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127
externals/glslang/Test/baseResults/hlsl.cast.frag.out
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127
externals/glslang/Test/baseResults/hlsl.cast.frag.out
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hlsl.cast.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add ( temp 4-component vector of float)
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0:3 add ( temp 4-component vector of float)
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0:3 'input' ( in 4-component vector of float)
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0:3 Convert int to float ( temp 4-component vector of float)
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0:3 Convert float to int ( temp 4-component vector of int)
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0:3 'input' ( in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 add ( temp 4-component vector of float)
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0:3 add ( temp 4-component vector of float)
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0:3 'input' ( in 4-component vector of float)
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0:3 Convert int to float ( temp 4-component vector of float)
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0:3 Convert float to int ( temp 4-component vector of int)
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0:3 'input' ( in 4-component vector of float)
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0:3 Constant:
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:3 1.198000
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 34
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 27 30
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 25 "input"
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Name 27 "input"
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Name 30 "@entryPointOutput"
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Name 31 "param"
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Decorate 27(input) Location 0
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Decorate 30(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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15: TypeInt 32 1
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16: TypeVector 15(int) 4
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20: 6(float) Constant 1067014160
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21: 7(fvec4) ConstantComposite 20 20 20 20
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26: TypePointer Input 7(fvec4)
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27(input): 26(ptr) Variable Input
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29: TypePointer Output 7(fvec4)
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30(@entryPointOutput): 29(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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25(input): 8(ptr) Variable Function
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31(param): 8(ptr) Variable Function
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28: 7(fvec4) Load 27(input)
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Store 25(input) 28
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32: 7(fvec4) Load 25(input)
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Store 31(param) 32
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33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param)
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Store 30(@entryPointOutput) 33
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Return
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FunctionEnd
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11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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13: 7(fvec4) Load 10(input)
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14: 7(fvec4) Load 10(input)
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17: 16(ivec4) ConvertFToS 14
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18: 7(fvec4) ConvertSToF 17
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19: 7(fvec4) FAdd 13 18
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22: 7(fvec4) FAdd 19 21
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ReturnValue 22
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FunctionEnd
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