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230
externals/glslang/Test/baseResults/430scope.vert.out
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230
externals/glslang/Test/baseResults/430scope.vert.out
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430scope.vert
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ERROR: 0:5: 'a' : redefinition
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ERROR: 0:17: 'b' : function name is redeclaration of existing name
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ERROR: 0:20: 'c' : redefinition
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ERROR: 0:22: 'f' : redefinition
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ERROR: 0:43: 'sin' : can't use function syntax on variable
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ERROR: 0:57: 'z' : undeclared identifier
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ERROR: 0:57: 'z' : redefinition
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ERROR: 0:73: 'degrees' : can't use function syntax on variable
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ERROR: 8 compilation errors. No code generated.
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Shader version: 430
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ERROR: node is still EOpNull!
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0:3 Function Definition: f(i1;i1;i1; ( global int)
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0:3 Function Parameters:
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0:3 'a' ( in int)
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0:3 'b' ( in int)
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0:3 'c' ( in int)
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0:? Sequence
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp float)
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0:8 'a' ( temp float)
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0:8 add ( temp float)
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0:8 Convert int to float ( temp float)
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0:8 'a' ( in int)
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0:8 Constant:
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0:8 1.000000
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0:11 Branch: Return with expression
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0:11 'a' ( in int)
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0:25 Function Definition: cos(f1; ( global float)
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0:25 Function Parameters:
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0:25 'x' ( in float)
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0:27 Sequence
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 1.000000
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0:29 Function Definition: radians(b1; ( global bool)
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0:29 Function Parameters:
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0:29 'x' ( in bool)
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0:31 Sequence
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 true (const bool)
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0:36 Function Definition: main( ( global void)
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0:36 Function Parameters:
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0:? Sequence
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0:39 Function Call: g( ( temp int)
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0:42 'sin' ( temp float)
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0:43 Constant:
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0:43 0.000000
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0:44 Function Call: f(i1;i1;i1; ( global int)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 move second child to first child ( temp float)
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0:47 'f' ( temp float)
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
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0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:49 'f' ( temp float)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child ( temp int)
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0:51 'f' ( temp int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Loop with condition tested first
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0:51 Loop Condition
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0:51 Compare Less Than ( temp bool)
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0:51 'f' ( temp int)
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0:51 Constant:
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0:51 10 (const int)
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0:51 Loop Body
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0:52 Pre-Increment ( temp int)
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0:52 'f' ( temp int)
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0:51 Loop Terminal Expression
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0:51 Pre-Increment ( temp int)
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0:51 'f' ( temp int)
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0:54 Sequence
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0:54 move second child to first child ( temp int)
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0:54 'x' ( temp int)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child ( temp float)
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0:56 'x' ( temp float)
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0:56 Constant:
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0:56 2.000000
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0:56 move second child to first child ( temp float)
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0:56 'y' ( temp float)
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0:56 'x' ( temp float)
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child ( temp int)
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0:60 'x' ( temp int)
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0:60 'x' ( temp int)
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0:68 Sequence
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0:68 Sequence
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0:68 move second child to first child ( temp structure{ temp int x})
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0:68 'S' ( temp structure{ temp int x})
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0:68 Constant:
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0:68 0 (const int)
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0:69 x: direct index for structure ( temp int)
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0:69 'S' ( temp structure{ temp int x})
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0:69 Constant:
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0:69 0 (const int)
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0:73 Constant:
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' ( global bool)
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0:? 'tan' ( global float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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ERROR: Linking vertex stage: No function definition (body) found:
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g(
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Shader version: 430
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ERROR: node is still EOpNull!
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0:3 Function Definition: f(i1;i1;i1; ( global int)
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0:3 Function Parameters:
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0:3 'a' ( in int)
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0:3 'b' ( in int)
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0:3 'c' ( in int)
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0:? Sequence
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp float)
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0:8 'a' ( temp float)
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0:8 add ( temp float)
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0:8 Convert int to float ( temp float)
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0:8 'a' ( in int)
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0:8 Constant:
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0:8 1.000000
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0:11 Branch: Return with expression
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0:11 'a' ( in int)
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0:36 Function Definition: main( ( global void)
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0:36 Function Parameters:
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0:? Sequence
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0:39 Function Call: g( ( temp int)
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0:42 'sin' ( temp float)
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0:43 Constant:
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0:43 0.000000
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0:44 Function Call: f(i1;i1;i1; ( global int)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 move second child to first child ( temp float)
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0:47 'f' ( temp float)
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
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0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:49 'f' ( temp float)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child ( temp int)
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0:51 'f' ( temp int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Loop with condition tested first
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0:51 Loop Condition
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0:51 Compare Less Than ( temp bool)
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0:51 'f' ( temp int)
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0:51 Constant:
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0:51 10 (const int)
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0:51 Loop Body
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0:52 Pre-Increment ( temp int)
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0:52 'f' ( temp int)
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0:51 Loop Terminal Expression
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0:51 Pre-Increment ( temp int)
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0:51 'f' ( temp int)
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0:54 Sequence
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0:54 move second child to first child ( temp int)
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0:54 'x' ( temp int)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child ( temp float)
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0:56 'x' ( temp float)
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0:56 Constant:
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0:56 2.000000
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0:56 move second child to first child ( temp float)
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0:56 'y' ( temp float)
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0:56 'x' ( temp float)
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child ( temp int)
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0:60 'x' ( temp int)
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0:60 'x' ( temp int)
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0:68 Sequence
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0:68 Sequence
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0:68 move second child to first child ( temp structure{ temp int x})
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0:68 'S' ( temp structure{ temp int x})
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0:68 Constant:
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0:68 0 (const int)
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0:69 x: direct index for structure ( temp int)
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0:69 'S' ( temp structure{ temp int x})
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0:69 Constant:
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0:69 0 (const int)
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0:73 Constant:
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' ( global bool)
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0:? 'tan' ( global float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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