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293
externals/glslang/Test/baseResults/hlsl.flattenOpaqueInit.vert.out
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293
externals/glslang/Test/baseResults/hlsl.flattenOpaqueInit.vert.out
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hlsl.flattenOpaqueInit.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 tex: direct index for structure ( temp texture2D)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
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0:6 Constant:
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0:6 1 (const int)
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0:6 smpl: direct index for structure ( temp sampler)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0.300000
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0:6 0.400000
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0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:10 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp sampler)
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0:12 smpl: direct index for structure ( temp sampler)
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0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:12 Constant:
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0:12 0 (const int)
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0:12 'g_tInputTexture_sampler' ( uniform sampler)
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0:13 move second child to first child ( temp texture2D)
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0:13 tex: direct index for structure ( temp texture2D)
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0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:13 Constant:
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0:13 1 (const int)
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0:13 'g_tInputTexture' ( uniform texture2D)
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0:14 Branch: Return with expression
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0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:19 'g_tInputTexture_sampler' ( uniform sampler)
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0:19 'g_tInputTexture' ( uniform texture2D)
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'res' ( temp 4-component vector of float)
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0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Sequence
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0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:22 add second child into first child ( temp 4-component vector of float)
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0:22 'res' ( temp 4-component vector of float)
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:23 Sequence
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0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:24 add second child into first child ( temp 4-component vector of float)
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0:24 'res' ( temp 4-component vector of float)
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0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:26 Branch: Return with expression
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0:26 'res' ( temp 4-component vector of float)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 tex: direct index for structure ( temp texture2D)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
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0:6 Constant:
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0:6 1 (const int)
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0:6 smpl: direct index for structure ( temp sampler)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0.300000
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0:6 0.400000
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0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:10 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp sampler)
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0:12 smpl: direct index for structure ( temp sampler)
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0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:12 Constant:
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0:12 0 (const int)
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0:12 'g_tInputTexture_sampler' ( uniform sampler)
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0:13 move second child to first child ( temp texture2D)
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0:13 tex: direct index for structure ( temp texture2D)
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0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:13 Constant:
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0:13 1 (const int)
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0:13 'g_tInputTexture' ( uniform texture2D)
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0:14 Branch: Return with expression
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0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:19 'g_tInputTexture_sampler' ( uniform sampler)
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0:19 'g_tInputTexture' ( uniform texture2D)
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0:20 Sequence
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'res' ( temp 4-component vector of float)
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0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Sequence
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0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:22 add second child into first child ( temp 4-component vector of float)
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0:22 'res' ( temp 4-component vector of float)
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:23 Sequence
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0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:24 add second child into first child ( temp 4-component vector of float)
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0:24 'res' ( temp 4-component vector of float)
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0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:26 Branch: Return with expression
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0:26 'res' ( temp 4-component vector of float)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 82
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 80
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Source HLSL 500
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Name 4 "main"
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Name 9 "FxaaTex"
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MemberName 9(FxaaTex) 0 "smpl"
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MemberName 9(FxaaTex) 1 "tex"
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Name 14 "lookUp(struct-FxaaTex-p1-t211;"
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Name 13 "tex"
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Name 17 "fillOpaque("
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Name 20 "@main("
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Name 41 "t"
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Name 43 "g_tInputTexture_sampler"
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Name 47 "g_tInputTexture"
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Name 53 "tex1"
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Name 58 "res"
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Name 59 "param"
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Name 62 "tex2"
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Name 64 "param"
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Name 69 "tex3"
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Name 71 "param"
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Name 80 "@entryPointOutput"
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Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 43(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 1
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Decorate 80(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypeFloat 32
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8: TypeImage 7(float) 2D sampled format:Unknown
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9(FxaaTex): TypeStruct 6 8
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10: TypePointer Function 9(FxaaTex)
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11: TypeVector 7(float) 4
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12: TypeFunction 11(fvec4) 10(ptr)
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16: TypeFunction 9(FxaaTex)
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19: TypeFunction 11(fvec4)
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22: TypeInt 32 1
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23: 22(int) Constant 1
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24: TypePointer Function 8
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27: 22(int) Constant 0
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28: TypePointer Function 6
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31: TypeSampledImage 8
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33: TypeVector 7(float) 2
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34: 7(float) Constant 1050253722
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35: 7(float) Constant 1053609165
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36: 33(fvec2) ConstantComposite 34 35
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37: 7(float) Constant 0
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42: TypePointer UniformConstant 6
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43(g_tInputTexture_sampler): 42(ptr) Variable UniformConstant
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46: TypePointer UniformConstant 8
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47(g_tInputTexture): 46(ptr) Variable UniformConstant
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57: TypePointer Function 11(fvec4)
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79: TypePointer Output 11(fvec4)
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80(@entryPointOutput): 79(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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81: 11(fvec4) FunctionCall 20(@main()
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Store 80(@entryPointOutput) 81
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Return
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FunctionEnd
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14(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
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13(tex): 10(ptr) FunctionParameter
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15: Label
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25: 24(ptr) AccessChain 13(tex) 23
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26: 8 Load 25
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29: 28(ptr) AccessChain 13(tex) 27
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30: 6 Load 29
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32: 31 SampledImage 26 30
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38: 11(fvec4) ImageSampleExplicitLod 32 36 Lod 37
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ReturnValue 38
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FunctionEnd
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17(fillOpaque(): 9(FxaaTex) Function None 16
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18: Label
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41(t): 10(ptr) Variable Function
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44: 6 Load 43(g_tInputTexture_sampler)
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45: 28(ptr) AccessChain 41(t) 27
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Store 45 44
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48: 8 Load 47(g_tInputTexture)
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49: 24(ptr) AccessChain 41(t) 23
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Store 49 48
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50: 9(FxaaTex) Load 41(t)
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ReturnValue 50
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FunctionEnd
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20(@main(): 11(fvec4) Function None 19
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21: Label
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53(tex1): 10(ptr) Variable Function
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58(res): 57(ptr) Variable Function
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59(param): 10(ptr) Variable Function
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62(tex2): 10(ptr) Variable Function
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64(param): 10(ptr) Variable Function
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69(tex3): 10(ptr) Variable Function
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71(param): 10(ptr) Variable Function
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54: 6 Load 43(g_tInputTexture_sampler)
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55: 8 Load 47(g_tInputTexture)
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56: 9(FxaaTex) CompositeConstruct 54 55
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Store 53(tex1) 56
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60: 9(FxaaTex) Load 53(tex1)
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Store 59(param) 60
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61: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 59(param)
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Store 58(res) 61
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63: 9(FxaaTex) FunctionCall 17(fillOpaque()
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Store 62(tex2) 63
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65: 9(FxaaTex) Load 62(tex2)
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Store 64(param) 65
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66: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 64(param)
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67: 11(fvec4) Load 58(res)
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68: 11(fvec4) FAdd 67 66
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Store 58(res) 68
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70: 9(FxaaTex) Load 53(tex1)
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Store 69(tex3) 70
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72: 9(FxaaTex) Load 69(tex3)
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Store 71(param) 72
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73: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 71(param)
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74: 11(fvec4) Load 58(res)
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75: 11(fvec4) FAdd 74 73
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Store 58(res) 75
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76: 11(fvec4) Load 58(res)
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ReturnValue 76
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FunctionEnd
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