First Commit
This commit is contained in:
205
externals/glslang/Test/baseResults/hlsl.coverage.frag.out
vendored
Normal file
205
externals/glslang/Test/baseResults/hlsl.coverage.frag.out
vendored
Normal file
@@ -0,0 +1,205 @@
|
||||
hlsl.coverage.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Function Parameters:
|
||||
0:15 'i' ( in structure{})
|
||||
0:? Sequence
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:17 vColor: direct index for structure ( temp 4-component vector of float)
|
||||
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Function Definition: main( ( temp void)
|
||||
0:15 Function Parameters:
|
||||
0:? Sequence
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp structure{})
|
||||
0:? 'i' ( temp structure{})
|
||||
0:? 'i' ( in structure{})
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:? 'i' ( temp structure{})
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
|
||||
0:15 vColor: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:15 direct index ( out uint SampleMaskIn)
|
||||
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
|
||||
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:15 Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Function Parameters:
|
||||
0:15 'i' ( in structure{})
|
||||
0:? Sequence
|
||||
0:17 move second child to first child ( temp 4-component vector of float)
|
||||
0:17 vColor: direct index for structure ( temp 4-component vector of float)
|
||||
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 1.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 1.000000
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
0:18 0 (const uint)
|
||||
0:19 Branch: Return with expression
|
||||
0:19 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Function Definition: main( ( temp void)
|
||||
0:15 Function Parameters:
|
||||
0:? Sequence
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp structure{})
|
||||
0:? 'i' ( temp structure{})
|
||||
0:? 'i' ( in structure{})
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:? 'i' ( temp structure{})
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
|
||||
0:15 vColor: direct index for structure ( temp 4-component vector of float)
|
||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:15 direct index ( out uint SampleMaskIn)
|
||||
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 nCoverageMask: direct index for structure ( temp uint)
|
||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
|
||||
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 52
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 41 47
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 6 "PS_INPUT"
|
||||
Name 11 "PS_OUTPUT"
|
||||
MemberName 11(PS_OUTPUT) 0 "vColor"
|
||||
MemberName 11(PS_OUTPUT) 1 "nCoverageMask"
|
||||
Name 14 "@main(struct-PS_INPUT1;"
|
||||
Name 13 "i"
|
||||
Name 17 "o"
|
||||
Name 32 "i"
|
||||
Name 34 "i"
|
||||
Name 36 "flattenTemp"
|
||||
Name 37 "param"
|
||||
Name 41 "@entryPointOutput.vColor"
|
||||
Name 47 "@entryPointOutput.nCoverageMask"
|
||||
Decorate 41(@entryPointOutput.vColor) Location 0
|
||||
Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6(PS_INPUT): TypeStruct
|
||||
7: TypePointer Function 6(PS_INPUT)
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 8(float) 4
|
||||
10: TypeInt 32 0
|
||||
11(PS_OUTPUT): TypeStruct 9(fvec4) 10(int)
|
||||
12: TypeFunction 11(PS_OUTPUT) 7(ptr)
|
||||
16: TypePointer Function 11(PS_OUTPUT)
|
||||
18: TypeInt 32 1
|
||||
19: 18(int) Constant 0
|
||||
20: 8(float) Constant 1065353216
|
||||
21: 8(float) Constant 0
|
||||
22: 9(fvec4) ConstantComposite 20 21 21 20
|
||||
23: TypePointer Function 9(fvec4)
|
||||
25: 18(int) Constant 1
|
||||
26: 10(int) Constant 0
|
||||
27: TypePointer Function 10(int)
|
||||
33: TypePointer Input 6(PS_INPUT)
|
||||
34(i): 33(ptr) Variable Input
|
||||
40: TypePointer Output 9(fvec4)
|
||||
41(@entryPointOutput.vColor): 40(ptr) Variable Output
|
||||
44: 10(int) Constant 1
|
||||
45: TypeArray 10(int) 44
|
||||
46: TypePointer Output 45
|
||||
47(@entryPointOutput.nCoverageMask): 46(ptr) Variable Output
|
||||
50: TypePointer Output 10(int)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
32(i): 7(ptr) Variable Function
|
||||
36(flattenTemp): 16(ptr) Variable Function
|
||||
37(param): 7(ptr) Variable Function
|
||||
35: 6(PS_INPUT) Load 34(i)
|
||||
Store 32(i) 35
|
||||
38: 6(PS_INPUT) Load 32(i)
|
||||
Store 37(param) 38
|
||||
39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param)
|
||||
Store 36(flattenTemp) 39
|
||||
42: 23(ptr) AccessChain 36(flattenTemp) 19
|
||||
43: 9(fvec4) Load 42
|
||||
Store 41(@entryPointOutput.vColor) 43
|
||||
48: 27(ptr) AccessChain 36(flattenTemp) 25
|
||||
49: 10(int) Load 48
|
||||
51: 50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19
|
||||
Store 51 49
|
||||
Return
|
||||
FunctionEnd
|
||||
14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12
|
||||
13(i): 7(ptr) FunctionParameter
|
||||
15: Label
|
||||
17(o): 16(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 17(o) 19
|
||||
Store 24 22
|
||||
28: 27(ptr) AccessChain 17(o) 25
|
||||
Store 28 26
|
||||
29:11(PS_OUTPUT) Load 17(o)
|
||||
ReturnValue 29
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user