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2D)
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||||
0:34 'g_tTex2di4' ( uniform itexture2D)
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||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
|
||||
0:34 0.300000
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||||
0:34 0.400000
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||||
0:34 Constant:
|
||||
0:34 1 (const int)
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||||
0:34 1 (const int)
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||||
0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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||||
0:35 'txval22' ( temp 4-component vector of uint)
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||||
0:35 textureGatherOffset ( temp 4-component vector of uint)
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||||
0:35 Construct combined texture-sampler ( temp usampler2D)
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||||
0:35 'g_tTex2du4' ( uniform utexture2D)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
|
||||
0:35 0.500000
|
||||
0:35 0.600000
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||||
0:35 Constant:
|
||||
0:35 1 (const int)
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||||
0:35 -1 (const int)
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||||
0:40 move second child to first child ( temp 4-component vector of float)
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||||
0:40 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:40 Constant:
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||||
0:40 0 (const int)
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||||
0:40 Constant:
|
||||
0:40 1.000000
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||||
0:40 1.000000
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||||
0:40 1.000000
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||||
0:40 1.000000
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||||
0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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||||
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:41 Constant:
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||||
0:41 1 (const int)
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||||
0:41 Constant:
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||||
0:41 1.000000
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||||
0:43 Branch: Return with expression
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||||
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Function Definition: main( ( temp void)
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||||
0:28 Function Parameters:
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||||
0:? Sequence
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||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Constant:
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||||
0:28 0 (const int)
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||||
0:28 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:28 Depth: direct index for structure ( temp float)
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||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Constant:
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||||
0:28 1 (const int)
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||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 114
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 79 83
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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||||
Name 8 "PS_OUTPUT"
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||||
MemberName 8(PS_OUTPUT) 0 "Color"
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||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
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||||
Name 13 "txval20"
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||||
Name 16 "g_tTex2df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 36 "txval21"
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||||
Name 39 "g_tTex2di4"
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||||
Name 52 "txval22"
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||||
Name 55 "g_tTex2du4"
|
||||
Name 67 "psout"
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||||
Name 76 "flattenTemp"
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||||
Name 79 "@entryPointOutput.Color"
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||||
Name 83 "@entryPointOutput.Depth"
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||||
Name 88 "g_tTex1df4a"
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||||
Name 89 "g_tTex1df4"
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||||
Name 92 "g_tTex1di4"
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||||
Name 95 "g_tTex1du4"
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||||
Name 98 "g_tTex3df4"
|
||||
Name 101 "g_tTex3di4"
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||||
Name 104 "g_tTex3du4"
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||||
Name 107 "g_tTexcdf4"
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||||
Name 110 "g_tTexcdi4"
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||||
Name 113 "g_tTexcdu4"
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||||
Decorate 16(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex2df4) Binding 2
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 39(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 39(g_tTex2di4) Binding 3
|
||||
Decorate 55(g_tTex2du4) DescriptorSet 0
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||||
Decorate 55(g_tTex2du4) Binding 4
|
||||
Decorate 79(@entryPointOutput.Color) Location 0
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||||
Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth
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||||
Decorate 88(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 88(g_tTex1df4a) Binding 1
|
||||
Decorate 89(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 89(g_tTex1df4) Binding 0
|
||||
Decorate 92(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 92(g_tTex1di4) Binding 0
|
||||
Decorate 95(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 95(g_tTex1du4) Binding 0
|
||||
Decorate 98(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 98(g_tTex3df4) Binding 0
|
||||
Decorate 101(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 101(g_tTex3di4) Binding 0
|
||||
Decorate 104(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 104(g_tTex3du4) Binding 0
|
||||
Decorate 107(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 107(g_tTexcdf4) Binding 0
|
||||
Decorate 110(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 110(g_tTexcdi4) Binding 0
|
||||
Decorate 113(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 113(g_tTexcdu4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
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||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 2D sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex2df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
28: TypeInt 32 1
|
||||
29: TypeVector 28(int) 2
|
||||
30: 28(int) Constant 1
|
||||
31: 28(int) Constant 0
|
||||
32: 29(ivec2) ConstantComposite 30 31
|
||||
34: TypeVector 28(int) 4
|
||||
35: TypePointer Function 34(ivec4)
|
||||
37: TypeImage 28(int) 2D sampled format:Unknown
|
||||
38: TypePointer UniformConstant 37
|
||||
39(g_tTex2di4): 38(ptr) Variable UniformConstant
|
||||
42: TypeSampledImage 37
|
||||
44: 6(float) Constant 1050253722
|
||||
45: 6(float) Constant 1053609165
|
||||
46: 24(fvec2) ConstantComposite 44 45
|
||||
47: 29(ivec2) ConstantComposite 30 30
|
||||
49: TypeInt 32 0
|
||||
50: TypeVector 49(int) 4
|
||||
51: TypePointer Function 50(ivec4)
|
||||
53: TypeImage 49(int) 2D sampled format:Unknown
|
||||
54: TypePointer UniformConstant 53
|
||||
55(g_tTex2du4): 54(ptr) Variable UniformConstant
|
||||
58: TypeSampledImage 53
|
||||
60: 6(float) Constant 1056964608
|
||||
61: 6(float) Constant 1058642330
|
||||
62: 24(fvec2) ConstantComposite 60 61
|
||||
63: 28(int) Constant 4294967295
|
||||
64: 29(ivec2) ConstantComposite 30 63
|
||||
66: TypePointer Function 8(PS_OUTPUT)
|
||||
68: 6(float) Constant 1065353216
|
||||
69: 7(fvec4) ConstantComposite 68 68 68 68
|
||||
71: TypePointer Function 6(float)
|
||||
78: TypePointer Output 7(fvec4)
|
||||
79(@entryPointOutput.Color): 78(ptr) Variable Output
|
||||
82: TypePointer Output 6(float)
|
||||
83(@entryPointOutput.Depth): 82(ptr) Variable Output
|
||||
86: TypeImage 6(float) 1D sampled format:Unknown
|
||||
87: TypePointer UniformConstant 86
|
||||
88(g_tTex1df4a): 87(ptr) Variable UniformConstant
|
||||
89(g_tTex1df4): 87(ptr) Variable UniformConstant
|
||||
90: TypeImage 28(int) 1D sampled format:Unknown
|
||||
91: TypePointer UniformConstant 90
|
||||
92(g_tTex1di4): 91(ptr) Variable UniformConstant
|
||||
93: TypeImage 49(int) 1D sampled format:Unknown
|
||||
94: TypePointer UniformConstant 93
|
||||
95(g_tTex1du4): 94(ptr) Variable UniformConstant
|
||||
96: TypeImage 6(float) 3D sampled format:Unknown
|
||||
97: TypePointer UniformConstant 96
|
||||
98(g_tTex3df4): 97(ptr) Variable UniformConstant
|
||||
99: TypeImage 28(int) 3D sampled format:Unknown
|
||||
100: TypePointer UniformConstant 99
|
||||
101(g_tTex3di4): 100(ptr) Variable UniformConstant
|
||||
102: TypeImage 49(int) 3D sampled format:Unknown
|
||||
103: TypePointer UniformConstant 102
|
||||
104(g_tTex3du4): 103(ptr) Variable UniformConstant
|
||||
105: TypeImage 6(float) Cube sampled format:Unknown
|
||||
106: TypePointer UniformConstant 105
|
||||
107(g_tTexcdf4): 106(ptr) Variable UniformConstant
|
||||
108: TypeImage 28(int) Cube sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTexcdi4): 109(ptr) Variable UniformConstant
|
||||
111: TypeImage 49(int) Cube sampled format:Unknown
|
||||
112: TypePointer UniformConstant 111
|
||||
113(g_tTexcdu4): 112(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
76(flattenTemp): 66(ptr) Variable Function
|
||||
77:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 76(flattenTemp) 77
|
||||
80: 12(ptr) AccessChain 76(flattenTemp) 31
|
||||
81: 7(fvec4) Load 80
|
||||
Store 79(@entryPointOutput.Color) 81
|
||||
84: 71(ptr) AccessChain 76(flattenTemp) 30
|
||||
85: 6(float) Load 84
|
||||
Store 83(@entryPointOutput.Depth) 85
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval20): 12(ptr) Variable Function
|
||||
36(txval21): 35(ptr) Variable Function
|
||||
52(txval22): 51(ptr) Variable Function
|
||||
67(psout): 66(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex2df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32
|
||||
Store 13(txval20) 33
|
||||
40: 37 Load 39(g_tTex2di4)
|
||||
41: 18 Load 20(g_sSamp)
|
||||
43: 42 SampledImage 40 41
|
||||
48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47
|
||||
Store 36(txval21) 48
|
||||
56: 53 Load 55(g_tTex2du4)
|
||||
57: 18 Load 20(g_sSamp)
|
||||
59: 58 SampledImage 56 57
|
||||
65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64
|
||||
Store 52(txval22) 65
|
||||
70: 12(ptr) AccessChain 67(psout) 31
|
||||
Store 70 69
|
||||
72: 71(ptr) AccessChain 67(psout) 30
|
||||
Store 72 68
|
||||
73:8(PS_OUTPUT) Load 67(psout)
|
||||
ReturnValue 73
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user