Add resident BSSN GPU point interpolation
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@@ -83,6 +83,25 @@ int bssn_cuda_pack_state_region_to_host_buffer(void *block_tag,
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int i0, int j0, int k0,
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int sx, int sy, int sz);
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int bssn_cuda_interp_state_point3(void *block_tag,
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int *ex,
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int state0,
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int state1,
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int state2,
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double x0,
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double y0,
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double z0,
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double dx,
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double dy,
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double dz,
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double px,
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double py,
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double pz,
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int ordn,
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int symmetry,
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const double *soa3,
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double *out3);
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int bssn_cuda_unpack_state_region_from_host_buffer(void *block_tag,
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int state_index,
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double *host_buffer,
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