First Commit
This commit is contained in:
417
externals/glslang/Test/baseResults/hlsl.comparison.vec.frag.out
vendored
Normal file
417
externals/glslang/Test/baseResults/hlsl.comparison.vec.frag.out
vendored
Normal file
@@ -0,0 +1,417 @@
|
||||
hlsl.comparison.vec.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: Bug1(vf4; ( temp void)
|
||||
0:4 Function Parameters:
|
||||
0:4 'a' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v04' ( temp 4-component vector of float)
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 'v01' ( temp float)
|
||||
0:6 Constant:
|
||||
0:6 0.000000
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of bool)
|
||||
0:8 'r00' ( temp 4-component vector of bool)
|
||||
0:8 Equal ( temp 4-component vector of bool)
|
||||
0:8 'a' ( in 4-component vector of float)
|
||||
0:8 'v04' ( temp 4-component vector of float)
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child ( temp 4-component vector of bool)
|
||||
0:9 'r01' ( temp 4-component vector of bool)
|
||||
0:9 NotEqual ( temp 4-component vector of bool)
|
||||
0:9 'a' ( in 4-component vector of float)
|
||||
0:9 'v04' ( temp 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of bool)
|
||||
0:10 'r02' ( temp 4-component vector of bool)
|
||||
0:10 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:10 'a' ( in 4-component vector of float)
|
||||
0:10 'v04' ( temp 4-component vector of float)
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4-component vector of bool)
|
||||
0:11 'r03' ( temp 4-component vector of bool)
|
||||
0:11 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:11 'a' ( in 4-component vector of float)
|
||||
0:11 'v04' ( temp 4-component vector of float)
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 4-component vector of bool)
|
||||
0:13 'r10' ( temp 4-component vector of bool)
|
||||
0:13 Equal ( temp 4-component vector of bool)
|
||||
0:13 'a' ( in 4-component vector of float)
|
||||
0:13 Construct vec4 ( in 4-component vector of float)
|
||||
0:13 'v01' ( temp float)
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of bool)
|
||||
0:14 'r11' ( temp 4-component vector of bool)
|
||||
0:14 NotEqual ( temp 4-component vector of bool)
|
||||
0:14 'a' ( in 4-component vector of float)
|
||||
0:14 Construct vec4 ( in 4-component vector of float)
|
||||
0:14 'v01' ( temp float)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 4-component vector of bool)
|
||||
0:15 'r12' ( temp 4-component vector of bool)
|
||||
0:15 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:15 'a' ( in 4-component vector of float)
|
||||
0:15 Construct vec4 ( in 4-component vector of float)
|
||||
0:15 'v01' ( temp float)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of bool)
|
||||
0:16 'r13' ( temp 4-component vector of bool)
|
||||
0:16 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:16 'a' ( in 4-component vector of float)
|
||||
0:16 Construct vec4 ( in 4-component vector of float)
|
||||
0:16 'v01' ( temp float)
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of bool)
|
||||
0:18 'r20' ( temp 4-component vector of bool)
|
||||
0:18 Equal ( temp 4-component vector of bool)
|
||||
0:18 Construct vec4 ( in 4-component vector of float)
|
||||
0:18 'v01' ( temp float)
|
||||
0:18 'a' ( in 4-component vector of float)
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp 4-component vector of bool)
|
||||
0:19 'r21' ( temp 4-component vector of bool)
|
||||
0:19 NotEqual ( temp 4-component vector of bool)
|
||||
0:19 Construct vec4 ( in 4-component vector of float)
|
||||
0:19 'v01' ( temp float)
|
||||
0:19 'a' ( in 4-component vector of float)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp 4-component vector of bool)
|
||||
0:20 'r22' ( temp 4-component vector of bool)
|
||||
0:20 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:20 Construct vec4 ( in 4-component vector of float)
|
||||
0:20 'v01' ( temp float)
|
||||
0:20 'a' ( in 4-component vector of float)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp 4-component vector of bool)
|
||||
0:21 'r23' ( temp 4-component vector of bool)
|
||||
0:21 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:21 Construct vec4 ( in 4-component vector of float)
|
||||
0:21 'v01' ( temp float)
|
||||
0:21 'a' ( in 4-component vector of float)
|
||||
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Function Parameters:
|
||||
0:? Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Function Definition: main( ( temp void)
|
||||
0:30 Function Parameters:
|
||||
0:? Sequence
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:30 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: Bug1(vf4; ( temp void)
|
||||
0:4 Function Parameters:
|
||||
0:4 'a' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v04' ( temp 4-component vector of float)
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:5 0.000000
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp float)
|
||||
0:6 'v01' ( temp float)
|
||||
0:6 Constant:
|
||||
0:6 0.000000
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of bool)
|
||||
0:8 'r00' ( temp 4-component vector of bool)
|
||||
0:8 Equal ( temp 4-component vector of bool)
|
||||
0:8 'a' ( in 4-component vector of float)
|
||||
0:8 'v04' ( temp 4-component vector of float)
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child ( temp 4-component vector of bool)
|
||||
0:9 'r01' ( temp 4-component vector of bool)
|
||||
0:9 NotEqual ( temp 4-component vector of bool)
|
||||
0:9 'a' ( in 4-component vector of float)
|
||||
0:9 'v04' ( temp 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of bool)
|
||||
0:10 'r02' ( temp 4-component vector of bool)
|
||||
0:10 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:10 'a' ( in 4-component vector of float)
|
||||
0:10 'v04' ( temp 4-component vector of float)
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4-component vector of bool)
|
||||
0:11 'r03' ( temp 4-component vector of bool)
|
||||
0:11 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:11 'a' ( in 4-component vector of float)
|
||||
0:11 'v04' ( temp 4-component vector of float)
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 4-component vector of bool)
|
||||
0:13 'r10' ( temp 4-component vector of bool)
|
||||
0:13 Equal ( temp 4-component vector of bool)
|
||||
0:13 'a' ( in 4-component vector of float)
|
||||
0:13 Construct vec4 ( in 4-component vector of float)
|
||||
0:13 'v01' ( temp float)
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child ( temp 4-component vector of bool)
|
||||
0:14 'r11' ( temp 4-component vector of bool)
|
||||
0:14 NotEqual ( temp 4-component vector of bool)
|
||||
0:14 'a' ( in 4-component vector of float)
|
||||
0:14 Construct vec4 ( in 4-component vector of float)
|
||||
0:14 'v01' ( temp float)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp 4-component vector of bool)
|
||||
0:15 'r12' ( temp 4-component vector of bool)
|
||||
0:15 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:15 'a' ( in 4-component vector of float)
|
||||
0:15 Construct vec4 ( in 4-component vector of float)
|
||||
0:15 'v01' ( temp float)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp 4-component vector of bool)
|
||||
0:16 'r13' ( temp 4-component vector of bool)
|
||||
0:16 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:16 'a' ( in 4-component vector of float)
|
||||
0:16 Construct vec4 ( in 4-component vector of float)
|
||||
0:16 'v01' ( temp float)
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp 4-component vector of bool)
|
||||
0:18 'r20' ( temp 4-component vector of bool)
|
||||
0:18 Equal ( temp 4-component vector of bool)
|
||||
0:18 Construct vec4 ( in 4-component vector of float)
|
||||
0:18 'v01' ( temp float)
|
||||
0:18 'a' ( in 4-component vector of float)
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child ( temp 4-component vector of bool)
|
||||
0:19 'r21' ( temp 4-component vector of bool)
|
||||
0:19 NotEqual ( temp 4-component vector of bool)
|
||||
0:19 Construct vec4 ( in 4-component vector of float)
|
||||
0:19 'v01' ( temp float)
|
||||
0:19 'a' ( in 4-component vector of float)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child ( temp 4-component vector of bool)
|
||||
0:20 'r22' ( temp 4-component vector of bool)
|
||||
0:20 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:20 Construct vec4 ( in 4-component vector of float)
|
||||
0:20 'v01' ( temp float)
|
||||
0:20 'a' ( in 4-component vector of float)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child ( temp 4-component vector of bool)
|
||||
0:21 'r23' ( temp 4-component vector of bool)
|
||||
0:21 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:21 Construct vec4 ( in 4-component vector of float)
|
||||
0:21 'v01' ( temp float)
|
||||
0:21 'a' ( in 4-component vector of float)
|
||||
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Function Parameters:
|
||||
0:? Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Function Definition: main( ( temp void)
|
||||
0:30 Function Parameters:
|
||||
0:? Sequence
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:30 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 90
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "Bug1(vf4;"
|
||||
Name 10 "a"
|
||||
Name 13 "PS_OUTPUT"
|
||||
MemberName 13(PS_OUTPUT) 0 "Color"
|
||||
Name 15 "@main("
|
||||
Name 17 "v04"
|
||||
Name 21 "v01"
|
||||
Name 25 "r00"
|
||||
Name 29 "r01"
|
||||
Name 33 "r02"
|
||||
Name 37 "r03"
|
||||
Name 41 "r10"
|
||||
Name 46 "r11"
|
||||
Name 51 "r12"
|
||||
Name 56 "r13"
|
||||
Name 61 "r20"
|
||||
Name 66 "r21"
|
||||
Name 71 "r22"
|
||||
Name 76 "r23"
|
||||
Name 82 "psout"
|
||||
Name 90 "@entryPointOutput.Color"
|
||||
Name 93 "$Global"
|
||||
MemberName 93($Global) 0 "uf4"
|
||||
Name 95 ""
|
||||
Decorate 90(@entryPointOutput.Color) Location 0
|
||||
MemberDecorate 93($Global) 0 Offset 0
|
||||
Decorate 93($Global) Block
|
||||
Decorate 95 DescriptorSet 0
|
||||
Decorate 95 Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 2 8(ptr)
|
||||
13(PS_OUTPUT): TypeStruct 7(fvec4)
|
||||
14: TypeFunction 13(PS_OUTPUT)
|
||||
18: 6(float) Constant 0
|
||||
19: 7(fvec4) ConstantComposite 18 18 18 18
|
||||
20: TypePointer Function 6(float)
|
||||
22: TypeBool
|
||||
23: TypeVector 22(bool) 4
|
||||
24: TypePointer Function 23(bvec4)
|
||||
81: TypePointer Function 13(PS_OUTPUT)
|
||||
83: TypeInt 32 1
|
||||
84: 83(int) Constant 0
|
||||
89: TypePointer Output 7(fvec4)
|
||||
90(@entryPointOutput.Color): 89(ptr) Variable Output
|
||||
93($Global): TypeStruct 7(fvec4)
|
||||
94: TypePointer Uniform 93($Global)
|
||||
95: 94(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
91:13(PS_OUTPUT) FunctionCall 15(@main()
|
||||
92: 7(fvec4) CompositeExtract 91 0
|
||||
Store 90(@entryPointOutput.Color) 92
|
||||
Return
|
||||
FunctionEnd
|
||||
11(Bug1(vf4;): 2 Function None 9
|
||||
10(a): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
17(v04): 8(ptr) Variable Function
|
||||
21(v01): 20(ptr) Variable Function
|
||||
25(r00): 24(ptr) Variable Function
|
||||
29(r01): 24(ptr) Variable Function
|
||||
33(r02): 24(ptr) Variable Function
|
||||
37(r03): 24(ptr) Variable Function
|
||||
41(r10): 24(ptr) Variable Function
|
||||
46(r11): 24(ptr) Variable Function
|
||||
51(r12): 24(ptr) Variable Function
|
||||
56(r13): 24(ptr) Variable Function
|
||||
61(r20): 24(ptr) Variable Function
|
||||
66(r21): 24(ptr) Variable Function
|
||||
71(r22): 24(ptr) Variable Function
|
||||
76(r23): 24(ptr) Variable Function
|
||||
Store 17(v04) 19
|
||||
Store 21(v01) 18
|
||||
26: 7(fvec4) Load 10(a)
|
||||
27: 7(fvec4) Load 17(v04)
|
||||
28: 23(bvec4) FOrdEqual 26 27
|
||||
Store 25(r00) 28
|
||||
30: 7(fvec4) Load 10(a)
|
||||
31: 7(fvec4) Load 17(v04)
|
||||
32: 23(bvec4) FUnordNotEqual 30 31
|
||||
Store 29(r01) 32
|
||||
34: 7(fvec4) Load 10(a)
|
||||
35: 7(fvec4) Load 17(v04)
|
||||
36: 23(bvec4) FOrdLessThan 34 35
|
||||
Store 33(r02) 36
|
||||
38: 7(fvec4) Load 10(a)
|
||||
39: 7(fvec4) Load 17(v04)
|
||||
40: 23(bvec4) FOrdGreaterThan 38 39
|
||||
Store 37(r03) 40
|
||||
42: 7(fvec4) Load 10(a)
|
||||
43: 6(float) Load 21(v01)
|
||||
44: 7(fvec4) CompositeConstruct 43 43 43 43
|
||||
45: 23(bvec4) FOrdEqual 42 44
|
||||
Store 41(r10) 45
|
||||
47: 7(fvec4) Load 10(a)
|
||||
48: 6(float) Load 21(v01)
|
||||
49: 7(fvec4) CompositeConstruct 48 48 48 48
|
||||
50: 23(bvec4) FUnordNotEqual 47 49
|
||||
Store 46(r11) 50
|
||||
52: 7(fvec4) Load 10(a)
|
||||
53: 6(float) Load 21(v01)
|
||||
54: 7(fvec4) CompositeConstruct 53 53 53 53
|
||||
55: 23(bvec4) FOrdLessThan 52 54
|
||||
Store 51(r12) 55
|
||||
57: 7(fvec4) Load 10(a)
|
||||
58: 6(float) Load 21(v01)
|
||||
59: 7(fvec4) CompositeConstruct 58 58 58 58
|
||||
60: 23(bvec4) FOrdGreaterThan 57 59
|
||||
Store 56(r13) 60
|
||||
62: 6(float) Load 21(v01)
|
||||
63: 7(fvec4) CompositeConstruct 62 62 62 62
|
||||
64: 7(fvec4) Load 10(a)
|
||||
65: 23(bvec4) FOrdEqual 63 64
|
||||
Store 61(r20) 65
|
||||
67: 6(float) Load 21(v01)
|
||||
68: 7(fvec4) CompositeConstruct 67 67 67 67
|
||||
69: 7(fvec4) Load 10(a)
|
||||
70: 23(bvec4) FUnordNotEqual 68 69
|
||||
Store 66(r21) 70
|
||||
72: 6(float) Load 21(v01)
|
||||
73: 7(fvec4) CompositeConstruct 72 72 72 72
|
||||
74: 7(fvec4) Load 10(a)
|
||||
75: 23(bvec4) FOrdLessThan 73 74
|
||||
Store 71(r22) 75
|
||||
77: 6(float) Load 21(v01)
|
||||
78: 7(fvec4) CompositeConstruct 77 77 77 77
|
||||
79: 7(fvec4) Load 10(a)
|
||||
80: 23(bvec4) FOrdGreaterThan 78 79
|
||||
Store 76(r23) 80
|
||||
Return
|
||||
FunctionEnd
|
||||
15(@main():13(PS_OUTPUT) Function None 14
|
||||
16: Label
|
||||
82(psout): 81(ptr) Variable Function
|
||||
85: 8(ptr) AccessChain 82(psout) 84
|
||||
Store 85 19
|
||||
86:13(PS_OUTPUT) Load 82(psout)
|
||||
ReturnValue 86
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user