First Commit
This commit is contained in:
461
externals/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
vendored
Normal file
461
externals/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,461 @@
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hlsl.gather.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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||||
0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 'txval20' ( temp 4-component vector of float)
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0:29 textureGather ( temp 4-component vector of float)
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0:29 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:29 'g_tTex2df4a' ( uniform texture2DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:29 Constant:
|
||||
0:29 0.100000
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||||
0:29 0.200000
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||||
0:29 0.300000
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||||
0:30 Sequence
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||||
0:30 move second child to first child ( temp 4-component vector of int)
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0:30 'txval21' ( temp 4-component vector of int)
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0:30 textureGather ( temp 4-component vector of int)
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0:30 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:30 Constant:
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||||
0:30 0.300000
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||||
0:30 0.400000
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||||
0:30 0.500000
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||||
0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of uint)
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0:31 'txval22' ( temp 4-component vector of uint)
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0:31 textureGather ( temp 4-component vector of uint)
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0:31 Construct combined texture-sampler ( temp usampler2DArray)
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||||
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
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||||
0:31 0.500000
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||||
0:31 0.600000
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||||
0:31 0.700000
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureGather ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
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||||
0:35 0.100000
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||||
0:35 0.200000
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||||
0:35 0.300000
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||||
0:35 0.400000
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||||
0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureGather ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:36 Constant:
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||||
0:36 0.400000
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||||
0:36 0.500000
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||||
0:36 0.600000
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||||
0:36 0.700000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureGather ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
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||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
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||||
0:37 0.900000
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||||
0:37 1.000000
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||||
0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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||||
0:39 0 (const int)
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||||
0:39 Constant:
|
||||
0:39 1.000000
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||||
0:39 1.000000
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||||
0:39 1.000000
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||||
0:39 1.000000
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||||
0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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||||
0:40 1 (const int)
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||||
0:40 Constant:
|
||||
0:40 1.000000
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||||
0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
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||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of float)
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||||
0:29 'txval20' ( temp 4-component vector of float)
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||||
0:29 textureGather ( temp 4-component vector of float)
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0:29 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:29 'g_tTex2df4a' ( uniform texture2DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:29 Constant:
|
||||
0:29 0.100000
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||||
0:29 0.200000
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||||
0:29 0.300000
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||||
0:30 Sequence
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||||
0:30 move second child to first child ( temp 4-component vector of int)
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||||
0:30 'txval21' ( temp 4-component vector of int)
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||||
0:30 textureGather ( temp 4-component vector of int)
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||||
0:30 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:30 Constant:
|
||||
0:30 0.300000
|
||||
0:30 0.400000
|
||||
0:30 0.500000
|
||||
0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of uint)
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||||
0:31 'txval22' ( temp 4-component vector of uint)
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||||
0:31 textureGather ( temp 4-component vector of uint)
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||||
0:31 Construct combined texture-sampler ( temp usampler2DArray)
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||||
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
|
||||
0:31 0.500000
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||||
0:31 0.600000
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||||
0:31 0.700000
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval40' ( temp 4-component vector of float)
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||||
0:35 textureGather ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
|
||||
0:35 0.100000
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||||
0:35 0.200000
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||||
0:35 0.300000
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||||
0:35 0.400000
|
||||
0:36 Sequence
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||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval41' ( temp 4-component vector of int)
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||||
0:36 textureGather ( temp 4-component vector of int)
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||||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:36 Constant:
|
||||
0:36 0.400000
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||||
0:36 0.500000
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||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
0:37 textureGather ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
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||||
0:37 1.000000
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||||
0:39 move second child to first child ( temp 4-component vector of float)
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||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:39 Constant:
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||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1.000000
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||||
0:39 1.000000
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||||
0:39 1.000000
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||||
0:39 1.000000
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||||
0:40 move second child to first child ( temp float)
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||||
0:40 Depth: direct index for structure ( temp float)
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||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:40 Constant:
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||||
0:40 1 (const int)
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||||
0:40 Constant:
|
||||
0:40 1.000000
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||||
0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 0 (const int)
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||||
0:24 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 1 (const int)
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||||
0:? Linker Objects
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||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
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// Module Version 10000
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// Generated by (magic number): 8000b
|
||||
// Id's are bound by 124
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||||
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Capability Shader
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||||
Capability Sampled1D
|
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
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||||
EntryPoint Fragment 4 "main" 107 111
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||||
ExecutionMode 4 OriginUpperLeft
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||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval20"
|
||||
Name 16 "g_tTex2df4a"
|
||||
Name 20 "g_sSamp"
|
||||
Name 34 "txval21"
|
||||
Name 37 "g_tTex2di4a"
|
||||
Name 49 "txval22"
|
||||
Name 52 "g_tTex2du4a"
|
||||
Name 61 "txval40"
|
||||
Name 64 "g_tTexcdf4a"
|
||||
Name 71 "txval41"
|
||||
Name 74 "g_tTexcdi4a"
|
||||
Name 81 "txval42"
|
||||
Name 84 "g_tTexcdu4a"
|
||||
Name 95 "psout"
|
||||
Name 104 "flattenTemp"
|
||||
Name 107 "@entryPointOutput.Color"
|
||||
Name 111 "@entryPointOutput.Depth"
|
||||
Name 116 "g_tTex1df4a"
|
||||
Name 117 "g_tTex1df4"
|
||||
Name 120 "g_tTex1di4a"
|
||||
Name 123 "g_tTex1du4a"
|
||||
Decorate 16(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 16(g_tTex2df4a) Binding 2
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 37(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 37(g_tTex2di4a) Binding 3
|
||||
Decorate 52(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 52(g_tTex2du4a) Binding 4
|
||||
Decorate 64(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 64(g_tTexcdf4a) Binding 5
|
||||
Decorate 74(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 74(g_tTexcdi4a) Binding 6
|
||||
Decorate 84(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 84(g_tTexcdu4a) Binding 7
|
||||
Decorate 107(@entryPointOutput.Color) Location 0
|
||||
Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 116(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 116(g_tTex1df4a) Binding 1
|
||||
Decorate 117(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 117(g_tTex1df4) Binding 0
|
||||
Decorate 120(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 120(g_tTex1di4a) Binding 0
|
||||
Decorate 123(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 123(g_tTex1du4a) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 3
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 6(float) Constant 1050253722
|
||||
28: 24(fvec3) ConstantComposite 25 26 27
|
||||
29: TypeInt 32 1
|
||||
30: 29(int) Constant 0
|
||||
32: TypeVector 29(int) 4
|
||||
33: TypePointer Function 32(ivec4)
|
||||
35: TypeImage 29(int) 2D array sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex2di4a): 36(ptr) Variable UniformConstant
|
||||
40: TypeSampledImage 35
|
||||
42: 6(float) Constant 1053609165
|
||||
43: 6(float) Constant 1056964608
|
||||
44: 24(fvec3) ConstantComposite 27 42 43
|
||||
46: TypeInt 32 0
|
||||
47: TypeVector 46(int) 4
|
||||
48: TypePointer Function 47(ivec4)
|
||||
50: TypeImage 46(int) 2D array sampled format:Unknown
|
||||
51: TypePointer UniformConstant 50
|
||||
52(g_tTex2du4a): 51(ptr) Variable UniformConstant
|
||||
55: TypeSampledImage 50
|
||||
57: 6(float) Constant 1058642330
|
||||
58: 6(float) Constant 1060320051
|
||||
59: 24(fvec3) ConstantComposite 43 57 58
|
||||
62: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
63: TypePointer UniformConstant 62
|
||||
64(g_tTexcdf4a): 63(ptr) Variable UniformConstant
|
||||
67: TypeSampledImage 62
|
||||
69: 7(fvec4) ConstantComposite 25 26 27 42
|
||||
72: TypeImage 29(int) Cube array sampled format:Unknown
|
||||
73: TypePointer UniformConstant 72
|
||||
74(g_tTexcdi4a): 73(ptr) Variable UniformConstant
|
||||
77: TypeSampledImage 72
|
||||
79: 7(fvec4) ConstantComposite 42 43 57 58
|
||||
82: TypeImage 46(int) Cube array sampled format:Unknown
|
||||
83: TypePointer UniformConstant 82
|
||||
84(g_tTexcdu4a): 83(ptr) Variable UniformConstant
|
||||
87: TypeSampledImage 82
|
||||
89: 6(float) Constant 1061997773
|
||||
90: 6(float) Constant 1063675494
|
||||
91: 6(float) Constant 1065353216
|
||||
92: 7(fvec4) ConstantComposite 58 89 90 91
|
||||
94: TypePointer Function 8(PS_OUTPUT)
|
||||
96: 7(fvec4) ConstantComposite 91 91 91 91
|
||||
98: 29(int) Constant 1
|
||||
99: TypePointer Function 6(float)
|
||||
106: TypePointer Output 7(fvec4)
|
||||
107(@entryPointOutput.Color): 106(ptr) Variable Output
|
||||
110: TypePointer Output 6(float)
|
||||
111(@entryPointOutput.Depth): 110(ptr) Variable Output
|
||||
114: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTex1df4a): 115(ptr) Variable UniformConstant
|
||||
117(g_tTex1df4): 115(ptr) Variable UniformConstant
|
||||
118: TypeImage 29(int) 1D array sampled format:Unknown
|
||||
119: TypePointer UniformConstant 118
|
||||
120(g_tTex1di4a): 119(ptr) Variable UniformConstant
|
||||
121: TypeImage 46(int) 1D array sampled format:Unknown
|
||||
122: TypePointer UniformConstant 121
|
||||
123(g_tTex1du4a): 122(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
104(flattenTemp): 94(ptr) Variable Function
|
||||
105:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 104(flattenTemp) 105
|
||||
108: 12(ptr) AccessChain 104(flattenTemp) 30
|
||||
109: 7(fvec4) Load 108
|
||||
Store 107(@entryPointOutput.Color) 109
|
||||
112: 99(ptr) AccessChain 104(flattenTemp) 98
|
||||
113: 6(float) Load 112
|
||||
Store 111(@entryPointOutput.Depth) 113
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval20): 12(ptr) Variable Function
|
||||
34(txval21): 33(ptr) Variable Function
|
||||
49(txval22): 48(ptr) Variable Function
|
||||
61(txval40): 12(ptr) Variable Function
|
||||
71(txval41): 33(ptr) Variable Function
|
||||
81(txval42): 48(ptr) Variable Function
|
||||
95(psout): 94(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex2df4a)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
31: 7(fvec4) ImageGather 23 28 30
|
||||
Store 13(txval20) 31
|
||||
38: 35 Load 37(g_tTex2di4a)
|
||||
39: 18 Load 20(g_sSamp)
|
||||
41: 40 SampledImage 38 39
|
||||
45: 32(ivec4) ImageGather 41 44 30
|
||||
Store 34(txval21) 45
|
||||
53: 50 Load 52(g_tTex2du4a)
|
||||
54: 18 Load 20(g_sSamp)
|
||||
56: 55 SampledImage 53 54
|
||||
60: 47(ivec4) ImageGather 56 59 30
|
||||
Store 49(txval22) 60
|
||||
65: 62 Load 64(g_tTexcdf4a)
|
||||
66: 18 Load 20(g_sSamp)
|
||||
68: 67 SampledImage 65 66
|
||||
70: 7(fvec4) ImageGather 68 69 30
|
||||
Store 61(txval40) 70
|
||||
75: 72 Load 74(g_tTexcdi4a)
|
||||
76: 18 Load 20(g_sSamp)
|
||||
78: 77 SampledImage 75 76
|
||||
80: 32(ivec4) ImageGather 78 79 30
|
||||
Store 71(txval41) 80
|
||||
85: 82 Load 84(g_tTexcdu4a)
|
||||
86: 18 Load 20(g_sSamp)
|
||||
88: 87 SampledImage 85 86
|
||||
93: 47(ivec4) ImageGather 88 92 30
|
||||
Store 81(txval42) 93
|
||||
97: 12(ptr) AccessChain 95(psout) 30
|
||||
Store 97 96
|
||||
100: 99(ptr) AccessChain 95(psout) 98
|
||||
Store 100 91
|
||||
101:8(PS_OUTPUT) Load 95(psout)
|
||||
ReturnValue 101
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user