#ifndef MYGLOBAL_H #define MYGLOBAL_H #include "var.h" #include "MyList.h" #ifdef USE_GPU #include "bssn_gpu_class.h" #else #include "bssn_class.h" #endif #include "driver.h" namespace AHFinderDirect { int globalInterpGFL(double *X, double *Y, double *Z, int Ns, double *Data); int globalInterpGFLlash(double *X, double *Y, double *Z, int Ns, double *Data); void AHFinderDirect_setup(MyList *AHList, MyList *GaugeList, bssn_class *ADM, int Symmetry, int HN, double *PhysTime); void AHFinderDirect_cleanup(); void AHFinderDirect_find_horizons(int HN, int *dumpid, double *xc, double *yc, double *zc, double *xr, double *yr, double *zr, bool *trigger, double *); void AHFinderDirect_enforcefind(int HN, double *xc, double *yc, double *zc, double *xr, double *yr, double *zr); // struct state { int N_procs; // total number of processors int my_proc; // processor number of this processor // (0 to N_procs-1) int Symmetry; double *PhysTime; MyList *AHList; MyList *GaugeList; bssn_class *ADM; int N_horizons; // total number of genuine horizons // being searched for int N_active_procs; // total number of active processors // (the active processors are processor // numbers 0 to N_active_procs-1) struct iteration_status_buffers isb; horizon_sequence *my_hs; struct AH_data **AH_data_array; double *Data, *oX, *oY, *oZ; }; } #endif /* MYGLOBAL_H */