feat: implement chat history, theme customization, and password management

- Added chat history persistence for active rooms with auto-cleanup on stream end.
- Overhauled Settings page with user profile, theme color picker, and password change.
- Added backend API for user password updates.
- Integrated flutter_launcher_icons and updated app icon to 'H' logo.
- Fixed 'Duplicate keys' bug in danmaku by using UniqueKey and filtering historical messages.
- Updated version to 1.0.0-beta3.5 and author info.
This commit is contained in:
2026-03-25 11:48:39 +08:00
parent b2a27f7801
commit a0c5e7590d
21 changed files with 446 additions and 54 deletions

View File

@@ -16,10 +16,11 @@ const (
)
type Message struct {
Type string `json:"type"` // "chat", "system", "danmaku"
Username string `json:"username"`
Content string `json:"content"`
RoomID string `json:"room_id"`
Type string `json:"type"` // "chat", "system", "danmaku"
Username string `json:"username"`
Content string `json:"content"`
RoomID string `json:"room_id"`
IsHistory bool `json:"is_history"`
}
type Client struct {
@@ -31,19 +32,21 @@ type Client struct {
}
type Hub struct {
rooms map[string]map[*Client]bool
broadcast chan Message
register chan *Client
unregister chan *Client
mutex sync.RWMutex
rooms map[string]map[*Client]bool
roomsHistory map[string][]Message
broadcast chan Message
register chan *Client
unregister chan *Client
mutex sync.RWMutex
}
func NewHub() *Hub {
return &Hub{
broadcast: make(chan Message),
register: make(chan *Client),
unregister: make(chan *Client),
rooms: make(map[string]map[*Client]bool),
broadcast: make(chan Message),
register: make(chan *Client),
unregister: make(chan *Client),
rooms: make(map[string]map[*Client]bool),
roomsHistory: make(map[string][]Message),
}
}
@@ -56,6 +59,20 @@ func (h *Hub) Run() {
h.rooms[client.RoomID] = make(map[*Client]bool)
}
h.rooms[client.RoomID][client] = true
// Send existing history to the newly joined client
if history, ok := h.roomsHistory[client.RoomID]; ok {
for _, msg := range history {
msg.IsHistory = true
msgBytes, _ := json.Marshal(msg)
// Use select to avoid blocking if client's send channel is full
select {
case client.Send <- msgBytes:
default:
// If send fails, we could potentially log or ignore
}
}
}
h.mutex.Unlock()
case client := <-h.unregister:
@@ -64,6 +81,10 @@ func (h *Hub) Run() {
if _, ok := rooms[client]; ok {
delete(rooms, client)
close(client.Send)
// We no longer delete the room from h.rooms here if we want history to persist
// even if everyone leaves (as long as it's active in DB).
// But we should clean up if the room is empty and we want to save memory.
// However, the history is what matters.
if len(rooms) == 0 {
delete(h.rooms, client.RoomID)
}
@@ -72,7 +93,16 @@ func (h *Hub) Run() {
h.mutex.Unlock()
case message := <-h.broadcast:
h.mutex.RLock()
h.mutex.Lock()
// Only store "chat" and "danmaku" messages in history
if message.Type == "chat" || message.Type == "danmaku" {
h.roomsHistory[message.RoomID] = append(h.roomsHistory[message.RoomID], message)
// Limit history size to avoid memory leak (e.g., last 100 messages)
if len(h.roomsHistory[message.RoomID]) > 100 {
h.roomsHistory[message.RoomID] = h.roomsHistory[message.RoomID][1:]
}
}
clients := h.rooms[message.RoomID]
if clients != nil {
msgBytes, _ := json.Marshal(message)
@@ -85,11 +115,18 @@ func (h *Hub) Run() {
}
}
}
h.mutex.RUnlock()
h.mutex.Unlock()
}
}
}
// ClearRoomHistory removes history for a room, should be called when stream ends
func (h *Hub) ClearRoomHistory(roomID string) {
h.mutex.Lock()
defer h.mutex.Unlock()
delete(h.roomsHistory, roomID)
}
func (h *Hub) RegisterClient(c *Client) {
h.register <- c
}