First Commit
This commit is contained in:
556
externals/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out
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Normal file
556
externals/glslang/Test/baseResults/hlsl.clipdistance-6.vert.out
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hlsl.clipdistance-6.vert
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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||||
0:10 0.000000
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0:10 0.000000
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||||
0:10 0.000000
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||||
0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 4-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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||||
0:12 Constant:
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||||
0:12 0 (const int)
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||||
0:12 Constant:
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0:12 0.000000
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||||
0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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||||
0:13 Constant:
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||||
0:13 1 (const int)
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||||
0:13 Constant:
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||||
0:13 1.000000
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||||
0:14 move second child to first child ( temp float)
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||||
0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 4-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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||||
0:14 Constant:
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||||
0:14 2 (const int)
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||||
0:14 Constant:
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||||
0:14 2.000000
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||||
0:15 move second child to first child ( temp float)
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||||
0:15 direct index ( temp float)
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||||
0:15 clip0: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:15 Constant:
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||||
0:15 1 (const int)
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||||
0:15 Constant:
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0:15 3 (const int)
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0:15 Constant:
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||||
0:15 3.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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||||
0:17 0 (const int)
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||||
0:17 Constant:
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||||
0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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||||
0:18 2 (const int)
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||||
0:18 Constant:
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||||
0:18 1 (const int)
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||||
0:18 Constant:
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||||
0:18 5.000000
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||||
0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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||||
0:19 2 (const int)
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||||
0:19 Constant:
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0:19 6.000000
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||||
0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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||||
0:20 2 (const int)
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||||
0:20 Constant:
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||||
0:20 3 (const int)
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||||
0:20 Constant:
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||||
0:20 7.000000
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0:22 Branch: Return with expression
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||||
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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||||
0:8 Function Parameters:
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||||
0:? Sequence
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||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
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||||
0:8 0 (const int)
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||||
0:? Sequence
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||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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||||
0:8 0 (const int)
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||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
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||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
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||||
0:8 1 (const int)
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||||
0:8 Constant:
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||||
0:8 0 (const int)
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||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
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||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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||||
0:8 1 (const int)
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||||
0:8 direct index ( temp float)
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||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
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||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
|
||||
0:8 1 (const int)
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||||
0:8 Constant:
|
||||
0:8 1 (const int)
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||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
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||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
0:8 Constant:
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||||
0:8 2 (const int)
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||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
0:8 Constant:
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||||
0:8 3 (const int)
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||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
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||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
|
||||
0:8 1 (const int)
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||||
0:8 Constant:
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||||
0:8 3 (const int)
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||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
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||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
0:8 Constant:
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||||
0:8 4 (const int)
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||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
|
||||
0:8 2 (const int)
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||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
0:8 Constant:
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||||
0:8 5 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
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||||
0:8 direct index ( out float ClipDistance)
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||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
0:8 Constant:
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||||
0:8 6 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
0:8 Constant:
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||||
0:8 7 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:8 Constant:
|
||||
0:8 2 (const int)
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||||
0:8 Constant:
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||||
0:8 3 (const int)
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||||
0:? Linker Objects
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||||
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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||||
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||||
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Linked vertex stage:
|
||||
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||||
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||||
Shader version: 500
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||||
0:? Sequence
|
||||
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
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||||
0:10 Position: direct index for structure ( temp 4-component vector of float)
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||||
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:10 Constant:
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||||
0:10 0 (const int)
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||||
0:10 Constant:
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||||
0:10 0.000000
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||||
0:10 0.000000
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||||
0:10 0.000000
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||||
0:10 0.000000
|
||||
0:12 move second child to first child ( temp float)
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||||
0:12 direct index ( temp float)
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||||
0:12 clip0: direct index for structure ( temp 4-component vector of float)
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||||
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:12 Constant:
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||||
0:12 1 (const int)
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||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:12 Constant:
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||||
0:12 0.000000
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||||
0:13 move second child to first child ( temp float)
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||||
0:13 direct index ( temp float)
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||||
0:13 clip0: direct index for structure ( temp 4-component vector of float)
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||||
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:13 Constant:
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||||
0:13 1 (const int)
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||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
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||||
0:13 1.000000
|
||||
0:14 move second child to first child ( temp float)
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||||
0:14 direct index ( temp float)
|
||||
0:14 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:14 Constant:
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||||
0:14 1 (const int)
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||||
0:14 Constant:
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||||
0:14 2 (const int)
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||||
0:14 Constant:
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||||
0:14 2.000000
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||||
0:15 move second child to first child ( temp float)
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||||
0:15 direct index ( temp float)
|
||||
0:15 clip0: direct index for structure ( temp 4-component vector of float)
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||||
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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||||
0:15 Constant:
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||||
0:15 1 (const int)
|
||||
0:15 Constant:
|
||||
0:15 3 (const int)
|
||||
0:15 Constant:
|
||||
0:15 3.000000
|
||||
0:17 move second child to first child ( temp float)
|
||||
0:17 direct index ( temp float)
|
||||
0:17 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:17 Constant:
|
||||
0:17 2 (const int)
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 Constant:
|
||||
0:17 4.000000
|
||||
0:18 move second child to first child ( temp float)
|
||||
0:18 direct index ( temp float)
|
||||
0:18 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:18 Constant:
|
||||
0:18 2 (const int)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
0:18 5.000000
|
||||
0:19 move second child to first child ( temp float)
|
||||
0:19 direct index ( temp float)
|
||||
0:19 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:19 Constant:
|
||||
0:19 2 (const int)
|
||||
0:19 Constant:
|
||||
0:19 2 (const int)
|
||||
0:19 Constant:
|
||||
0:19 6.000000
|
||||
0:20 move second child to first child ( temp float)
|
||||
0:20 direct index ( temp float)
|
||||
0:20 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:20 Constant:
|
||||
0:20 2 (const int)
|
||||
0:20 Constant:
|
||||
0:20 3 (const int)
|
||||
0:20 Constant:
|
||||
0:20 7.000000
|
||||
0:22 Branch: Return with expression
|
||||
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Function Definition: main( ( temp void)
|
||||
0:8 Function Parameters:
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
|
||||
0:8 Position: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip0: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:? Sequence
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 4 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 0 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 5 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 1 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 6 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 move second child to first child ( temp float)
|
||||
0:8 direct index ( out float ClipDistance)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
0:8 Constant:
|
||||
0:8 7 (const int)
|
||||
0:8 direct index ( temp float)
|
||||
0:8 clip1: direct index for structure ( temp 4-component vector of float)
|
||||
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
|
||||
0:8 Constant:
|
||||
0:8 2 (const int)
|
||||
0:8 Constant:
|
||||
0:8 3 (const int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
|
||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 86
|
||||
|
||||
Capability Shader
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 49 55
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "VS_OUTPUT"
|
||||
MemberName 8(VS_OUTPUT) 0 "Position"
|
||||
MemberName 8(VS_OUTPUT) 1 "clip0"
|
||||
MemberName 8(VS_OUTPUT) 2 "clip1"
|
||||
Name 10 "@main("
|
||||
Name 13 "Output"
|
||||
Name 46 "flattenTemp"
|
||||
Name 49 "@entryPointOutput.Position"
|
||||
Name 55 "@entryPointOutput.clip1"
|
||||
Decorate 49(@entryPointOutput.Position) BuiltIn Position
|
||||
Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
|
||||
9: TypeFunction 8(VS_OUTPUT)
|
||||
12: TypePointer Function 8(VS_OUTPUT)
|
||||
14: TypeInt 32 1
|
||||
15: 14(int) Constant 0
|
||||
16: 6(float) Constant 0
|
||||
17: 7(fvec4) ConstantComposite 16 16 16 16
|
||||
18: TypePointer Function 7(fvec4)
|
||||
20: 14(int) Constant 1
|
||||
21: TypeInt 32 0
|
||||
22: 21(int) Constant 0
|
||||
23: TypePointer Function 6(float)
|
||||
25: 6(float) Constant 1065353216
|
||||
26: 21(int) Constant 1
|
||||
28: 6(float) Constant 1073741824
|
||||
29: 21(int) Constant 2
|
||||
31: 6(float) Constant 1077936128
|
||||
32: 21(int) Constant 3
|
||||
34: 14(int) Constant 2
|
||||
35: 6(float) Constant 1082130432
|
||||
37: 6(float) Constant 1084227584
|
||||
39: 6(float) Constant 1086324736
|
||||
41: 6(float) Constant 1088421888
|
||||
48: TypePointer Output 7(fvec4)
|
||||
49(@entryPointOutput.Position): 48(ptr) Variable Output
|
||||
52: 21(int) Constant 8
|
||||
53: TypeArray 6(float) 52
|
||||
54: TypePointer Output 53
|
||||
55(@entryPointOutput.clip1): 54(ptr) Variable Output
|
||||
58: TypePointer Output 6(float)
|
||||
66: 14(int) Constant 3
|
||||
70: 14(int) Constant 4
|
||||
74: 14(int) Constant 5
|
||||
78: 14(int) Constant 6
|
||||
82: 14(int) Constant 7
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
46(flattenTemp): 12(ptr) Variable Function
|
||||
47:8(VS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 46(flattenTemp) 47
|
||||
50: 18(ptr) AccessChain 46(flattenTemp) 15
|
||||
51: 7(fvec4) Load 50
|
||||
Store 49(@entryPointOutput.Position) 51
|
||||
56: 23(ptr) AccessChain 46(flattenTemp) 20 22
|
||||
57: 6(float) Load 56
|
||||
59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15
|
||||
Store 59 57
|
||||
60: 23(ptr) AccessChain 46(flattenTemp) 20 26
|
||||
61: 6(float) Load 60
|
||||
62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20
|
||||
Store 62 61
|
||||
63: 23(ptr) AccessChain 46(flattenTemp) 20 29
|
||||
64: 6(float) Load 63
|
||||
65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34
|
||||
Store 65 64
|
||||
67: 23(ptr) AccessChain 46(flattenTemp) 20 32
|
||||
68: 6(float) Load 67
|
||||
69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66
|
||||
Store 69 68
|
||||
71: 23(ptr) AccessChain 46(flattenTemp) 34 22
|
||||
72: 6(float) Load 71
|
||||
73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70
|
||||
Store 73 72
|
||||
75: 23(ptr) AccessChain 46(flattenTemp) 34 26
|
||||
76: 6(float) Load 75
|
||||
77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74
|
||||
Store 77 76
|
||||
79: 23(ptr) AccessChain 46(flattenTemp) 34 29
|
||||
80: 6(float) Load 79
|
||||
81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78
|
||||
Store 81 80
|
||||
83: 23(ptr) AccessChain 46(flattenTemp) 34 32
|
||||
84: 6(float) Load 83
|
||||
85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82
|
||||
Store 85 84
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(VS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(Output): 12(ptr) Variable Function
|
||||
19: 18(ptr) AccessChain 13(Output) 15
|
||||
Store 19 17
|
||||
24: 23(ptr) AccessChain 13(Output) 20 22
|
||||
Store 24 16
|
||||
27: 23(ptr) AccessChain 13(Output) 20 26
|
||||
Store 27 25
|
||||
30: 23(ptr) AccessChain 13(Output) 20 29
|
||||
Store 30 28
|
||||
33: 23(ptr) AccessChain 13(Output) 20 32
|
||||
Store 33 31
|
||||
36: 23(ptr) AccessChain 13(Output) 34 22
|
||||
Store 36 35
|
||||
38: 23(ptr) AccessChain 13(Output) 34 26
|
||||
Store 38 37
|
||||
40: 23(ptr) AccessChain 13(Output) 34 29
|
||||
Store 40 39
|
||||
42: 23(ptr) AccessChain 13(Output) 34 32
|
||||
Store 42 41
|
||||
43:8(VS_OUTPUT) Load 13(Output)
|
||||
ReturnValue 43
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user