First Commit
This commit is contained in:
34
externals/glslang/Test/150.tesc
vendored
Normal file
34
externals/glslang/Test/150.tesc
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
#version 150
|
||||
|
||||
#extension GL_ARB_tessellation_shader : enable
|
||||
|
||||
layout(vertices = 4) out;
|
||||
int outa[gl_out.length()];
|
||||
|
||||
patch out vec4 patchOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
barrier();
|
||||
|
||||
int a = gl_MaxTessControlInputComponents +
|
||||
gl_MaxTessControlOutputComponents +
|
||||
gl_MaxTessControlTextureImageUnits +
|
||||
gl_MaxTessControlUniformComponents +
|
||||
gl_MaxTessControlTotalOutputComponents;
|
||||
|
||||
vec4 p = gl_in[1].gl_Position;
|
||||
float ps = gl_in[1].gl_PointSize;
|
||||
float cd = gl_in[1].gl_ClipDistance[2];
|
||||
|
||||
int pvi = gl_PatchVerticesIn;
|
||||
int pid = gl_PrimitiveID;
|
||||
int iid = gl_InvocationID;
|
||||
|
||||
gl_out[gl_InvocationID].gl_Position = p;
|
||||
gl_out[gl_InvocationID].gl_PointSize = ps;
|
||||
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
|
||||
|
||||
gl_TessLevelOuter[3] = 3.2;
|
||||
gl_TessLevelInner[1] = 1.3;
|
||||
}
|
||||
Reference in New Issue
Block a user