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191
externals/glslang/Test/baseResults/hlsl.discard.frag.out
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191
externals/glslang/Test/baseResults/hlsl.discard.frag.out
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hlsl.discard.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'f' ( in float)
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0:? Sequence
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 Compare Less Than ( temp bool)
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0:3 'f' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:8 Function Parameters:
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0:8 'input' ( in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; ( temp void)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 Convert float to bool ( temp bool)
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0:10 direct index ( temp float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'f' ( temp float)
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0:12 direct index ( temp float)
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0:12 'input' ( in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'f' ( in float)
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0:? Sequence
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 Compare Less Than ( temp bool)
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0:3 'f' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:8 Function Parameters:
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0:8 'input' ( in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; ( temp void)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 Convert float to bool ( temp bool)
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0:10 direct index ( temp float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'f' ( temp float)
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0:12 direct index ( temp float)
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0:12 'input' ( in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 50
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 45
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 10 "foo(f1;"
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Name 9 "f"
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Name 16 "@PixelShaderFunction(vf4;"
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Name 15 "input"
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Name 25 "param"
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Name 39 "f"
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Name 43 "input"
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Name 45 "input"
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Name 47 "param"
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Decorate 45(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr)
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12: TypeVector 6(float) 4
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13: TypePointer Function 12(fvec4)
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14: TypeFunction 2 13(ptr)
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19: 6(float) Constant 1065353216
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20: TypeBool
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26: TypeInt 32 0
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27: 26(int) Constant 2
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31: 26(int) Constant 0
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34: 6(float) Constant 0
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44: TypePointer Input 12(fvec4)
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45(input): 44(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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43(input): 13(ptr) Variable Function
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47(param): 13(ptr) Variable Function
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46: 12(fvec4) Load 45(input)
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Store 43(input) 46
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48: 12(fvec4) Load 43(input)
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Store 47(param) 48
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49: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 47(param)
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Return
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FunctionEnd
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10(foo(f1;): 2 Function None 8
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9(f): 7(ptr) FunctionParameter
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11: Label
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18: 6(float) Load 9(f)
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21: 20(bool) FOrdLessThan 18 19
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SelectionMerge 23 None
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BranchConditional 21 22 23
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22: Label
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Kill
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23: Label
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Return
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FunctionEnd
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16(@PixelShaderFunction(vf4;): 2 Function None 14
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15(input): 13(ptr) FunctionParameter
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17: Label
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25(param): 7(ptr) Variable Function
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39(f): 7(ptr) Variable Function
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28: 7(ptr) AccessChain 15(input) 27
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29: 6(float) Load 28
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Store 25(param) 29
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30: 2 FunctionCall 10(foo(f1;) 25(param)
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32: 7(ptr) AccessChain 15(input) 31
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33: 6(float) Load 32
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35: 20(bool) FUnordNotEqual 33 34
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SelectionMerge 37 None
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BranchConditional 35 36 37
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36: Label
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Kill
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37: Label
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40: 7(ptr) AccessChain 15(input) 31
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41: 6(float) Load 40
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Store 39(f) 41
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Kill
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FunctionEnd
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