First Commit
This commit is contained in:
400
externals/glslang/Test/baseResults/hlsl.entry-out.frag.out
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Normal file
400
externals/glslang/Test/baseResults/hlsl.entry-out.frag.out
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@@ -0,0 +1,400 @@
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hlsl.entry-out.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
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0:7 Function Parameters:
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||||
0:7 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:? Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 v: direct index for structure ( temp 2-component vector of float)
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0:8 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:8 Constant:
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||||
0:8 0 (const int)
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||||
0:8 Constant:
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||||
0:8 0.400000
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||||
0:8 0.400000
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||||
0:9 move second child to first child ( temp 2-component vector of int)
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||||
0:9 i: direct index for structure ( temp 2-component vector of int)
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||||
0:9 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:9 Constant:
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||||
0:9 1 (const int)
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||||
0:9 Constant:
|
||||
0:9 7 (const int)
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||||
0:9 7 (const int)
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||||
0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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||||
0:13 Function Parameters:
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||||
0:13 'input' ( in 4-component vector of float)
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||||
0:13 'out1' ( out 4-component vector of float)
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||||
0:13 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:13 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:? Sequence
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||||
0:14 move second child to first child ( temp 4-component vector of float)
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||||
0:14 'out1' ( out 4-component vector of float)
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||||
0:14 'input' ( in 4-component vector of float)
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||||
0:15 move second child to first child ( temp 2-component vector of float)
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||||
0:15 v: direct index for structure ( temp 2-component vector of float)
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||||
0:15 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:15 Constant:
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||||
0:15 0 (const int)
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||||
0:15 Constant:
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||||
0:15 2.000000
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||||
0:15 2.000000
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||||
0:16 move second child to first child ( temp 2-component vector of int)
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||||
0:16 i: direct index for structure ( temp 2-component vector of int)
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||||
0:16 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:16 Constant:
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||||
0:16 1 (const int)
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||||
0:16 Constant:
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||||
0:16 3 (const int)
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||||
0:16 3 (const int)
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||||
0:18 move second child to first child ( temp 2-component vector of float)
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0:18 v: direct index for structure ( temp 2-component vector of float)
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||||
0:18 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:18 Constant:
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||||
0:18 0 (const int)
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||||
0:18 Constant:
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||||
0:18 12.000000
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||||
0:18 12.000000
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||||
0:19 move second child to first child ( temp 2-component vector of int)
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0:19 i: direct index for structure ( temp 2-component vector of int)
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||||
0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:19 Constant:
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||||
0:19 1 (const int)
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||||
0:19 Constant:
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||||
0:19 13 (const int)
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||||
0:19 13 (const int)
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||||
0:20 Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
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0:20 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:22 Branch: Return with expression
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||||
0:22 'out1' ( out 4-component vector of float)
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||||
0:13 Function Definition: PixelShaderFunction( ( temp void)
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||||
0:13 Function Parameters:
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||||
0:? Sequence
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||||
0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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||||
0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'out1' ( temp 4-component vector of float)
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||||
0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:13 move second child to first child ( temp 4-component vector of float)
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||||
0:? 'out1' (layout( location=1) out 4-component vector of float)
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||||
0:? 'out1' ( temp 4-component vector of float)
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||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 2-component vector of float)
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||||
0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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||||
0:13 v: direct index for structure ( temp 2-component vector of float)
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||||
0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:13 Constant:
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||||
0:13 0 (const int)
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||||
0:13 move second child to first child ( temp 2-component vector of int)
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||||
0:? 'out2.i' (layout( location=3) out 2-component vector of int)
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||||
0:13 i: direct index for structure ( temp 2-component vector of int)
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||||
0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:13 Constant:
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||||
0:13 1 (const int)
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||||
0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of float)
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0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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||||
0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 move second child to first child ( temp 2-component vector of int)
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||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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||||
0:13 i: direct index for structure ( temp 2-component vector of int)
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||||
0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:13 Constant:
|
||||
0:13 1 (const int)
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||||
0:? Linker Objects
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||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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||||
0:? 'input' (layout( location=0) in 4-component vector of float)
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||||
0:? 'out1' (layout( location=1) out 4-component vector of float)
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||||
0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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||||
0:? 'out2.i' (layout( location=3) out 2-component vector of int)
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||||
0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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||||
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||||
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Linked fragment stage:
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||||
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Shader version: 500
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gl_FragCoord origin is upper left
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||||
0:? Sequence
|
||||
0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:7 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp 2-component vector of float)
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||||
0:8 v: direct index for structure ( temp 2-component vector of float)
|
||||
0:8 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
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||||
0:8 Constant:
|
||||
0:8 0.400000
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||||
0:8 0.400000
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||||
0:9 move second child to first child ( temp 2-component vector of int)
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||||
0:9 i: direct index for structure ( temp 2-component vector of int)
|
||||
0:9 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:9 Constant:
|
||||
0:9 1 (const int)
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||||
0:9 Constant:
|
||||
0:9 7 (const int)
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||||
0:9 7 (const int)
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||||
0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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||||
0:13 Function Parameters:
|
||||
0:13 'input' ( in 4-component vector of float)
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||||
0:13 'out1' ( out 4-component vector of float)
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||||
0:13 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:13 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:? Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of float)
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||||
0:14 'out1' ( out 4-component vector of float)
|
||||
0:14 'input' ( in 4-component vector of float)
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||||
0:15 move second child to first child ( temp 2-component vector of float)
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||||
0:15 v: direct index for structure ( temp 2-component vector of float)
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||||
0:15 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:15 Constant:
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||||
0:15 0 (const int)
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||||
0:15 Constant:
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||||
0:15 2.000000
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||||
0:15 2.000000
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||||
0:16 move second child to first child ( temp 2-component vector of int)
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||||
0:16 i: direct index for structure ( temp 2-component vector of int)
|
||||
0:16 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:16 Constant:
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||||
0:16 1 (const int)
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||||
0:16 Constant:
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||||
0:16 3 (const int)
|
||||
0:16 3 (const int)
|
||||
0:18 move second child to first child ( temp 2-component vector of float)
|
||||
0:18 v: direct index for structure ( temp 2-component vector of float)
|
||||
0:18 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 Constant:
|
||||
0:18 12.000000
|
||||
0:18 12.000000
|
||||
0:19 move second child to first child ( temp 2-component vector of int)
|
||||
0:19 i: direct index for structure ( temp 2-component vector of int)
|
||||
0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
0:19 13 (const int)
|
||||
0:19 13 (const int)
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||||
0:20 Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
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||||
0:20 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:22 Branch: Return with expression
|
||||
0:22 'out1' ( out 4-component vector of float)
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||||
0:13 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:13 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
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||||
0:? 'input' ( temp 4-component vector of float)
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||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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||||
0:? 'input' ( temp 4-component vector of float)
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||||
0:? 'out1' ( temp 4-component vector of float)
|
||||
0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:13 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'out1' (layout( location=1) out 4-component vector of float)
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||||
0:? 'out1' ( temp 4-component vector of float)
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||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 2-component vector of float)
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||||
0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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||||
0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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||||
0:13 Constant:
|
||||
0:13 0 (const int)
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||||
0:13 move second child to first child ( temp 2-component vector of int)
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||||
0:? 'out2.i' (layout( location=3) out 2-component vector of int)
|
||||
0:13 i: direct index for structure ( temp 2-component vector of int)
|
||||
0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
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||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 2-component vector of float)
|
||||
0:? 'out3.v' (layout( location=4) out 2-component vector of float)
|
||||
0:13 v: direct index for structure ( temp 2-component vector of float)
|
||||
0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 move second child to first child ( temp 2-component vector of int)
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||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
|
||||
0:13 i: direct index for structure ( temp 2-component vector of int)
|
||||
0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'out1' (layout( location=1) out 4-component vector of float)
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||||
0:? 'out2.v' (layout( location=2) out 2-component vector of float)
|
||||
0:? 'out2.i' (layout( location=3) out 2-component vector of int)
|
||||
0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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||||
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 89
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
|
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
|
||||
Name 10 "OutParam"
|
||||
MemberName 10(OutParam) 0 "v"
|
||||
MemberName 10(OutParam) 1 "i"
|
||||
Name 14 "fun(struct-OutParam-vf2-vi21;"
|
||||
Name 13 "op"
|
||||
Name 23 "@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;"
|
||||
Name 19 "input"
|
||||
Name 20 "out1"
|
||||
Name 21 "out2"
|
||||
Name 22 "out3"
|
||||
Name 42 "local"
|
||||
Name 49 "param"
|
||||
Name 55 "input"
|
||||
Name 57 "input"
|
||||
Name 60 "@entryPointOutput"
|
||||
Name 61 "out1"
|
||||
Name 62 "out2"
|
||||
Name 63 "out3"
|
||||
Name 64 "param"
|
||||
Name 66 "param"
|
||||
Name 67 "param"
|
||||
Name 68 "param"
|
||||
Name 73 "out1"
|
||||
Name 76 "out2.v"
|
||||
Name 80 "out2.i"
|
||||
Name 83 "out3.v"
|
||||
Name 86 "out3.i"
|
||||
Decorate 57(input) Location 0
|
||||
Decorate 60(@entryPointOutput) Location 0
|
||||
Decorate 73(out1) Location 1
|
||||
Decorate 76(out2.v) Location 2
|
||||
Decorate 80(out2.i) Location 3
|
||||
Decorate 83(out3.v) Location 4
|
||||
Decorate 86(out3.i) Location 5
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 2
|
||||
8: TypeInt 32 1
|
||||
9: TypeVector 8(int) 2
|
||||
10(OutParam): TypeStruct 7(fvec2) 9(ivec2)
|
||||
11: TypePointer Function 10(OutParam)
|
||||
12: TypeFunction 2 11(ptr)
|
||||
16: TypeVector 6(float) 4
|
||||
17: TypePointer Function 16(fvec4)
|
||||
18: TypeFunction 16(fvec4) 17(ptr) 17(ptr) 11(ptr) 11(ptr)
|
||||
25: 8(int) Constant 0
|
||||
26: 6(float) Constant 1053609165
|
||||
27: 7(fvec2) ConstantComposite 26 26
|
||||
28: TypePointer Function 7(fvec2)
|
||||
30: 8(int) Constant 1
|
||||
31: 8(int) Constant 7
|
||||
32: 9(ivec2) ConstantComposite 31 31
|
||||
33: TypePointer Function 9(ivec2)
|
||||
36: 6(float) Constant 1073741824
|
||||
37: 7(fvec2) ConstantComposite 36 36
|
||||
39: 8(int) Constant 3
|
||||
40: 9(ivec2) ConstantComposite 39 39
|
||||
43: 6(float) Constant 1094713344
|
||||
44: 7(fvec2) ConstantComposite 43 43
|
||||
46: 8(int) Constant 13
|
||||
47: 9(ivec2) ConstantComposite 46 46
|
||||
56: TypePointer Input 16(fvec4)
|
||||
57(input): 56(ptr) Variable Input
|
||||
59: TypePointer Output 16(fvec4)
|
||||
60(@entryPointOutput): 59(ptr) Variable Output
|
||||
73(out1): 59(ptr) Variable Output
|
||||
75: TypePointer Output 7(fvec2)
|
||||
76(out2.v): 75(ptr) Variable Output
|
||||
79: TypePointer Output 9(ivec2)
|
||||
80(out2.i): 79(ptr) Variable Output
|
||||
83(out3.v): 75(ptr) Variable Output
|
||||
86(out3.i): 79(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
55(input): 17(ptr) Variable Function
|
||||
61(out1): 17(ptr) Variable Function
|
||||
62(out2): 11(ptr) Variable Function
|
||||
63(out3): 11(ptr) Variable Function
|
||||
64(param): 17(ptr) Variable Function
|
||||
66(param): 17(ptr) Variable Function
|
||||
67(param): 11(ptr) Variable Function
|
||||
68(param): 11(ptr) Variable Function
|
||||
58: 16(fvec4) Load 57(input)
|
||||
Store 55(input) 58
|
||||
65: 16(fvec4) Load 55(input)
|
||||
Store 64(param) 65
|
||||
69: 16(fvec4) FunctionCall 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;) 64(param) 66(param) 67(param) 68(param)
|
||||
70: 16(fvec4) Load 66(param)
|
||||
Store 61(out1) 70
|
||||
71:10(OutParam) Load 67(param)
|
||||
Store 62(out2) 71
|
||||
72:10(OutParam) Load 68(param)
|
||||
Store 63(out3) 72
|
||||
Store 60(@entryPointOutput) 69
|
||||
74: 16(fvec4) Load 61(out1)
|
||||
Store 73(out1) 74
|
||||
77: 28(ptr) AccessChain 62(out2) 25
|
||||
78: 7(fvec2) Load 77
|
||||
Store 76(out2.v) 78
|
||||
81: 33(ptr) AccessChain 62(out2) 30
|
||||
82: 9(ivec2) Load 81
|
||||
Store 80(out2.i) 82
|
||||
84: 28(ptr) AccessChain 63(out3) 25
|
||||
85: 7(fvec2) Load 84
|
||||
Store 83(out3.v) 85
|
||||
87: 33(ptr) AccessChain 63(out3) 30
|
||||
88: 9(ivec2) Load 87
|
||||
Store 86(out3.i) 88
|
||||
Return
|
||||
FunctionEnd
|
||||
14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
|
||||
13(op): 11(ptr) FunctionParameter
|
||||
15: Label
|
||||
29: 28(ptr) AccessChain 13(op) 25
|
||||
Store 29 27
|
||||
34: 33(ptr) AccessChain 13(op) 30
|
||||
Store 34 32
|
||||
Return
|
||||
FunctionEnd
|
||||
23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;): 16(fvec4) Function None 18
|
||||
19(input): 17(ptr) FunctionParameter
|
||||
20(out1): 17(ptr) FunctionParameter
|
||||
21(out2): 11(ptr) FunctionParameter
|
||||
22(out3): 11(ptr) FunctionParameter
|
||||
24: Label
|
||||
42(local): 11(ptr) Variable Function
|
||||
49(param): 11(ptr) Variable Function
|
||||
35: 16(fvec4) Load 19(input)
|
||||
Store 20(out1) 35
|
||||
38: 28(ptr) AccessChain 21(out2) 25
|
||||
Store 38 37
|
||||
41: 33(ptr) AccessChain 21(out2) 30
|
||||
Store 41 40
|
||||
45: 28(ptr) AccessChain 42(local) 25
|
||||
Store 45 44
|
||||
48: 33(ptr) AccessChain 42(local) 30
|
||||
Store 48 47
|
||||
50: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 49(param)
|
||||
51:10(OutParam) Load 49(param)
|
||||
Store 22(out3) 51
|
||||
52: 16(fvec4) Load 20(out1)
|
||||
ReturnValue 52
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user